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Thread: Where are the horses? - Mongol unit cards in 6.3

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  1. #1

    Default Where are the horses? - Mongol unit cards in 6.3

    Playing as Mongol and it is very hard to command them in the battle map because their cavalry's unit cards DOES NOT SHOW THE HORSE. Same with Timurids.

    This is seriously degrading my performance on the battlefield since my style of command is to properly group unit's card and look at them to click, not clicking on the actual units, now I have to use pause to command them.

    What happened to the RR/RC July 1 patch's Mongol cavalry's unit card? I thought those were great.

    If anyone happends to have the files that contain the RR/RC July 01 patch's Mongol unit cards, please send it to me.
    Last edited by bɑne; August 10, 2010 at 09:40 AM. Reason: merged topics

  2. #2

  3. #3

    Default Re: Where are the horses?

    I know that but I was hoping someone still play that mod and post the nescesscary files so I don't have to download the whole patch.

    Also because I don't know what file contain those unit's card.
    Last edited by Babygod22; August 05, 2010 at 03:41 PM.

  4. #4

    Default Re: Where are the horses?

    Quote Originally Posted by Babygod22 View Post
    I know that but I was hoping someone still play that mod and post the nescesscary files so I don't have to download the whole patch.

    Also because I don't know what file contain those unit's card.
    They are in there.
    Quote Originally Posted by Point Blank View Post
    http://www.megaupload.com/?d=K4OVNSMH

    Features (some of them):

    -new Mongol/Timurid icons by merlinuscdxx
    If you need help finding the folder it should be one named units with a subfolder "mongols" - files should be clearly named, worst case you have to browse using irfanview or something similar.

  5. #5

    Default Re: Where are the horses?

    Yeah, the whole 45mb... doubt waiting for someone to send it to an unspecified location will be much faster.
    I don't mean to be rude but in order to save you time someone else has to spend his to go fishing in his unit card folder,
    zip those, find a host, and post here. I'm thinking downloading the patch will be faster and if you post the package like
    you want it here others may thank you for it.

  6. #6

    Default Re: Where are the horses?

    So... even easier, the submod is available seperatly.
    Improved Mongol Unit cards minimod-UPDATED to include cards for Timurids-and new Pechenegs

    Search and you shall find. Yeah, I know that ironically I helped you out after telling you to do it yourself but don't hold it against me.

  7. #7

    Default Re: Where are the horses?

    Thank you for your time and very detailed helps even though you don't like the way I ask for them.
    +rep

    and yea now that I think about it, downloading it IS faster, something is wrong with my logic skill today
    Last edited by Babygod22; August 05, 2010 at 04:10 PM.

  8. #8

    Default Re: Where are the horses?

    Don't worry it wasn't the way its just that I thought that you are in reality able to help yourself on that issue even if you didn't think so.
    Hell, you're going to try to put BC units in SS6.3 so why should a unit picture stop you? After that it comes down to speed:
    In 80% of the cases searching is faster then waiting for the answer. The 20% rest is when I'm online and happen to stumble into your post

  9. #9

    Default Re: Where are the horses?

    so you've read my topic about switching models to BC.

    I just want to ask that does all of that only require files switching? or is there some more complicated task like modeling or write a whole script, I need to know so I can decide wether to give it a try or give up.

  10. #10

    Default Re: Where are the horses?

    Sorry I can't help you there only that its more then just files switching.
    Pretty sure some editing of nice case and whitespace sensitive configuration files is involved at least.
    Not to mention that exceeding the max number of models/units will cause M2TW to stop working.

  11. #11

    Default Re: Where are the horses?

    .....I give up.

  12. #12
    Indefinitely Banned
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    Default Mongol unit cards

    all of them looks like infantry, will you change this?

  13. #13

  14. #14
    Indefinitely Banned
    Join Date
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    Default Re: Where are the horses? - Mongol unit cards in 6.3

    sorry

    btw thanks for help

  15. #15

    Default Re: Where are the horses? - Mongol unit cards in 6.3

    Np. Let me know if you encounter any problems.

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