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Thread: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

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  1. #1

    Default Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    TATW community get ready for epicness in the making!!!

    Ok now let's get serious.

    This has started as two separate sub-mods that have merged to one huge sub-mod.

    Here is what we have planned:

    Total convergence of:

    Snaga and Goblins

    We shall fully remodel the snaga and the goblins from all factions and make their knees and backs bent, slightly reduce size and maybe if we succeed at it we will give them sideways animations.

    In conclusion they will look more like the BFME and movie goblins only a hell of a lot better.

    Picture for reference:

    Spoiler Alert, click show to read: 



    Gundabad Faction

    Now this will be sweet.

    We shall redo the whole Orcs of Gundabad faction, and rename it probably to Angmar (The name is still under discussion).

    Instead of the orcs having the main word in the faction evil men will. They will be a barbarian\viking type of strong savage men. There will be still a few goblin\warg units in but in minority.

    Here is the current rooster (might change in the future so suggestions are welcome):

    Spoiler Alert, click show to read: 
    Tier 1.
    Peasant Raiders: Peasants whom are lightly armed and who's main specialty is looting and robbing. Not very dependable ... (Current Rhudar Spearmen, with few modifications)
    Goblin Slaves: These unfortunate creatures are slaves to the chiefs of Angmar. Their major job in life is to his bidding and earn their meat. (Snaga with Shield and Axe/Blade)
    Goblin Archers: Same as above, only specialty is with the bow.
    Mountain Hunters: These barbaric fellows spend almost all of their time away from the "Civilization" they know. Living off what they can kill with their primative spears. They have become as wild as the creatures they devour (Light units with throwing Javellins and uses a hunting knife for melee)...

    Tier 2
    Warriors of the North: These are the "Professionals" of the Northern Armies. Their reknown for their ferocity, that is even been known to surpass that of the Orc. (Warriors with helmet, fur coat, cape, handaxe/swords with a buckler. I have a model in mind )...
    Axethrowers of Angmar: These men are experts at tossing their metal...
    The Vultures: These Orcs are probably some of the most fiersom in battle, this is probably due to the fact of the harsh environment they live in. Very versitile in combat...

    Spoiler Alert, click show to read: 


    Northern Wolves: The lands of Eriador and the North have always been plagged with wolves. These creatures are far more majestic and reasonable than their mutated Warg cousins. Their alliance with Angmar is age old (Do I even need to say )
    Village Strongmen: These are the "Fists" of the chieftains, they collect his taxes and keep the people in order, and he rewards them with booze, woman, and just about anything they wish... (Armorerd in Chain Overcoat, and armed with a two handed axe/club/mace/etc... Have model inmind )
    Mounted Warriors: Horses are rare in the North, but not extinct. Most Warriors prefer to fight on foot. But their are a few who have mastered the art of mounted combat.... (Mounted Warriors lol)
    Mountain trolls

    Tier 3
    Warrior-Priests of Melkor: These are the religious heads who keep the people in line. The delve into the deep arts and their presence encourages the armies on the battlefield... (Robed freaks with bladed staves, can chant and encourage friendlies while discouraging enemies)
    Gaurdians of Carn Dum: Wildest of Berserkers who claim they are descendants of the first Beserkers who served under the Witch King. Their Fury is unmatched, and they are said to even frighten the Dunedain
    Warg-Riders of Gundabad: Orcs who have formed alliances with the Northern Wargs. They ride on their backs, armed with recurve bows and large blades. This is a dangerous alliance..... (I just said it )
    Snow Trolls
    War-Chiefs Kinsmen: These are the closest relatives to the Chiefs. They have immense loyalty and serve as his bodygaurd. They wield Swords that are still red from the furnaces of Angmar.. (Well Chain Armored heavy infantry units with Hefty Shields and Swords to Match)


    New units planned(Except the above ones):

    1. Warg pack: A pack of wargs run by their orc tamers. (Will use wardog animations);

    2. White hand troops(As soon as we get permission): Elite two-handed Uruks with white hands on their helmets.

    3. All new balistas for the following factions: Mordor, OotMM, Angmar, High Elves, Silvan Elves, Isengard and the Dwarves.

