Last edited by Baron Samedi; September 15, 2011 at 09:31 PM.
I'll be happy to help you out on this mod if you need it (:
this sounds very similar to the Lotr-tw when I think about it, 'finding' the ring and such ^^
Looks very good! Like in bfme 2! no flame plz
EDIT: What will the curse of Sauron do?
Best M2TW mods :)
love the work so far. good luck
Like all the above posts. Really good!
And like Zack Fair said just like in BFME2 (you can count BFME1 if you mod)
haha that looks cool, just bookmarked it and am awaiting it's availability to be downloaded =D
Awesome mod idea. Maybe you can add something for the good factions that is like a crusade. When the one ring is found the crusade will be called on Hobbiton, except instead of trying to take Hobbiton all the good factions that join will go and protect Hobbiton.
Awesome! I have been waiting for something like this for a very long time.
A few friendly suggestions:
1) The Sauron model implemented in TATW 2.0 is very aesthetically pleasing, but... not the best in other respects. First, he's near invincible, completely destroying balance (I once had him single handedly defeat an army of 1000+ elves). He's also quite slow and unresponsive. He spends a lot of time just standing there, which brings me to my next suggestion.
2) I understand the issue is his sheer size, and that's the reason he doesn't behave quite properly. Honestly, I'd suggest having him serve the capacity of a regular dismounted general. Functionality is more important than the physical size of the unit. Perhaps his bodyguard could be dismounted Black Numenoreans? Or Uruks. Whichever makes the most sense Lore-Wise.
3) He could be killable similarly to the 'Immortal Nazgul' mod. Sauron spawns when Mordor is in possession of the ring. When he "dies" in the battlefield, the Ring is transferred to the general that was victorious over him, and he can respawn again if the Ring is reclaimed. This way, he doesn't have to literally be immortal but there's a workaround that doesn't destroy the fun of the game. This would also make him available in siege battles.
4) Instead of just naming him 'Sauron,' perhaps a title more fitting, such as, 'Lord Sauron,' or 'Lord Sauron the Great.'
I hope these are helpful! I've put a lot of thought into this concept. I'm glad to see someone's pursuing it.
Last edited by MVB1837; August 07, 2010 at 09:07 PM. Reason: Just made a few changes.
Gondor has no king... Gondor needs no king.
More is doable; consider the One Ring mod that existed before 2.x. It shouldn't be just Mordor hunting, potentially. After all, the Orc factions are also nearby, as is Isengard who wants it for themselves. Eriador/Arnor will have to seriously look to it's defences.
If a non-Mordor Evil faction gets the Ring, there should be 'talks'. Mordor will gladly pay any price to get the Ring(For once the AI money scripts are useful!). War is possible, but only if you're being an ass about it. I imagine pop-ups and gifts of money, troops, etc, and a mission to bring the Ring-Bearer to Mordor, a Mordor army, or a Nazgul.
For Good, the risk is far greater; Sauron WILL call a crusade first thing, provided he can't assasinate the Bearer first. Still, the Ring's power might be awesome in war and an reason to use the Bearer in war.
If Sauron appears on the main map(even 'non-moving'), all Evil factions should get a loyalty+obedience boost. If he actually gets it, his improved will should grant extra command stars(Maybe a trait? 'The Will of Sauron') as well as further improved loyalty and obedience.
good work and +rep. have you considered asking nirnaeth to combine your submods. that way, benefits for the other factions can be implemented and mordor can have sauron
Thanks for the replies all (+rep)
The only problem right now is implementing the stratmap model of Sauron correctly. Do you have experience with modeling, milkshape or stratmap models?
Right now it is a buffed up version of the ''Terror of the Witch-King''. So it will decrease the morale of the enemy. It has a stronger morale decrease compared to the ''Terror of the Witch-King'' and you can use it 5 times in battles instead of 2 times. I made this ability for the fun of it, so I am open for suggestions what sort of hero ability Sauron should have (effect, name, etc.)
There can only be one type of crusade in the game and this is already used for the evil factions. Besides I don't how to script this sort of things.
First of all thanks for the suggestions.
1) I am personally very pleased with the Sauron on the battlemap.
2) I agree that functionality is also very important, but to me only a 1-man-Sauron-squad feels epic. Other variants don't have my preference to be honest.
3) Yes very good. Sauron should be killable, but the problem if the enemy general gets the one ring it would be very hard to trace him down and get the ring back. I was also thinking that instead of the ring going to the general who killed Sauron, the ring is taken to the council in Imladris (does this makes sense under the lore-experts under us?). Then if you take that settlement you get the ring back and sauron will spawn again. It's just an idea so let me know it this makes sense at all ( I am still working on this part)
4) I could change it. Does anybody else also agree that the name should be changed?
Nice suggestion. For the time being I will think about what other effects the ring could have on the other factions in Middle Earth.
Actually no. My first aim is to make this submod work efficiently and after that we will see what might happens.![]()
Last edited by Baron Samedi; August 08, 2010 at 11:13 AM.
I had another idea. This one pretty easily implemented, if you wish.
If you recall, RC/RR had Saruman leading the Isengard faction, but his unit could never actually leave Isengard.
You could have Sauron present in Barad-Dur as Mordor Faction Leader and simply unable to ever leave unless he is personally holding the Ring. This would make a good bit of sense, as the books suggest he did have a physical body and simply could not or chose not to leave the Dark Tower without the Ring. He personally interrogates Gollum, who remembers his hands.
Gondor has no king... Gondor needs no king.
sounds really good, i agree with MCB1837, Sauron should be present in Barad-Dur with 0 movement points, and the ring could add movement points as a way for him to leave. Is there a way of keeping Sauron a one man unit, but still be able to be used in sieges?
I've already thing about this possiblities and told about it with KingKong himself, when, preparing the 2.0 release. And we faced a wall.
My submod is actually in work to be compatible with 2.1. I'll be happy to work with you, but the matter is, there is no way to get Sauron as both character and unit in TATW. The only way I know is to have a Sauron at the size of a human.. not be best solution.
It makes sense. It would be epic if the council then would send the 'Nine Walkers' against you, but I know that isn't possible when AI controlled.
No name would be the best, from lore point of few. But Sauron the Great (not Lord!) is fine as well.4) I could change it. Does anybody else also agree that the name should be changed?
Who said he cannot be human-sized? I don't remember that it is said in The Silmarillion that the Ainur are bigger than Men and Elves. And it fixes so many problems it actually sounds like a good idea.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.