I want to edit a unit of archers so they can be certain that almost every arrow makes a kill.
Is this possible?
I want to edit a unit of archers so they can be certain that almost every arrow makes a kill.
Is this possible?
open the export_descr_units, and change some informations, for example you can upgrade the missile power to 63(you can't use more than 63), so they will kill a enemy with only one arrow
Modder of "Bellum Crucis" and "De Bello Mundi"
Ah, thank's
+rep
There are so many numbers there, which is the one?
Is is this one?
stat_pri 9, 2, arrow, 200, 35, missile, missile_mechanical, piercing, none, 0, 1
the first, the 9
Modder of "Bellum Crucis" and "De Bello Mundi"
it shoul be 35
Modder of "Bellum Crucis" and "De Bello Mundi"
If I change these things, will the changes be in the campaign?
Yep Both in custom and G.campaign.
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Thank's![]()
Anytime.
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I have 2 more question (gotta try to learn all this)
1. Is it also possible to increase the range of an archer unit?
2. Do the changes occur in a saved game?
1)Yes but there is a max limit that I'm don't remember.
2)No coz i think EDU editing is not save game compatible.![]()
Actually, EDU and EDB edits will affect your save-games.
Pretty much any changes to desc_* and export_desc* files in /data will affect your saves. Not all though, you'll just have to experiment. Files in sub-folders (/data/world/maps/campaign/imperial_campaign, data/world/maps/base, etc) require a new game as most of these require deleting map.rwm after editing.
Ok, so yes and yes
Thanks, guys, I have to say I'm impressed by the response here in the forums, +rep to all of you![]()
stat_pri 23, 2, elven_arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1
Is this the range?
If yes, do any of you know the max?
Yes that's the range. You will have to work out the maximum, or talk to the guy that has already worked it out. Your question is specific to the mod you are working on.
Personally the max range wouldn't matter to me until I hit it.