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  1. #1
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default House Rules

    LATE EMPIRE HOUSE RULES



    1. Build Palatinae and Comitatenses legions as follows: 4 named heavy infantry units, 1 equivalent sagittarii/slinger unit, 1 exculcatore/lanciarii unit. Auxilia Palatinae 2-3 main units 1, light unit
    2. Build Limitanei Legions as follows: 4-6 unarmoured units, 2-4 armoured units, 1-2 light or sagittarii units for an old-style remnant of a border legion.
    3. Build Palatinae and Comitatenses cavalry vexillations as follows: 6 units of the same type (after the Valens/Valentinian split however each vexillation is only 3 units in strength).
    4. Limitanei cavalry vexillations should average 4-5 units of the same type.
    5. Brigade field army and palatine legions together as twinned regiments and try not to separate them into different areas of operations.
    6. Palatinae field armies need to be commanded by the Augustus or one of the high-ranking Magister Militi.
    7. Local Comites and Duces will command the smaller field armies and the frontier forces.
    8. Separate Military and Civil ancillaries – no single general should command an army and govern a province – troops billeted in a town remain under the command of the nearest military commander.
    9. In exceptional circumstances, a single general may administer a province and also lead a field army.
    10. Duces and Comites may cross the limes to stage retaliatory raids only – and only if the neighboring tribes have already invaded the Empire.
    11. Full-scale invasions of entire territory may only be led by the Augustus himself or one of his high-level Magistri.
    12. Legions and vexillations of the field armies and the palatinae are to be stationed as a rule in the inner towns and cities while not on a specific campaign.
    13. Border legions and cavalry of the limitanei must be stationed on the frontier towns and forts.
    14. Foederati are to be recruited either for a specific campaign and then must be disbanded OR enrolled from a subsidiary settlement or foedus and deployed as required in local warbands.
    15. Most military and civilian ancillaries are region-specific so if you wish to move a specific general to another area or diocese, then you must allocate a new ancillary and relieve him of the first.
    16. If unit casualties drop below 20% retire the legion or the vexillation to a rearward suitable town or city for recruitment.
    17. Any named legion or vexillation which is destroyed in the field must never be reconstituted. Its name is struck off the notitia.
    18. Group artillery into a single stack with support for invasions only else keep such units within towns and cities. The late Empire rarely deployed artillery in the field anymore.
    19. Never disband regular line units to favour economic growth.
    20. Never abandon any forts – always man them even you only leave a single century behind.
    21. When recruiting legions and vexillations, never send them into the field UNTIL the entire unit has been recruited.
    22. In general, never massacre rebelling towns or cities.
    23. If named legions or vexillations rebel, do not recruit the same type again until after that legion or vexillation has been destroyed or bribed back into the fold.
    24. If campaigning in the barbaricum, always massacre captured populations if the enemy has refused surrender unless you are intending to extend the limes permanently.
    25. In general, maintain the Empire rather than increasing it.
    26. Unfavourable generals (either through religion or traits) should be posted to remote locations, stripped of ancillaries, or placed in command of low-grade troops – never put them in a ship or send them on a suicide mission. Use what you have as best you can and allow them to rebel if they want to – it will simulate the late era more accurately!
    27. Build up the diplomatic arm – spies, assassins, diplomats (I know – that element is broken) and attempt to stall all out war by the judicial elimination of the enemy generals HOWEVER see 28 –
    28. Overuse of 27 denies the AI any advantage and can make gameplay too easy so I would suggest that only assassinations occur AFTER any major defeat has been inflicted on your forces. Target a specific general who was responsible for the defeat and then leave it at that!
    29. Recover all eagles lost as a matter of honour. Any general who survives losing an eagle must be cashiered into a civilian post or downgraded in rank (see 26).
    30. All field armies (ie: a full stack or more) require a suitable ranking general to march in the field and should maintain camp discipline at the end of every turn. Allow the enemy AI the chance to catch you in a siege fort situation.


    Campaign Play

    I thought it might be interesting to post a few house rules I use when playing IBRR or IJ and to find out what other players use (if any!) as House Rules as well. I would define House Rules in my terms as rules or conditions which I play with that closely simulate late Roman practice. I would suggest that mine are strongly personal but seem to work in creating a late Roman milieu. I would also add that my knowledge of the period is always changing and that some HRs are now perhaps a little out of date!

    My first topic will be Army composition and usage -

    As most of us know, the late Roman army can be broken down into 4 distinct levels:

    Limitanei
    Comitatenses
    Palatinae
    Foederati

    I want to address the first troop type and pose some of my HRs in relation to these sturdy and underpaid men who man the limes or frontier of the Roman Empire!

    The Limitanei were frontier troops mustered along the forts and garrisons whose main job was to secure the frontier from low-level raiding, enforce customs, and generally maintain the pax romana. These troops were originally old-style auxilia or legions who had remained upon the limes and become hereditary soldiers. They were now locally recruited and in some manner tied to the land for supplies and income.

    So, House Rules for the Limitanei

    These troops can only be recruited in towns close to the limes.
    They must either man said towns or be marched to the nearest fort on the frontier.

    Each unit of Limitanei may only ‘march out’ once it has reached it nominal troop size (you would be looking at 500 or say 1,000 men (3 or 4 unit cards). Troops do not march out piecemeal but as a unit. Some Limitanei are the descendants of the old legions and may have remained at 5,000 plus strength. I would suggest that no more than one such unit be active in any single ducal command area.

    These units are either garrison units or frontier units and as such do not engage in general field actions with invading barbarian hordes – unless said barbarians are low-level raiding forces. Rule of thumb: if the barbarian force is equal in size or smaller, then the limitanei will sally forth to engage. If not, they will under no circumstances leave the town or fort.

    Limitanei remain under the command of local officers and do not need a ‘general’ figure unless brigaded together into a larger force – if so only the local regional Dux may command such a force. All other general figures will bear ‘comitatus’ status and therefore be inappropriate for leading frontier troops.

    Limitanei historically were sometimes ‘upgraded’ to semi-regular line troops status. I would only pull Limitanei off frontier duty and place them under the command of a field-army Comes or general after such troops as a whole unit had been upgraded in the nearest town. If the Limitanei had not been upgraded, they must remain as frontier static troops only.

    Next post will deal with the line regiments!
    Last edited by SeniorBatavianHorse; February 12, 2012 at 05:03 AM. Reason: added lanciarii

  2. #2
    legio_XX's Avatar Ordinarius
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    Default Re: House Rules

    SBH I have been waiting for house rules for a long time. So far im not to much off to what I have been doing I cant wait to see more I think it will make my SAJ game play even better. so......


    COME ON FINISH IT!!!!!
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  3. #3
    juvenus's Avatar Campidoctor
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    Default Re: House Rules

    Yeah, throw all your cards on the table SBH, it was about time
    Excellent thread idea


  4. #4
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: House Rules

    Thanks! I'd be interested in reading other people's HRs also. So post up any you feel might be worth exploring!

    Comitatenses

    These as we know are the main line regiments of the late Roman army. These were newer legions holding around 1,000 to 1,200 men but often less due to casualties, absences, illness and secondments. A typical legion will therefore comprise of 4 heavy infantry cards, 1 light infantry card (exculcatores, etc.) and 1 Sagittarii card.

    Now field army legions must be recruited as a single regiment before taking the field and not sent out piecemeal. All field army legions were billeted in the interior of a province and so are recruited in the main towns or cities within the interior.

    When not on active campaign therefore and as part of regional or praesental field army, each legion will move from town to town as its main billeting focus.

    Now of course this is rarely the case and barbarian invasions or usurping Roman legions will cause the formation of a regional field army or praesental army - so:

    I would classify a 'field army' as nothing less than a full stack (often more than one) of at least 2 field army legions, with accompanying auxilia palatini and equites in support - and who must be commanded by the highest 'Comes' or regional 'Magister' within that particular province or diocese.

    This field army may have within it 'general' units, who may then be sent off with smaller elements - but I would never detach a main line infantry regiment from the field army without a general unit in command - the reason being that I prefer to follow standard Roman doctrine and fortify Roman units at the end of each turn within a palisade camp. Discipline is everything!

    Look around at your general units and see not who has the highest command stars but who has the most appropriate ancillary for command of the regional field army - of course, the Emperor or very high-up officers of the Consistorium will not only command field armies but will also take command of the higher-grade line regiments - the Palatini legios and auxilia - but more on those later.

    The Fate of a Legion:

    I prefer to follow Roman practice - if a legion is destroyed in action, ie: routs off the battlefield with more than 75% causalities or is destroyed completely, I will not re-constitute it ever. That legion is erased from the imperial Notitia and either another legion takes it place by transfer from another region or a limitanei legio is upgraded to replace it. This makes each legion in IBRR and IJ unique and irreplaceable and really makes me question whether I can afford to throw it into battle willy-nilly . . .

    Late Roman practice seems to have been to pair off legions, so I try to attach two legions together and move them around from town to town or enrol them into a regional field army together. Often I try to pair contrasting legion types - plumbatae with verutum trained legionaries, for example, to give me tactical options on the battlefield.

    I never merge unit cards but maintain each ordo or maniple until around the 50% troop level - I will then, war allowing, pull the legion from the front-line and rotate it back into a recruiting city for R+R, as it were.

    Next up - the Emperor's Praesental army and the use of foederates!
    Last edited by SeniorBatavianHorse; August 06, 2010 at 02:49 PM.

  5. #5
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: House Rules

    Excellent! I'm sure a new, more complex list for each mod would be useful, as the army was different for each timeframe. Like one for rio's 463 AD, one for Joar/Gaiten's 410, one for jh's 361/365/other date, and one for my 429/450

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    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: House Rules

    Praesental Armies

    OK - the main structure of your Roman army is tiered.

    You are looking at having the Limitanei on your frontiers or stationed close by in towns and forts. These sturdy men are there to hold up or harry invading barbarians - no more. Operational command resides with the local Dux in each area.

    Now behind these chaps are marshaled the main regional field armies filled with legions and equites of the line. These are deep in the rear and stationed in the main diocesan capitals. They are commanded by your Comes or Magister.

    Should you wish to move into active campaigning into the barbaricum then the highest ranking local field army commander (Comes or Magister) retains overall operational command - this means I keep him within the largest stack of advancing troops.

    However, there is the placement of the praesental army to consider.

    What is that exactly? It is basically any army led either personally by the Augustus or one of his high-ranking consistorium. These would be the highest ranking Magister Militae for example.

    A praesental army will be composed of all the elite legions and cavalry - the scholae, the palatinii legios, the auxilia palatini, and elite foederate warbands. This is important - a HR I have is that no elite unit will operate without being under the direct command of either the Augustus or one his elected commanders. This stops me throwing them into any army stack and rushing them to the front line just because I need to reinforce a frontier or stop an invading horde.

    These troops are elite and do not normally engage in border operations or defensive actions - unless directly threatened. I always move elite units to the location of the Augustus anyway in order to form a special praesental army - which is then used to smash any mortal threat to the integrity of the Empire!

    The aim here is to realistically structure my troops rather than just lumping them together on an ad hoc basis - however, having said that, if a stream of Sassanian riders descend on Antioch and a palatine legion is marching westwards towards Constantinople nearby I will always weigh up whether these men can be committed or must be retired until a suitably ranking officer can arrive!

    Field armies in short should not really contain a high percentage of elite units unless the Augustus or one of his officers is nearby!

    How many praesental armies?

    The main one will always be with the Augustus - but I would also allow one per diocese and no more - and then only if a suitably ranking Magister is present to take personal command!

  7. #7
    legio_XX's Avatar Ordinarius
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    Default Re: House Rules

    Quote Originally Posted by SeniorBatavianHorse View Post
    Praesental Armies

    OK - the main structure of your Roman army is tiered.

    You are looking at having the Limitanei on your frontiers or stationed close by in towns and forts. These sturdy men are there to hold up or harry invading barbarians - no more. Operational command resides with the local Dux in each area.

    Now behind these chaps are marshaled the main regional field armies filled with legions and equites of the line. These are deep in the rear and stationed in the main diocesan capitals. They are commanded by your Comes or Magister.

    Should you wish to move into active campaigning into the barbaricum then the highest ranking local field army commander (Comes or Magister) retains overall operational command - this means I keep him within the largest stack of advancing troops.

    However, there is the placement of the praesental army to consider.

    What is that exactly? It is basically any army led either personally by the Augustus or one of his high-ranking consistorium. These would be the highest ranking Magister Militae for example.

    A praesental army will be composed of all the elite legions and cavalry - the scholae, the palatinii legios, the auxilia palatini, and elite foederate warbands. This is important - a HR I have is that no elite unit will operate without being under the direct command of either the Augustus or one his elected commanders. This stops me throwing them into any army stack and rushing them to the front line just because I need to reinforce a frontier or stop an invading horde.

    These troops are elite and do not normally engage in border operations or defensive actions - unless directly threatened. I always move elite units to the location of the Augustus anyway in order to form a special praesental army - which is then used to smash any mortal threat to the integrity of the Empire!

    The aim here is to realistically structure my troops rather than just lumping them together on an ad hoc basis - however, having said that, if a stream of Sassanian riders descend on Antioch and a palatine legion is marching westwards towards Constantinople nearby I will always weigh up whether these men can be committed or must be retired until a suitably ranking officer can arrive!

    Field armies in short should not really contain a high percentage of elite units unless the Augustus or one of his officers is nearby!

    How many praesental armies?

    The main one will always be with the Augustus - but I would also allow one per diocese and no more - and then only if a suitably ranking Magister is present to take personal command!

    loved the field army one and I liked this one alot! Is it bad that for IBRR I would give the field army bonus (subtracting 1-3 grand from my self by using the command thingy) for moving them to other area away from there home?
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

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    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: House Rules

    ....
    The Praesentalis 1,2, and 3 armies belonged to the ERE.
    The west only had the Normal field army system, and relied on the scholae to be the praesentalis army of the west. There were 7000 of them so it was effective

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    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: House Rules

    These House Rules also apply to Imperium Julianorum under the Augustus Julian, which is the mod I mainly play at the moment, as such they affect my gameplay before the seperation of the empire into east and west!

    Under IBRR, praesental armies would be applicable in game terms as the player reconstitutes his game empire along Roman lines, I think, so in the West an effective Augustus may build one or two praesental armies - one for Africa and one for Europe, for example . . . provided the requisite 'general' characters existed to operate them and were trusted by the Augustus!

    A praesental army is nothing more than an army under direct control of the Emperor.

  10. #10
    Jingles's Avatar Praefectus
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    Default Re: House Rules

    Great thread, SBH. As close as we may ever come to a dummy's guide to the late Roman army, and it's good to know how it ought to be organised in-game.

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    Default Re: House Rules

    The Use of Foederates


    The Roman use of federate allies usually operated on two levels:

    In the main instance, under a specific campaign, foederate allies were engaged for that specific campaign to operate alongside and assist the main Roman advance.

    An example would be Julian's advance into Persia in a 2-pronged strategy. Armenian foederati were allied to the second army under Procopius and Sebastianus, while both Gothic and Tanukh foederati were allied under Julian in the main advance down the Euphrates.

    So, in an instance such as the example above, if I were to engage in an invasion of enemy territory under a main campaign led by either the Augustus of one of the high-ranking Magisters, I would enlist a large single stack of foederate troops all bound together by ethnic ties - Arabs, Goths, Persians, Franks, etc. This to me simulates a major regional rex or phylarch binding himself to the Roman state by treaty or foedus.

    However, once the campaign was over, as a necessity I would have to disband the stack (if it was still intact!).

    Also, the foederate army would not realistically campaign outside its regional boundaries - so for example, if I were invading across the Danube into Quadi territory and had a large stack of Alemanni or Thervingi providing support to the main Roman army, I would not then transport it to Asia if a sudden threat arose there.

    Except: let's say I have ravaged and pillaged Quadi or Gothic territory and have captured one or two settlements. These settlements are now allowing me to recruit local contingents. Now in this case, as a player, these foederati are not allied troops but warriors enrolled by me as part of a treaty from the subjugated tribes in that area - I can then enroll a full stack and dispatch them where-ever I want and for as long as I want.

    So, to clarify, foederati recruited within the empire are local tribes on the border willingly submitting for the glory and spoils of a particular campaign. They will retire to their villages and retreats once the campaign is over.

    Warriors recruited from within subjugated territories are the spoils of war and are to be used as part of the treaty I have imposed on the vanquished.

    The second level of foederati are local warbands or numeri who are recruited on an ad-hoc basis - I am thinking here more of IBRR rather than IJ3. These warriors form the prototype of Bucellari - the armed retainers and bodyguards of late Roman generals. At this level, then, where barbarian warbands are infesting the Empire, I would hire as the need dictated and for as long as I felt I needed these warriors. Of course, over time, more and more foederati took the place of regular Roman soldiers but as a player I am sure most of you won't develop that option! Right?

    To sum up, then - allied foederati and subjugated foederati would be recruited as a full stack only.

    Local warbands would be recruited say in numbers of 500 or a 1000 (on Huge settings) to represent an average barbarian warband.

    In principal, I would not billet foederati in either forts of towns unless the Roman army presence was equal to or greater than the barbarians - but in the IBRR period, this is often not an option.

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    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: House Rules

    Wow! Great post!

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    juvenus's Avatar Campidoctor
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    Default Re: House Rules

    Cool, although I don't really like the prospect of recruiting entire barbarian full stacks...In that case, they could provide enormous support and do the job almost on their own with extremely low roman causalities. Therefore I tend to recruit never more than half a stack.


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    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: House Rules

    It depends of the reason for the invasion - about 1/3rd of the assigned troops might be foederati - so if 2 full stacks of Roman regulars were assigned (2 legions, 2 auxilia palatini, siege equipment, 3-4 equites plus supporting troops) then a single stack of foederati would be appropriate, I think. If it was just a thrust across the Rhine to ravage a few settlements as a short sharp shock then a 1/2 stack would be more than enough!

    I would think of it in terms of how eager would the foederate tribe be to ally with an invading Roman army? The Tanukh Saraceni allying with Julian as foederati were substantial mainly because they were looking for revenge (tha'r) against Shapur for his ravaging of Arabia decades earlier. This was personal and therefore supplied many troops. 30,000 Goths are attested being readied for the Persian invasion also - easily a full stack in game terms (in fact in SAJ I think there are 3 full stacks of Gothic foederati?).

    But you're right - too many barbarians and the Roman troops remain under-deployed and relegated to support roles - more a Fifth century development, I think!

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    juvenus's Avatar Campidoctor
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    Default Re: House Rules

    Yes, the key point is what an invasion is supposed to achieve. I totally agree with your thoughts. It seems, however, that I have a slightly different approach to the campaign overall-you see-I refrain from large all-out invasions. The Julian's one was afaik the largest one in the 4th by far. All others "military movements" were actually just the good old Roman "preemptive strikes" (Constatius, Constantine and his sons vs Goths, Valens vs Goths, Valenthinian vs Germans etc). Even Julian made many short lived "border crossings". That's why i feel it's accurate to perform only the most necessary inroads into barbaricum in order to destabilize and weaken the tribes (ruin their economy and prevent any attempt of creating large armies which could seriously besiege my towns).

    In other words, I'm not one of those players who seek to bring Rome from the brink of collapse and launch it into the Milky Way
    I rather seek to "maintain" Rome on the brink of collapse but still operational, up and running
    Besides, wasn't that the case during the 4th?

    I always play the late era mods on H for campaign (because running the Late empire WAS hard as hell) and M for battle (it's pointless to play the battles on H or VH because it completely de-adjusts and de-balances those battles. The CA did nothing smart to make H or VH battles truly hard and very hard. They simply added bonus hit pts/attack pts/defense pts to all enemy units on H/VH settings. Which is, in my view, terribly stupid. That way, an enemy unit which is otherwise on par with your legiannary suddenly receives extra pts without doing anything (it's not due to upgrade or experience-it's just artificially given bonus)).

    As for the 5th, yes, then we should use those local warbands as bodyguards and more barbarians overall.
    Last edited by juvenus; August 23, 2010 at 01:48 PM.


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    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: House Rules

    To an extent yes... depends on which empire and what timeframe though...

  17. #17
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: House Rules

    Yes, absolutely, Juvenus. I love SAJ3 because I have to really think about mounting a major invasion in case the Rhine or Danube limes is breached while I have assembled the crack troops elsewhere!

    My main strategy at the moment is to maintain these ripuarian limes while striking deep into both Sassanid and Arab heartlands to seize and pillage their main cities. I then retire and allow these centres to revolt so tying up both factions with attempting to regain them while creating a buffer state between the Respublica and them. This strategy is a costly one as it ties up at least 4/5 full stacks at the start and renders the Rhine and Danube sectors vulnerable if both fronts are breached at the same time!

    I didn't know about the 'H' issue with battles! I usually play 'H' on campaign and 'H' for battles - oops.

  18. #18
    juvenus's Avatar Campidoctor
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    Default Re: House Rules

    Cleaver strategy I'd say.
    Interestingly, I use somewhat similar strategy but across Rhine and Danube. I tend to maintain status quo on the East. Besides, fighting with Sassis is far more costly than with germans.


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    Default Re: House Rules

    yeah, i agree with you

  20. #20
    legio_XX's Avatar Ordinarius
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    Default Re: House Rules

    I think this should be cleaned up of posters and stickyed. So.....Bump!
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

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