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Thread: 6.3 Champaign faction flags problems

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  1. #1

    Default 6.3 Champaign faction flags problems

    This is a reoccuring problem as i had a simmilar problem with 6.2. For some reason the crusader states have the Khwarezmian flag and vice verser and the teutonic order has the lithuanian flag and vice verser.
    Any help with this problem would be great.

  2. #2

  3. #3
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by bane_tw View Post
    Visit
    Bug Reports for 6.3!
    Don't go over "Go", don't collect 400 dollars.
    You only get 400 for landing on Go. Duh.

    Next time use search sir, because this question has literaly been asked 1000 times in 2 days. Also, your in the wrong forum.

  4. #4

    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by Historydude View Post
    You only get 400 for landing on Go. Duh.
    Different houserules? Wasn't even sure it was labeled "Go" anymore...

  5. #5

    Default Re: 6.3 Champaign faction flags problems

    Thank you for the quick reply. Also for some strage reason the units take a long time to pool for example knights of jerusalem thake 12 turns to pool.
    Last edited by GeneralG; August 05, 2010 at 03:58 PM.

  6. #6

    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by GeneralG View Post
    Thank you for the quick reply. Also for some strage reason the units take a long time to pool for example knights of jerusalem thake 12 turns to pool.
    It's part of Real Recruitment, which you can disable if you want by running the 6.3 exe again (and selecting the same era your campaign is in, but you'll have to start it over).
    --- Theseus1234
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    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  7. #7
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by Theseus1234 View Post
    It's part of Real Recruitment, which you can disable if you want by running the 6.3 exe again (and selecting the same era your campaign is in, but you'll have to start it over).
    SS Setup.exe

  8. #8

    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by Theseus1234 View Post
    It's part of Real Recruitment, which you can disable if you want by running the 6.3 exe again (and selecting the same era your campaign is in, but you'll have to start it over).
    Thanks i'll try that.

  9. #9
    Alpha Zeke's Avatar Vicarius
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    Default Re: 6.3 Champaign faction flags problems

    Oh my. I haven't seen that game in a long time. If it isn't labeled go...where is the humanity? What next? The money is referred to as florins? Sheesh.

  10. #10
    Meneth's Avatar I mod, therefore I am
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    Default Re: 6.3 Champaign faction flags problems

    Quote Originally Posted by Historydude View Post
    Oh my. I haven't seen that game in a long time. If it isn't labeled go...where is the humanity? What next? The money is referred to as florins? Sheesh.
    In Norway, it's labeled "Start" and you get 4000 NOK for passing or landing on it
    Less off-topic:
    Yeah, this question has been asked a lot lately (not too surprising, though, as I guess it's pretty noticeable)
    That's why it's included in my FAQ

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