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  1. #1

    Default Building Forts/Settlements

    Is it possible to build a fort or settlement where there presently isn't one.
    Looked through the manual but couldn't find the info needed.
    I'm playing English and a spot next to or at Bordeaux is looking pretty ripe.
    Going to blockade those backstabbin' bastaggers next move or two.
    My trusted advisors said I should.
    Your advice and input is greatly appreciated.
    Tony...

  2. #2

    Default Re: Building Forts/Settlements

    You can build a fort (by clicking on the building icon on an army with a general in the field), but it doesn't serve any purpose besides providing a military stronghold in the middle of nowhere. If you want to add a settlement, you'll have to edit the game files to add it. For that, you should visit the mod workshop.
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  3. #3

    Default Re: Building Forts/Settlements

    You can't build a settlement but you can build a fort pretty much wherever you want and in some of the kingdoms campaigns once fort is built its permanent.

  4. #4

    Default Re: Building Forts/Settlements

    Hmm...
    A lightly armed fort would be a likely target for their army. Then I can hit them in the field.
    Unfortunately the ai probably doesn't suffer from attrition the way we do.
    Many thanks for your input.
    T...

  5. #5
    Old Geezer's Avatar Senator
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    Default Re: Building Forts/Settlements

    Forts are great for blocking enemy movement, especially reinforcements. The AI will not often assault them if there is a longer way around and it does not seem to realize very often, if ever, that it can just move next to the fort on one turn and then move one space the next turn and the next to go through a line of forts or through a narrow spot. (Maybe the AI can't think 3 turns ahead even in such limited circumstances.) Forts also make great traps, because if the AI army gets inside and you have some catapults or artillery the carnage is dramatic at times -especially if the Timurids have elephants in there that run amok.

  6. #6

    Default Re: Building Forts/Settlements

    the carnage is dramatic at times
    Ah, a devious mind. I like it.
    Thanks
    Tony (another old geezer)

  7. #7

    Default Re: Building Forts/Settlements

    In the M2TW Crusader's Campaign.
    I know that you can build a fort in the middle of a road to affect your enemy's trade income BUT if you build one in one of your own trade roads, will it affect your income?. I thought to do so because that would make that fort a very valuable target for the AI, but would it affect the wagon's traffic (trade) of my faction?
    Last edited by Ishiro; December 30, 2010 at 01:55 PM. Reason: Forgot to point out of what game i was talking about.

  8. #8
    Double A's Avatar person man
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    Default Re: Building Forts/Settlements

    Quote Originally Posted by Logistic's Man View Post
    I know that you can build a fort in the middle of a road to affect your enemy's trade income BUT if you build one in one of your own trade roads, will it affect your income?. I thought to do so because that would make that fort a very valuable target for the AI, but would it affect the wagon's traffic (trade) of my faction?
    Uh... the only armies that negatively affect trade are brigands.

    The only thing forts are for is giving you a thin wall of wood between you and your enemy. It helps a teeny tiny bit against horse archers.
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  9. #9

    Default Re: Building Forts/Settlements

    Do enemy armies not block trade if they stand on the road between the port and the town?

    They certainly blockade a port if they actually stand on the port, though the AI seems rarely to do this ...
    "War is an extension of diplomacy, but by other means." Karl von Clausewitz

  10. #10
    Double A's Avatar person man
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    Default Re: Building Forts/Settlements

    The only ways to block trade as the PC:


    • Besieging a city
    • Placing an army on an enemy port
    • blockading a port with a fleet



    You can cause devastation to the land if you just sit your army in enemy territory, which semi-permanently (it's not permanent, but I don't know how long it lasts) causes damage to the income of the region.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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