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August 07, 2010, 05:16 PM
#1
ARCADE mod v2 for TATW 2.1 03/31/2011
ARCADE mod v2 by Ralf Solo 03-2011
For Third_Age 2.1
Hello, a little mod for an old man like me who doesn't have so much time to play.
- All buildings/ units in 1 turn.
- full recruit slots for city and castles (9).
- new mercenaries to recruit (include Trolls ans Ents).
- money money for every Factions.
- +300 years life span for heroes and generals.
- more family members (added childs to factions).
- evil crusade more often.
- assassination and bride reduce to 10 % success.
- extra morals to troops to fight till death ( but can be routed still).
- double ammo for projectiles units to handle fearless enemies.
- Long campaign goals expended (Good factions have to destroy all Evil Factions and Evil Factions have to destroy all good factions).
- Council rewards with units only.
- +1500 turns campaign.
- Settlements more fast to upgrade.
- Some buildings have extra bonus.
Result : challenging Evil forces, especially Mordor
Tested with very hard campaign and normal battle difficulty (no bug)
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UPDATED 31/03/2011
- more mercenaries
- HOTSEAT ready with all battles enabled (the turn human player and allied AI VS ennemy AI !!!)
- no skirmish, AI will fight from their castle walls
- The history campaign added
Note : in case of CTD during AI turn , save your game just before the crash and load it
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Install
- copy and paste the files in your folder game after to have back up the originals ones.
- Uninstall with the original files.
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the files :
Third_Age\data\
descr_missions.txt
descr_campaign_db.xml
export_descr_buildings.txt
export_descr_unit.txt
descr_settlement_mechanics.xml
world\maps\campaign\imperial_campaign\
descr_mercenaries.txt
descr_strat.txt
descr_win_conditions.txt
world\maps\campaign\custom\Fellowship_Campaign\
custom_script.txt
descr_strat.txt
descr_mercenaries.txt
\Third_Age\
TATW.cfg
.
Enjoy and use how you want , Ralfsolo.
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I made an alternate version : arcade mod 2.1 alt.rar
version alternative
- No rebels
- All factions allied/ at war
- altered a bit the campaign script to remove the "too much money"tweak for AI
- more generals at start
- Added Frodo and his 3 komarades
- more money and mercenaries for the Fellowship Campaign
(updated)
Last edited by ralfsolo; March 31, 2011 at 12:44 PM.
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August 08, 2010, 09:19 AM
#2
Re: ARCADE mod for 2.1
Check out also my music mod than does fit very good on the game
,
http://www.twcenter.net/forums/showthread.php?t=379161
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August 08, 2010, 01:05 PM
#3
Libertus
Re: ARCADE mod for 2.1
Seems like a interesting mod. Just curious how do you increases Generals/Heroes lifespan.
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August 08, 2010, 07:04 PM
#4
Re: ARCADE mod for 2.1
u weren't kidding about the money part
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August 09, 2010, 05:14 PM
#5
Re: ARCADE mod for 2.1
I made an alternate version :
- No rebels
- All factions allied/ at war
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August 10, 2010, 03:21 AM
#6
Re: ARCADE mod for 2.1
Interesting i just may try this out. Rep+
My gaming rig nicknamed The Beast. OMEN by HP Obelisk Gaming Desktop Computer, 9th Generation Intel Core i9-9900K Processor, NVIDIA GeForce RTX 2080 SUPER 8 GB, HyperX 32 GB RAM, 1 TB SSD, VR Ready, Windows 10 Home (875-1023, Black)
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August 12, 2010, 07:48 AM
#7
Re: ARCADE mod for 2.1
Looks interesting! +rep
Edit: I will try this out in combination with Baron Samedi's "Sauron & The One Ring submod"
Last edited by Halvar von Flake; August 12, 2010 at 07:51 AM.
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August 18, 2010, 03:46 PM
#8
Re: ARCADE mod for 2.1
Hello I made a quick update for the mod (and changed the rar file)
-altered a bit the campaign script to remove the "too much money"tweak for AI
and I have put back the alternate version
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August 20, 2010, 08:21 AM
#9
Re: ARCADE mod for 2.1
- more money and mercenaries for the Fellowship Campaign (updated) for alternate version
- Frodo and his 3 friends added in the main campaign
Last edited by ralfsolo; August 20, 2010 at 09:16 AM.
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March 31, 2011, 12:45 PM
#10
Re: ARCADE mod v2 for TATW 2.1 03/31/2011
I made an update , check the main page
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