    4. All new catapults for the following factions: Mordor, OotMM, Angmar, High Elves, Silvan Elves, Isengard and the Dwarves.

    5. New orc archers:

    Spoiler Alert, click show to read: 


    The list will expand as the mod progresses, please do give your suggestions.

    Mini changes:

    1. Replace all the vanilla buildings with custom ones.

    2. Put diversity in to the game by reskinning all the units that appears in multiple factions.

    THAT IS ALL!!!(for now...).

    The Team:


    1. Ceasar Gubius (Co-leader, description writer, concept artist);

    2. Master Necromancer (Co-leader, modeler, skinner, lore researcher);

    3. Turambar and death (Modeler, skinner);

    4. The Holy Pilgrim (Coder, concept artist);

    5. The Black Goldfish (Beta tester, coder);

    6. Enevoldsen (Viking scholar, lore researcher).

    Also be ready for a few suprises, shhhhhhhh...

    WE ARE RECRUITING!!!
    Last edited by Master Necromancer; August 04, 2010 at 03:09 AM.




  2. #2

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    That looks very promissing. I would like to see those Goblin and Snaga models work. Also, the variety of new units for the evil fractions would be most welcome. Good luck for you guys and rep.
    I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.

  3. #3
    T&D's Avatar Vicarius
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Attachment 101270Change a little faces and get a mace from olog haiI've had sad news from thursday i will be on pilgimage(10 days).ps reskin snow trolls???Master N. Trolls waitingAttachment 101299Dark rangers Attachment 101304light archer They have a little bugs but it will be fixed.
    Last edited by T&D; August 04, 2010 at 09:08 AM.

  4. #4

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    looks good. i'll help anyway i can

  5. #5
    T&D's Avatar Vicarius
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Attachment 101305 Some units didn't have legs.Whats wrong

  6. #6

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Faces of the dark rangers arent there?

  7. #7
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Yes they aren't Grand Master N. we could use ,,crimsod tide'' mod especially snowy textures for units what do you think about it??
    The vulturesAttachment 101308
    Last edited by T&D; August 03, 2010 at 08:05 AM.

  8. #8

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by Turambar and death View Post
    Attachment 101282Attachment 101270Change a little faces and get a mace from olog haiI've had sad news from thursday i will be on pilgimage(10 days).ps reskin snow trolls???Master N. Trolls waitingAttachment 101299Dark rangers Attachment 101304light archer They have a little bugs but it will be fixed.
    Well lets see.

    First got the trolls you may edit the post.

    1. Trolls: Love the mace, will edit the armor a bit, would you please send me the unedited faces.

    2. These orcs don't have faces...

    3. The archers are perfect!!! We shall use them in the Angmar faction, and you have the honor of naming them!

    Quote Originally Posted by Smokey Bacon View Post
    looks good. i'll help anyway i can
    Quote Originally Posted by Turambar and death View Post
    Attachment 101305 Some units didn't have legs.Whats wrong
    I don't see what's wrong?

    Quote Originally Posted by Turambar and death View Post
    Yes they aren't Grand Master N. we could use ,,crimsod tide'' mod especially snowy textures for units what do you think about it??
    The vulturesAttachment 101308
    I LOVE THEM!!! The weapons are fantastic, same as the archers please don't change a thing, they are better then the ones you sent me so we shall use them.

    P.S. When you name both of the units I will put them in the first post. Great job!!


    Quote Originally Posted by The Holy Pilgrim View Post
    MN, please include credits to the Warhammer team for letting us use their models.
    That goes without saying, and could you please send me the unpacked siege models (Model in milkshape and textures not the copy from the data folder) . And same for the marauders? Please?




  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by Master Necromancer View Post
    That goes without saying, and could you please send me the unpacked siege models (Model in milkshape and textures not the copy from the data folder) . And same for the marauders? Please?
    Didn't I already send you the models?

