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  1. #1

    Default Rebels

    Maybe I'm doing something wrong, but rebels just seem insanely OP in the early game. I'm playing 6.2 with BB, as England, main campaign (not historical). I started off gathering nearly all of my available troops together and attacking the medium sized rebel stack near London.

    Using good tactics I was able to get the battle to 5% casualties for me and 50% for them, but when I engaged in melee my troops routed pretty quickly and a lot of them died. I finished up winning but with more than 50% of my troops dead. I can't afford to hire any more so I gather what I have left and pool the few reserves I had held back.

    Fortunately I get a request from the nobles to take Southampton with a $$$ reward, so I go off to siege it. I sit through as much of the siege as possible and whittle down their troops, and manage to take the city without too heavy casualties. I move on to siege the castle slightly to the north, and a stack of 21 veteran rebels comes from Cornwall to the West and sacks Southampton. Oh and I forgot to mention, rebels sacked Nottingham ages ago. How am I supposed to compete with huge aggressive rebel stacks like that so early in the game? Gonna try to restart, I guess, but it just seems so frustrating - I've got zero resources and lousy troops. I can't fix the resources without the troops, and I can't fix the troops without resources. Is it BB? I seem to recall the rebel stacks being just as huge without it.

  2. #2
    RedGuard's Avatar Protector Domesticus
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    Default Re: Rebels

    are they attacking you? when i play they just stand there goading you to fight. they move when you attack a rebel city but thats about it. if they attack you first that sucks man.

  3. #3

    Default Re: Rebels

    That's how BB works Before England is one of the easy nations to play with so the aggressive rebels add more fun. In some cases your settlement have only a few garrison units the rebels occasionally decide to besiege it.

  4. #4

    Default Re: Rebels

    If you want a bit easier game, I'd recommend Milan. 2 cities bringing in cash and easily enough troops to kill the rebels and start conquering. DLV is meant to give you a challenge. (Especially with BB) Good luck.



  5. #5
    KR153's Avatar Semisalis
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    Default Re: Rebels

    Hmm, I started many times as England and I know what pack you mean but like RedGuard said they are passive until you make a move on the rebels. So my advice would be to wait until you feel strong enough to deal with all southern rebels because once you attack one of them they all come for you! But I think that just shows how good the AI is
    NIE WEDDER SLAAV VUN ROM!


  6. #6

    Default Re: Rebels

    Yeah, don't get me wrong, DLV and BB are great. Vanilla Medieval II was really boring after the first 50 turns or so. Are the Mongols here yet? Zzzzzzz. I guess I just got unlucky that game, plus left my cities too undefended because I figured with the size of the rebels it didn't matter, and I didn't realize they would stay away if I left a decent garrison. I'm doing better in this playthrough, I took Southampton and am actually earning some money. I'm trying to get enough troops to garrison Southhampton and still be able to take York. If I get whomped again this game I think I'll restart with either Milan as suggested or Spain. Anyone played Spain?

  7. #7

    Default Re: Rebels

    Actually, while we're at it, does anyone know specifically what banquets do? I mean I know what it says, but I haven't seen any definitive results, and I check after every banquet.

  8. #8
    LaMuerte's Avatar Senator
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    Default Re: Rebels

    So none of your governors or agents got any better after a few turns? Like gaining governor traits + rings , etc. , better merchant skills , ...

    While you might not see an improvement the next turn , it does help out from my experience. Just don't expect your governor to be a 'superman' all of a sudden. These things take time...

  9. #9

    Default Re: Rebels

    Actually not really. I rarely ever see governors get the ring, and I've never seen the level beyond the ring. But I haven't gotten past a basic scholarium in any of my playthroughs yet.

  10. #10
    LaMuerte's Avatar Senator
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    Default Re: Rebels

    Well , I start seeing the rings and such when I reach 1210's ... But that's after quite a few banquets , hunts , etc.

  11. #11

    Default Re: Rebels

    Since this has turned into an "educate me, I iz poor n00b" thread for me, I have another question. A lot of my generals seem to be getting the "Feels Disrespected" trait. This is happening especially to younger generals. Does it have anything to do with the fact that my King is like 76 years old and dottering near death?

  12. #12
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    Default Re: Rebels

    Send them to kill some rebels or to mange some other settlement. They 'feel disrespected' because of what you're making them do.

  13. #13

    Default Re: Rebels

    Well, I tried moving them to other settlements, and after ten turns nothings changed. They almost all still have "feels disrespected". They're all governors too. Not really sure what to do so I'm just leaving them there.

  14. #14

    Default Re: Rebels

    Also, the next campaign I do I'm trying without the points system. It's not that it isn't a good idea, its just that it fluctuates annoyingly randomly, and a lot of times it just flatlines. I got stuck on 25 government points when I needed 30 for about 70 turns. That's no fun.

  15. #15
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    Default Re: Rebels

    That doesn't sound normal, it always works for me. I think it's just a matter of looking at what the point system tells you to do and then doing it until it's maxed. Maxing both gov and mil within 100 turns is probably possible every faction.

    One thing to bear in mind regarding it is that it affects the AI too. So the AI would not have been able to develop either.

    For gov points I find diplomacy works well. Then eventually a governer will get a trinket and become a constant +1 gov points per turn, up to a maximum of +3 I think.

    But it's up to you what you find fun, of course

  16. #16

    Default Re: Rebels

    Yah, I'm not going to give up on this playthrough, so I'll see if I can get better at it. I have yet another question. It might be a bug or it might be something I don't understand, but despite having Minor Templar Chapter Houses in two cities, I don't see an option to recruit the Templar Sergeants or w/e they are. That is, I see them when they first appear, and they're just normally greyed out as in not available for recruitment quite yet. But at some point that icon disappears entirely and I can't recruit them at all, ever. Any thoughts?

  17. #17
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    Default Re: Rebels

    That should only happen if you get excommunicated. Or if you exceed the unit limit, but then that would affect all units.

    Please let me know if you're not excommunicated. I changed something about the way the feature works recently.... Maybe I broke something

  18. #18

    Default Re: Rebels

    Nope, not excommunicated. Super high favor with the Pope actually (who's no longer in Rome, the French sacked it! Never seen that before). I thiiiiink they disappeared after I quit the game and then restarted the next day. I believe it's happened to me in multiple playthroughs. I had wondered if it had to do with the faith level of the settlement, but one of them is at 99% iirc.

    By the way, doing better with the points - once you get up over 30,000 in your treasury things snowball a little it seems.

  19. #19
    LaMuerte's Avatar Senator
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    Default Re: Rebels

    Ok , sffrrom , I 'll tell you what I do... Perhaps I may help you out with a solution for your'disrespected' trait. The way I treat my generals (anyone remember Little Computer People?) , is to have them participate in all the fun. Especially in the opening stages , I find it very important to let all my generals/governors participate in all the fun. Meaning , whenever I'm having combat with someone , I let every governor/general participate in every battle I have.

    What I'm trying to tell you , is that even though a governor has 'city management' skills , these guys still live and die for a fight. So whenever you engage an enemy army (rebel or faction) , make sure your governors in that area are to participate in the fight , wether as a backup general in the main army , or as reinforcements. Make sure ALL your governors see some action : wether they are fighting small rebel incursions , or wether they're fighting a faction invasion. Make sure ALL your generals/governors have at least silver chevrons.

    In my humble opinion , it's better to have a governor participate in a fight , not governing his city for one turn , then to leave them in the city and have your main general handle it. Just try to compare the situation to real life. How would you feel as a governor when someone's leading a big army next to your door , and you're not invited? I would feel very 'disrespected' : you guys are having a fight on my turf , and even though I'm in charge of an elite unit of knights , I wasn't invited in all the fun (=blood+gore)

    Is not very different from real life...

  20. #20
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    Default Re: Rebels

    Sffrrrom, thanks for the feedback on the excommunication script

    Here's a simple fix that disables the effect of the script: Attachment 102335

    Just stick it in your dlv_ext\data folder.

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