
Originally Posted by
Caesar Augustus
Dear EB Dev Team,
In the next version of ExRM we are looking to getting some more reforms involved that aren't dependant on the Marius event and I stumbled across a thread in this forum which said that some of them, ie the Seleucid reform, is triggered by a trait of some kind.
As such we are highly intrigued as to implementing a similar thing in ExRM 4.0, to show that military reforms were not time based, but based on battle experience.
Could you post a bit of guidance in this thread, or alternatively in the
thread in the ExRM forum please?
Any assistance provided will of course be credited.
Thanks and Regards,
Caesar Augustus
I'm not an EB team member but been diving pretty deep into the EB files lately... this is just 50% of what they have done (their trait and script files are very complex).
Roughly a family member can acquire a trait when he "looses" a battle under certain circunstances against a certain faction.
The acquisition of this trait is then used to activate a reform, which is (roughly again) the campaign script placing "hidden ressources" in certain cities.
You'll notice the trait is different from the previous quote, this is because they use alot of intermediary traits, and i lack the knowledge to understand it all.
In the EDB, the "reform" unit has this hidden ressource as a prereq, thus only appears in the recruitment when the hidden ressource has been unlocked by the reform.
Good luck getting an answer from the team, they are busy on EB2 :p