in SS 6.3, forts are not permanent... does anyone know how to make them permanent again????
in SS 6.3, forts are not permanent... does anyone know how to make them permanent again????
would
http://www.twcenter.net/forums/showt...ermanent+forts
work?
that is for wooden if you want stone forts i think this works, havent tested myself
http://www.twcenter.net/forums/showt...ermanent+forts
The change in descr_campaign_db.xml will work for the buildable forts.
Oh my the battle was the most epic thing ive ever played, muslims pouring in over every wall, it was a fight too the death in the center
Im actually not sure how it looks upon the map... might have been wood, but in the battle it was stone. im sure to change the map one back too stone though would require little modding?
Ya....atm. I would recommend that you choose a color easy on the eyes. Again cuz you don't want folks ka-fetching that they can't read what your writing.... {You definitely should be cool like that...
}
In here use color if ya like but, I would'nt do it in the main forums cuz da fun police a might uptight like that...![]()
@ Historydude, Mega Tortas de Bodemloze - you can post in TATW part of forum where no one will say a word to you when you use different colors:
http://www.twcenter.net/forums/showt...59#post7134659
Spoiler Alert, click show to read:
Besides, according to the law (I've never thought that I will say one day that "according to the law") - ahem, according to the law what is not forbidden is allowed, which means remove the option that ordinary people like me can use or abuse colors of moderators. Remove colors and you removed problems.
![]()
There are no absolute truths. When your beliefs about the world and yourself change, so does your experience.
Today is a good day
What i would love to see in the way of forts (although im fairly sure like most of my wishes, it cant be done with all the restrictions coded to M2) is buildable, stone forts, which are more expensive than atm, which decay over time if left ungarrisonned, until eventually say a few decades later they disappear completely.
hmmm maybe a trigger could be put in which is kinda like 'if fort units = 0 then add 5% damage' at the end of each turn, actually thinking about this since the fort is a building on the campaign map, like city walls, it may be possible to do. heres hoping someone responds to this with a YES
Sorry if I have overlooked. But how would one allow stone forts instead of wooden? I assume it would be impossible to have wooden until this event... then have stone?
Oh, for Heaven's sake, now you're being deliberately stupid.
Dr. Sheldon Cooper
Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?