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  1. #1

    Default About BAI

    Do i have to activate it everytime i start battle?
    Why AI general still always die in siege when activated?

  2. #2

    Default Re: About BAI

    Huh? Battlefield AI? Do you mean reinforcements? If so, you don't have to use it. You could always leave them under your control.

    And AI tend to be rather free with their generals, using them as heavy cavalry to help smash your lines or flanks, so they die more often.

    Autoresolve also leaves things rather up in the air, if that's what you're doing.
    "Dost thou question my word, Sir Knight? And wilt thou then come down and put thy doubt to the test? Or is it perhaps that thou wouldst prefer to cringe doglike behind thy parapet and yap at thy betters?" - Mandorallen

  3. #3

    Default Re: About BAI

    i mean the BAI by Germanicu5, there is a advisor icon pop up in the battlefield which says to activate it to launch the BAI.

  4. #4
    Beowulf1990's Avatar Senator
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    Default Re: About BAI

    I'm guessing because it's script based.
    Is it really that much of a bother? Just clicking once?
    En Romanos, rerum dominos, gentemque togatam!

  5. #5

    Default Re: About BAI

    I hardy notice a difference of launching the ai and not, the ai still behave the same, ai general still die always and their tactic is same, i am suspecting it is auto-launch no matter i click the advisor or not, is it true?

  6. #6

    Default Re: About BAI

    Is the AI general charging hardcoded? Or can i fix this manually? pls answer

  7. #7

    Default Re: About BAI

    You already seem to have an extensive discussion going on about that
    http://www.twcenter.net/forums/showthread.php?t=376385
    Not sure what more info you expect here given the answers you already got from Germanicu5 and others

    Also are you using the SS6.3 launcher?

  8. #8

    Default Re: About BAI

    Ok thanks, i forgot about that thread .
    Also, can someone answer my question at #5?

    P.S: i am using 6.3

  9. #9

    Default Re: About BAI

    No sorry. But I can give you this:
    Quote Originally Posted by gracul View Post
    your not playing against 1 BAI, in 6.3 your actually playing vs 5 different BAI's that switch every 20 minutes of the game. So some of them are more aggressive, some will focus on trying to skirmish you and do range damage etc..

  10. #10

    Default Re: About BAI

    So, the BAI are different every 20mins in each battle? Thats very cool and nice to know
    But does 20mins mean real time or battle time?? I am really interested, can anyone give me a brief explanation?

  11. #11
    Foederatus
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    Default AI Script

    Hi all!

    Lately I noticed I'd have to 'launch' the AI every battle by clicking the advisor pop-up button. But I wonder if clicking the advisor is actually neccesary? Am I missing out when not 'launching' the AI?

    Kind regards,
    Tilos

  12. #12

  13. #13

  14. #14
    gracul's Avatar 404 Not Found
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    Default Re: AI Script

    You don't. You only have to do so in custom battles, but even in custom battles its fully automated and does not require any 'human' action.

  15. #15
    Beowulf1990's Avatar Senator
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    Default Re: AI Script

    Quote Originally Posted by gracul View Post
    You don't. You only have to do so in custom battles, but even in custom battles its fully automated and does not require any 'human' action.
    What the hell?
    Make up your mind Gracul!
    En Romanos, rerum dominos, gentemque togatam!

  16. #16
    gracul's Avatar 404 Not Found
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    Default Re: About BAI

    Its automated, but you'll still see the advisor pop-up and then auto close.

  17. #17

    Default Re: About BAI

    does it matter when the advisor is disabled? :/

  18. #18
    Beowulf1990's Avatar Senator
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    Default Re: About BAI

    Quote Originally Posted by Black- View Post
    does it matter when the advisor is disabled? :/
    Nope.
    En Romanos, rerum dominos, gentemque togatam!

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