    I'll pack them up again. So which models did you want exactly?

  10. #10

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by The Holy Pilgrim View Post
    Didn't I already send you the models?

    I'll pack them up again. So which models did you want exactly?
    You sent me your data folder and I have no way of unpacking the siege models.

    If you don't know how ask Turambar and death he'll know, don't send him PM something is wrong with his apparently...

    Please send me the balistas and catapults of the dwarves, greenskinz, chaos, dark elves and high elves and all marauder models.




  11. #11
    T&D's Avatar Vicarius
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by Master Necromancer View Post
    You sent me your data folder and I have no way of unpacking the siege models.

    If you don't know how ask Turambar and death he'll know, don't send him PM something is wrong with his apparently...

    Please send me the balistas and catapults of the dwarves, greenskinz, chaos, dark elves and high elves and all marauder models.
    Nice joke with apparently-YOU ARE APSENT!!!!!The siege engines are in Warhammer or Teutonic folder/data/siege engines.Pack with rar or something else and send to Master N.You are looking for mesh files HOLY PILGRIM.
    Last edited by T&D; August 03, 2010 at 12:15 PM.

  12. #12
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    MN, please include credits to the Warhammer team for letting us use their models.

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Why do you need to unpack the siege modles exactly? Do they need to be changed or something?

    @Turambar and death: How can you unpack the siege models? I'm new with unpacking models and such, so I don't know how.

  14. #14

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by The Holy Pilgrim View Post
    Why do you need to unpack the siege modles exactly? Do they need to be changed or something?

    @Turambar and death: How can you unpack the siege models? I'm new with unpacking models and such, so I don't know how.
    Yes I got permission to edit them, I will use them as a base to make the ones for TATW, just copy pasting them would be cheap and wouldn't quite fit. Don't you agree?




  15. #15
    cedric37's Avatar Why Not ?!
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Good luck with this project guys, and i must say, sounds promising
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



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    T&D's Avatar Vicarius
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Attachment 101339Dark rangers- the second fightAttachment 101343Files without textures(which are in folder Third age/data/ unit_models/_units/en_lmail_hmail/textures).Light archers name is ,,Bow of Angmar'' PS check what is wrong with them they still haven't got legs(inwisible)Siege models are packed in what??I'm totally noob about siege engines.
    Last edited by T&D; August 04, 2010 at 07:07 AM.

  17. #17
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    sound awsome guys! good luck
    oh and +rep to you all

  18. #18
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Yes, great work Turambar! Your models are great!

    As for MN, you better get going, or one of two things will happend to you:

    You'll be bonked on the head repeatedly by me-

    or

    You'll be poked with a stick by Gubius here-

  19. #19

    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by The Holy Pilgrim View Post
    Yes, great work Turambar! Your models are great!

    As for MN, you better get going, or one of two things will happend to you:

    You'll be bonked on the head repeatedly by me-

    or

    You'll be poked with a stick by Gubius here-
    Yeah, and where are my Marauders?
    Last edited by Master Necromancer; August 03, 2010 at 03:27 PM.




  20. #20
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: Ceasars&Necromacers Epic Overhaoul mod {CNEO}

    Quote Originally Posted by The Holy Pilgrim View Post
    Yes, great work Turambar! Your models are great!

    As for MN, you better get going, or one of two things will happend to you:

    You'll be bonked on the head repeatedly by me-

    or

    You'll be poked with a stick by Gubius here-
    That's right, you tell 'im Pilgrim , haha

    Quote Originally Posted by Master Necromancer View Post
    Yeah, and where are my Marauders?
    He does have a good point.......

    BTW, here is where we'll get alot of our Angmarian models from

    http://www.twcenter.net/forums/showthread.php?t=301465

    I have the major plans for our Angmar units, but I always like to hear your brilliant suggestions before I go ! So what models/kitbosh do you think could fit with what units on our rostor???
    RTR RULES!!!!

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