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  1. #1
    Kamakai's Avatar Biarchus
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    Default Cheats

    How can you use, E.g: add_population on W. Osgliath or any settlment with two words?


  2. #2
    Baron Samedi's Avatar Citizen
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    Default Re: Cheats

    Quote Originally Posted by Kamakai View Post
    How can you use, E.g: add_population on W. Osgliath or any settlment with two words?
    If you have trouble with settlement-names for cheats, rename them to something simple, like ''a''. Just click on the name of settlement in the settlement browser and rename it. Should be no problem.
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  3. #3

    Default Re: Cheats

    Quote Originally Posted by Baron Samedi View Post

    OMG! Samedi! Is that from that book about Captain Cross?

  4. #4
    Miroslav Klose's Avatar Protector Domesticus
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    Default Re: Cheats

    Quote Originally Posted by Liamar View Post
    OMG! Samedi! Is that from that book about Captain Cross?
    I think it's from Goldeneye, a James Bond movie











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  5. #5

    Default Re: Cheats

    Glorfindel The Tukker, u'r from holland?

    holland for life

    but, if you want to add population, you can either choose the settlement's name or the region name(right mouse button click on the region, and then u can see the region name. but sometimes it's easier to change the name, alike beorns halls.

  6. #6

    Default Re: Cheats

    replace every space with an _ that will fix it

  7. #7

    Default Re: Cheats

    Oi it's me again (the cheater....well not rly xD) i was wondering what script must i modify so units will never get tired?

  8. #8

    Default Re: Cheats

    Yes Baron is correct but for Osgliath just close the spaces to make it all one word then when you use the cheat you can just add the spaces again!

  9. #9
    Kamakai's Avatar Biarchus
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    Default Re: Cheats

    But then I would have to rename all settlements with 2 words.


  10. #10

    Default Re: Cheats

    have you tried selecting the city so it has the green border round it, then type "add_population this 5000" the 5000 is an example obviously, but this cheat works to give spies/generals traits aslong as the unit is selected on the campaign map etc so might work!

  11. #11

    Default Re: Cheats

    You have to put the name of the city between this -----> " <----- and another of this -----> " <----- so it will look like this add_population "W. Osgilliath" 5000

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  12. #12
    Chyeaaaa111's Avatar Campidoctor
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    Default Re: Cheats

    try:

    add_population West-Osgiliath 4000

    If that doesn't work, go to the desc_regions file and find the proper name in there.
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  13. #13

    Default Re: Cheats

    Is there a cheat for removing population? I'm trying to upgrade my castles but I don't want to wantonly add population everywhere so I was hoping I could remove an equal number of people from a different settlement.

  14. #14

    Default Re: Cheats

    just use add_population but put a '-' infront of the number ie: add_population (settlement) -5000

  15. #15

    Default Re: Cheats

    Yeah... I would like to add some units, like fountain guards, but dont no the ID. How can I find it, is there a list, and please dont kill me! Only reason I want to cheat is cos mordor is spamming units and just owning mah easterly places. also I'm makin sure that rohan pwn, cos I'm gondor.

  16. #16
    Stylix's Avatar MOS Team Member
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    Default Re: Cheats

    Quote Originally Posted by Russellonfire View Post
    Yeah... I would like to add some units, like fountain guards, but dont no the ID. How can I find it, is there a list, and please dont kill me! Only reason I want to cheat is cos mordor is spamming units and just owning mah easterly places. also I'm makin sure that rohan pwn, cos I'm gondor.
    console command:
    create_unit "settlement or character" "Unit ID" "amount (1-5)" "experience (0-9)" "armor (1-3)" "weapon (1-3)"

    Example:
    create_unit "minus_tirith" "Fountain Guard" 1 0 0 0

    Sometimes you have to use the region name and not the settlement name if I remember correctly:
    create_unit "Anorien" "Fountain Guard" 1 0 0 0 (might have to use this)

    I don't have a copy of the game handy, so going by memory.

    The unit id can be found in the export_descr_unit.txt in the data folder. It is proceeded by "type" (without quotes, of course).

    The settlement name can be found in the descr_regions.txt file in the "C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age\data\world\maps\base" folder. (assuming default installation for 64 bit OS, otherwise drop the (x86).
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  17. #17

    Default Re: Cheats

    I'm trying to find the settlement, but no matter what I put in, minas_tirith, Anorien, or even a character, it says: err character or settlement not recognised. Does it have anything to do with the fact that i'm on steam?

  18. #18

    Default Re: Cheats

    I don't think the problem come from steam but, when you write your cheat, put the name of the settlement/character of the campaign map between "" and do the same with the unit...It will work if the name is one or with two parts
    And look the name of the unit in the export_desr_unit...Respect the capital letters as well fot the unit than for the settlement/characters !
    Like this: add_population "W. Osgiliath" 2000 or create_unit "W. Osgiliath" "Foutain Guard" 1 9 3 3 or create_unit "Aragorn" "Foutain Guard" 1 9 3 3
    For you, i think it's create_unit "Minas Tirith" "Fountain Guard" 1 5 3 3

  19. #19

    Default Re: Cheats

    No, I realised where I went wrong. It isn't an underscore, it's a dash which seperates the place names, I needed to put "" marks around the actual unit, and the unit name has spaces, not dashes/underscores.

  20. #20
    Libertus
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    Default Re: Cheats

    This works for me

    add_population Osgiliath-West 4000

    if you want to do this with Minas Tirith type "Anorien" instead of Osgiliath-West

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