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  1. #1
    Marcvs Antonivs's Avatar Senator
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    Default Recruitment

    I have a small question, I browsed through the stables buildings with England and I don't see any king knights or other cavalry... There are only hobilars until earl's stables which would be tier 3 stables... and the same goes for foot knights... I cant find miles infantry or other foot knights of any kind when I start the game, so how can I recruit them? BTW I have disabled BYG reality (i can't remember the exact name) and real recruitment...
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  2. #2

    Default Re: Recruitment

    I know in SS 6.1 there aren't as many new units available when you upgrade Barracks and Stables as there is when you upgrade the castle buildings - wooden Castle to stone, stone to fortress, etc.

  3. #3
    Marcvs Antonivs's Avatar Senator
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    Default Re: Recruitment

    For example, with portugal I can't find aventuros and pikemen and any others on the description of buildings, so how to recruit them?
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  4. #4

    Default Re: Recruitment

    i think events have to happen for the units to be able to recuited,
    ROME 2 TOTAL WAR FTW!

  5. #5
    Marcvs Antonivs's Avatar Senator
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    Default Re: Recruitment

    Oh, I hope that's it... Like changing from Early era to High Era?
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  6. #6

    Default Re: Recruitment

    I believe Aventuros are the Pike and Shot event, but i may be mistaken. They are rather late. And you won't see them appear on the list even when you right click them on the building browser until the right event comes by. This is due to RR+RC, which you can turn off if you don't like it =)

  7. #7
    Alpha Zeke's Avatar Vicarius
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    Default Re: Recruitment

    When I didn't know events controlled recruitment, and I saw for the Earls stable i would be getting mounted sargeants, i almost myself

  8. #8
    Marcvs Antonivs's Avatar Senator
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    Default Re: Recruitment

    I did disable real recruitment and byg grym reality or whatsoever... but if it's due to events, the better
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



  9. #9

    Default Re: Recruitment

    playing as scotland i took castle in antwerp and cannot build anything but archers, rabble, mailed cav and spearman.! building browser says that's all i can build there. took wales and can build those, plus highlanders, hobilars, levy archers. so obviously aor in play there but does that mean i can't build highlander and other scot soldiers off british isles??? no byg or rr. i feel dumb, never had this many questions for total war before.
    can't wait for LAST KINGDOM

  10. #10

    Default Re: Recruitment

    Hallo

    i find myself confused with the new roster and recruitment system, too.

    I've installed the game without Byg and enabling the checkbox to remove RealRecruitment.

    So i was dissapointed to see that most of the western Europe factions including Italy seem to share the same basic unit roster (Militias, Pike's, Early and Late Arquebusiers, Arbalests and so on) and some things which made those factions unique in 6.2 have changed (to my eyes: italy milita is not as strong as before, ans lost it's technologic advantage as nearly everyone seems to be able to recruit Musketiers while the betterc cannons like Serpentine and Basilisk are unavailable to them).

    Then i found out that it was not possible to recruit any professional unit when starting a late era campaign with Venice in Ragusa. While the stables, barracks and archer buildings allowed me only to recruit basic units there seem's to be a big step if i would be able to build the next level of buildings as soon as the castle reached 17000 population. Then the number of possible units seems to double, when it increased only slightly with the earlier buildings. An overview about the standart-recruitment system and a unit guide to 6.3 would be really helpful to undestand the changes.

    Greetings, Marc
    Last edited by SantaMarc; August 05, 2010 at 02:50 AM.

  11. #11

    Default Re: Recruitment

    Quote Originally Posted by worldsdead View Post
    playing as scotland i took castle in antwerp and cannot build anything but archers, rabble, mailed cav and spearman.! building browser says that's all i can build there. took wales and can build those, plus highlanders, hobilars, levy archers. so obviously aor in play there but does that mean i can't build highlander and other scot soldiers off british isles??? no byg or rr. i feel dumb, never had this many questions for total war before.
    Can't say if it works the same way in 6.3 but thats how it is in 6.2 RR/RC.
    You cant recruit your native/locals off the lands they belong to.
    Ie: You can't recruit Turkoman in Adrianople becouse these are locals, the same way you can't recruit Lithuanian Archers (local unit) in Magdeburg.
    Last edited by vtec.dominion; August 05, 2010 at 03:47 AM.

  12. #12
    Nalkarauke's Avatar Libertus
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    Default Re: Recruitment

    Mmmhhh...If that rule is implemented, let me say that is an ilogical one. You wanna know why? Here is an example:

    When years are passing and Magdeburg is under Lituanian control, its inevitable, that Magdeburg not only has changed his culture, also his population... so where is the problem recruiting Lithuanian archers on far cities, off your "mother land", after many turns? This can be applied to all other units and locations, of course.

