In the textfile descr_sm_factions it says after every faction wether it can sap or not. But what does this mean??
In the textfile descr_sm_factions it says after every faction wether it can sap or not. But what does this mean??
Hi there.
Sapping is a way of besieging cities with large walls. And all factions has units capable of sapping, yes.
Y.S.
M. Jessen
To be more specific, Sapping involves tunneling under the walls to collapse them. It's fairly slow and only available with Stone Walls (or better), and you have the potential disadvantage of having damaged walls, but it compares favourably with Siege Towers in my experience ... moreso if you have units that don't like fighting on walls.
I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
~ Miaowara Tomokato, Samurai Cat Goes to the Movies
If I CAN use sapping I'll use it, because a little amount of troops die when sapping, the wall collapses which means if an army of the enemy is standing there they will lose the entire army, I can still take over the walls and gatehouses and I'll lose no troops unnecessary because of wallfights. Sapping =![]()
i only use ladders when i have light infantry such as Town Watch or Iberian Infantry.
Have to vote in favor of ladders and siege towers rather than sapping. Siege towers give you a little extra defensive firepower if an enemy sallies out and if you have some disposable troops (Town Watch/Peasants) you can move them close but not to the wall to lend their fire power to your assaulting troops.
I usually favour sap point when I am playing with phalanxes, so they can use their spears in combat.
If I play with a 'sword' faction (barbarians, romans) I prefer ladders.