What I am asking here is if the gradual change from Nordic-Slavic units to far more Eastern inspired units (of course bought on by the Mongol occupation) will be represented in this mod. For the AI, I'd imagine you could just have the Mongols almost always conquer at least the Kievians, and then in 1380 launch an event which sparked a huge rebellion in Mongol controlled Rus. This is not accurate, of course, but the engine has some (aof) limitations. Whenever a region was captured, it would be owned by the "Grand Principality of Muscowy." If things went right, this rebellion would take back most of the Rus's lands, but leave some in control of the Mongols (to represent the outlying Khanates that formed) In the 1500s, the name would change to "The Tsardom of Rus."
I'm just wondering if this progression will be represented in-game. I know most mod do not do this. In Stainless Steel, for example, the early-game Kievian Rus are unique and have some unique units, but then the late-game ones are fairly similar; they don't really reflect the new fighting style and gear adopted by the Russian armies after the Mongol occupation.
Here's a good source if you need one:
http://www.xenophon-mil.org/rushisto...rmor/parti.htm
EDIT: FUUUUUUUUUUUUUUU-
I just realized your end-date is before the 1500s. Well before. When is your end-date, actually?





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