  13. #13

    Default Re: Recruitment

    Quote Originally Posted by Nalkarauke View Post
    Mmmhhh...If that rule is implemented, let me say that is an ilogical one. You wanna know why? Here is an example:

    When years are passing and Magdeburg is under Lituanian control, its inevitable, that Magdeburg not only has changed his culture, also his population... so where is the problem recruiting Lithuanian archers on far cities, off your "mother land", after many turns? This can be applied to all other units and locations, of course.
    Well, i gave an example based on my own experience. When i was playing Poland i could recruit Lithuanian Archers in Halych/Iasi/Sofia/Varad but could not in Magdeburg/Skara/Caen/or Adrianople (citadels) to name a few.
    Same thing happened when playing Turks, could not recruit Turkomans in Adrianople/Sophia/Salzburg.
    I believe its becouse these units are locals. I was able to recruit my elite/professional units anywhere though.

  14. #14

    Default Re: Recruitment

    Quote Originally Posted by Nalkarauke View Post
    Mmmhhh...If that rule is implemented, let me say that is an ilogical one. You wanna know why? Here is an example:

    When years are passing and Magdeburg is under Lituanian control, its inevitable, that Magdeburg not only has changed his culture, also his population... so where is the problem recruiting Lithuanian archers on far cities, off your "mother land", after many turns? This can be applied to all other units and locations, of course.
    Quote Originally Posted by Nalkarauke View Post
    I am telling only that if the scripter pretended more realism doing that, it is not realistic because it is not logical. Was only comenting that, to put here a reflexion about to change that part,if needed... (by popular votation )
    Hm. How many years would you expect would it take for Lithunians to migrate to Magdeburg or the population in Magdeburg to accept and convert to Lithunian traditions? We are talking about a time when the fastes transportation was the horse, after all and the conquerers often were better armed but in the minority nonetheless.

  15. #15
    Nalkarauke's Avatar Libertus
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    Default Re: Recruitment

    Quote Originally Posted by bane_tw View Post
    Hm. How many years would you expect would it take for Lithunians to migrate to Magdeburg or the population in Magdeburg to accept and convert to Lithunian traditions? We are talking about a time when the fastes transportation was the horse, after all and the conquerers often were better armed but in the minority nonetheless.
    a century.

  16. #16

    Default Re: Recruitment

    Quote Originally Posted by Nalkarauke View Post
    a century.
    In which time most players will have won the campaign - and never forget that the current system allows you to use faction foreign troops together with your core professional units. Having byzantine archers in your hre army stacks or christian horse archers adds to variaty and lets you use troops without having to replay the campagin with a different faction.

  17. #17
    Nalkarauke's Avatar Libertus
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    Default Re: Recruitment

    Quote Originally Posted by bane_tw View Post
    In which time most players will have won the campaign - and never forget that the current system allows you to use faction foreign troops together with your core professional units. Having byzantine archers in your hre army stacks or christian horse archers adds to variaty and lets you use troops without having to replay the campagin with a different faction.
    Ok. I understand. i like the system now that I am discovering it. Playing as england, I can recruit scots in inverness, thats very nice. But I can recruit too hobilars... Apart of all of that... I think that the scot player would build his units in his castles.
    And about wining the campaign in about 100 turns... I like to play long campaigns to feel the history more epic (its my personal taste of course*), taking my time,developing all my empire on times of peace, specially in this path with about 400 turns to play! Anyway it would be challenging too beating campaigns in the minimum turns... A thing to be considered too.
    * I have to say that some games I played (and I played LOTS) I was early wining the campaign but I prefered to not crush the last guy to win, to enjoy the world a bit more, I dont know if someone plays that way too... the reward for wining is a simple video, that I can see with a bik player... the real reward for me is keep living in that virtual medieval world, enjoying its histories, and testing & learning new tactics or aspects of the game. For example if I win so soon I will not have the funny opportunity to field a late super modern gunpowder army. And of course, I can build that army on the custom battles but it is not the same, to take revenge upon ur enemies who have opressed u in the map over centuries!

  18. #18
    Nalkarauke's Avatar Libertus
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    Default Re: Recruitment

    well, I am assuming that rule exists on last release. And maybe 6.3 has a similar system....-that thing we need to know exactly by the experts here-

    I am telling only that if the scripter pretended more realism doing that, it is not realistic because it is not logical. Was only comenting that, to put here a reflexion about to change that part,if needed... (by popular votation )

  19. #19

    Default Re: Recruitment

    well if that's the case that does suck. if i can only build units in two castles: invereness, wales. especially for a place like antwerp which appears to not even have a local unique militia like wales. so all i can build is generic militia??? so far i really like this mod but this could be a killer. a comment by a modder who knows the answer to these questions would be great. so far it appears all i can build in edibourough is spear militia, for all levels (according to building browser), but after reading other post i'm hoping other's become avaibable in time. if not i can't compete with the units english already have. half my military is mercenary and it's killing my economy (gallogach, mace, welsh swordsman, bretton horse, spearman). don't dare dispand for fear of france and english taking advatage and seeing as oppurtunity (they would in previous ss ) .
    can't wait for LAST KINGDOM

  20. #20

    Default Re: Recruitment

    i, personnaly, am ok with an aor that doesn't neccasarly grow, but does that mean you can only build militia in conquest area's? seems should be able to build higher tier units other than in three 'home' countries'? and maybe newer units in all occupied cities, when they become available?
    thanks bane. any idea on other recruiting questions? (i feel like i should watch how i word stuff so it's not takin' wrong way, lol)
    can't wait for LAST KINGDOM

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