Results 1 to 10 of 10

Thread: ARCADE mod v2 for TATW 2.1 03/31/2011

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default ARCADE mod v2 for TATW 2.1 03/31/2011

    ARCADE mod v2 by Ralf Solo 03-2011

    For Third_Age 2.1
    Hello, a little mod for an old man like me who doesn't have so much time to play.

    - All buildings/ units in 1 turn.
    - full recruit slots for city and castles (9).
    - new mercenaries to recruit (include Trolls ans Ents).
    - money money for every Factions.
    - +300 years life span for heroes and generals.
    - more family members (added childs to factions).
    - evil crusade more often.
    - assassination and bride reduce to 10 % success.
    - extra morals to troops to fight till death ( but can be routed still).
    - double ammo for projectiles units to handle fearless enemies.
    - Long campaign goals expended (Good factions have to destroy all Evil Factions and Evil Factions have to destroy all good factions).
    - Council rewards with units only.
    - +1500 turns campaign.
    - Settlements more fast to upgrade.
    - Some buildings have extra bonus.

    Result : challenging Evil forces, especially Mordor
    Tested with very hard campaign and normal battle difficulty (no bug)

    ----------
    UPDATED 31/03/2011

    - more mercenaries
    - HOTSEAT ready with all battles enabled (the turn human player and allied AI VS ennemy AI !!!)
    - no skirmish, AI will fight from their castle walls
    - The history campaign added

    Note : in case of CTD during AI turn , save your game just before the crash and load it

    --------------------


    Install

    - copy and paste the files in your folder game after to have back up the originals ones.
    - Uninstall with the original files.

    --------------------
    the files :


    Third_Age\data\
    descr_missions.txt
    descr_campaign_db.xml
    export_descr_buildings.txt
    export_descr_unit.txt
    descr_settlement_mechanics.xml

    world\maps\campaign\imperial_campaign\
    descr_mercenaries.txt
    descr_strat.txt
    descr_win_conditions.txt

    world\maps\campaign\custom\Fellowship_Campaign\
    custom_script.txt
    descr_strat.txt
    descr_mercenaries.txt

    \Third_Age\
    TATW.cfg

    .

    Enjoy and use how you want , Ralfsolo.

    ---------------

    I made an alternate version : arcade mod 2.1 alt.rar
    version alternative

    - No rebels
    - All factions allied/ at war
    - altered a bit the campaign script to remove the "too much money"tweak for AI
    - more generals at start
    - Added Frodo and his 3 komarades
    - more money and mercenaries for the Fellowship Campaign (updated)
    Last edited by ralfsolo; March 31, 2011 at 12:44 PM.

  2. #2

    Default Re: ARCADE mod for 2.1

    Check out also my music mod than does fit very good on the game ,

    http://www.twcenter.net/forums/showthread.php?t=379161

  3. #3

    Default Re: ARCADE mod for 2.1

    Seems like a interesting mod. Just curious how do you increases Generals/Heroes lifespan.

  4. #4

    Default Re: ARCADE mod for 2.1

    u weren't kidding about the money part

  5. #5

    Default Re: ARCADE mod for 2.1

    I made an alternate version :
    - No rebels
    - All factions allied/ at war

  6. #6
    Logik's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    Virginia,USA
    Posts
    1,588

    Default Re: ARCADE mod for 2.1

    Interesting i just may try this out. Rep+
    My gaming rig nicknamed The Beast. OMEN by HP Obelisk Gaming Desktop Computer, 9th Generation Intel Core i9-9900K Processor, NVIDIA GeForce RTX 2080 SUPER 8 GB, HyperX 32 GB RAM, 1 TB SSD, VR Ready, Windows 10 Home (875-1023, Black)


  7. #7
    Halvar von Flake's Avatar Senator
    Join Date
    Jan 2008
    Location
    Cologne/Flake
    Posts
    1,036

    Default Re: ARCADE mod for 2.1

    Looks interesting! +rep

    Edit: I will try this out in combination with Baron Samedi's "Sauron & The One Ring submod"
    Last edited by Halvar von Flake; August 12, 2010 at 07:51 AM.

  8. #8

    Default Re: ARCADE mod for 2.1

    Hello I made a quick update for the mod (and changed the rar file)
    -altered a bit the campaign script to remove the "too much money"tweak for AI

    and I have put back the alternate version

  9. #9

    Default Re: ARCADE mod for 2.1

    - more money and mercenaries for the Fellowship Campaign (updated) for alternate version
    - Frodo and his 3 friends added in the main campaign
    Last edited by ralfsolo; August 20, 2010 at 09:16 AM.

  10. #10

    Default Re: ARCADE mod v2 for TATW 2.1 03/31/2011

    I made an update , check the main page

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •