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  1. #1

    Default issue with a little script

    i made myself a sub-mod and put some scripts in ,but there is one script that i dont understand:
    ;------------------- SALADIN IS DEAD -------------------;
    monitor_event FactionTurnStart FactionType egypt
    and not I_CharacterExists BtR56
    ;notifiy player reinforcements have arrived
    historic_event SALADIN_IS_DEAD factions { all, }

    end_monitor

    xxx the script itself is working good but now every new turn after the dead of saladin , the message is show,how can i make it,when it only shows it once after the dead of saladin,and the others turn not enymore? thanks for anny help

  2. #2

    Icon1 Re: issue with a little script

    stevietheconquer: You need to add an ‘terminate_monitor' to your script to stop it:

    ;------------------- SALADIN IS DEAD -------------------;
    monitor_event FactionTurnStart FactionType egypt
    and not I_CharacterExists BtR56
    ;notifiy player reinforcements have arrived
    historic_event SALADIN_IS_DEAD factions { all, }
    terminate_monitor
    end_monitor

  3. #3

    Default Re: issue with a little script

    TNZ is right also if u are popping this historic event for all the factions then u can do this

    historic_event SALADIN_IS_DEAD factions { all, }

  4. #4

    Default Re: issue with a little script

    thanks for the helpit works now wright,how a little command can do so much.plus rep


    historic_event SALADIN_IS_DEAD factions { all, } ,thanks Ishan,did not know that by doin that all factions will see it,thou the other command is working too for all factions.
    Last edited by stevietheconquer; August 06, 2010 at 05:11 AM.

  5. #5

    Default Re: issue with a little script

    Glad to help bro.
    Yes u are right but i use it only when i want the event for specific faction or factions only.

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