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Thread: Bug Reports for 6.3! - Post CTDs in a new topic!

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  1. #1
    Alpha Zeke's Avatar Vicarius
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    Default Re: Bug Reports for 6.3!

    That is indeed a very stange debt... can you find out where all the money is going with the financial tab?

  2. #2
    Baerke Hinn Gauzki's Avatar Senator
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    That is indeed a very stange debt... can you find out where all the money is going with the financial tab?
    It says that i should be gaining profit every turn...

  3. #3
    Alpha Zeke's Avatar Vicarius
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    Default Re: Bug Reports for 6.3!

    Nakalarauke, theres a multi quote button next to the quote button. Use that and select all the ones you want too quote and then click quote on anyone to get them all. Avoid multi posting

    As for Scandal, do a search, someone already found the answer too that problem

  4. #4

    Default Re: Bug Reports for 6.3!

    I am having some issues with SS6.3 and they're pretty serious. My Catalyst driver settings (AA and AF) were not being used in the new windowed/borderless mode. When I set it to the "old" vanilla screen mode, it does apply these settings.

    However, now whenever I conquer a city and come back from the battle onto the campaign map, I get a CTD and no autosave... not sure if the two issues are related.

    I also saw some strange purple/blue spots on the ground while playing a battle map. They appeared as the snow storm stopped, although it may just be the snow prevented me from seeing it before.
    -Freek
    Middle-earth Center admin

  5. #5
    Alpha Zeke's Avatar Vicarius
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Freek View Post
    I am having some issues with SS6.3 and they're pretty serious. My Catalyst driver settings (AA and AF) were not being used in the new windowed/borderless mode. When I set it to the "old" vanilla screen mode, it does apply these settings.

    However, now whenever I conquer a city and come back from the battle onto the campaign map, I get a CTD and no autosave... not sure if the two issues are related.

    I also saw some strange purple/blue spots on the ground while playing a battle map. They appeared as the snow storm stopped, although it may just be the snow prevented me from seeing it before.
    Please don't multi-topic, you made one already. The information from the non ctd goes here, the ctd goes in the separate thread you made and I answered.

    Quote Originally Posted by Nalkarauke View Post
    Ok I will try to use that multi quote button, but there were 20 min between my multipost... I dont knew that it was the last post mine when I answered, sorry if that is disturbing, it was not my intention.
    Quite alright

  6. #6

    Default Re: Bug Reports for 6.3!

    I played some turns as Venetians (EC). How is the education system working now? I had 2 young generals, but without traits like sophomore, junior etc.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  7. #7

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    Please don't multi-topic, you made one already. The information from the non ctd goes here, the ctd goes in the separate thread you made and I answered.
    Yeah sorry, read about the ctd in a seperate thread after I made my post, and forgot to edit it afterwards.
    -Freek
    Middle-earth Center admin

  8. #8
    Nalkarauke's Avatar Libertus
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    Nakalarauke, theres a multi quote button next to the quote button. Use that and select all the ones you want too quote and then click quote on anyone to get them all. Avoid multi posting
    Ok I will try to use that multi quote button, but there were 20 min between my multipost... I dont knew that it was the last post mine when I answered, sorry if that is disturbing, it was not my intention.

  9. #9

    Default Re: Bug Reports for 6.3!

    Gaza is currently my only castle so I can't check with others, but:
    It has the level Fortress, the description says that it provides 3 units with free upkeep, but none of the garrisoned units actually get the steel coloured backround that shows that they are free of upkeep.

    And the looted camp notice shows up twice after battles and doesn't actually do anything (at least when playing without Byg's mod).

  10. #10

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Zornig View Post
    Gaza is currently my only castle so I can't check with others, but:
    It has the level Fortress, the description says that it provides 3 units with free upkeep, but none of the garrisoned units actually get the steel coloured backround that shows that they are free of upkeep.

    And the looted camp notice shows up twice after battles and doesn't actually do anything (at least when playing without Byg's mod).
    Maybe none of your troops inside the castle is neither feudal nor militia, you don't get free upkeep for professionals.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  11. #11

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Moritol View Post
    Maybe none of your troops inside the castle is neither feudal nor militia, you don't get free upkeep for professionals.
    Ah, ok. Read through the descriptions and only feudals get free upkeep in castles. Thanks.

    EDIT: @Gracul, could you change the description for the banner fix in your first post? I only learned how to correctly fix it by reading the thread. Sorry, I'm no modder Description should be like this:
    Change the name of EARLY descr_sm_factions.txt to descr_sm_factions.txt and put it into Medieval II Total War\mods\SS6.3\data\campaign\early\data
    Do likewise with LATE descr_sm_factions.txt only put it into Medieval II Total War\mods\SS6.3\data\campaign\late\data
    To affect your current setting you need to copy the descr_sm_factions.txt that corresponds to your campaign setting to Medieval II Total War\mods\SS6.3\data
    Last edited by Zornig; August 08, 2010 at 02:36 AM.

  12. #12
    DampishDragon's Avatar Foederatus
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    Default Re: Bug Reports for 6.3!

    im not dure if this a a unit skin problem but i am playing as aragon and the lustinian javalin men in battle have portugese skins yet when i go on thier info box they have aragon colours?

  13. #13
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug Reports for 6.3!

    further to homicidal merchants etc.
    rebel merchants do have MP and knocking one off their resource doesn't automatically kill them.
    (seen that as Scotland)
    so I remain puzzled by the homicidal merchant syndrome.

  14. #14
    Baerke Hinn Gauzki's Avatar Senator
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    Default Re: Bug Reports for 6.3!

    Ehm... Dose anybody have any sollution to my debt-problem??

  15. #15

    Default Re: Bug Reports for 6.3!

    Game just stops when I go on Custom Battle or sometimes click on a faction while choosing an early campaign.

  16. #16
    Baerke Hinn Gauzki's Avatar Senator
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by th0mas890 View Post
    Game just stops when I go on Custom Battle or sometimes click on a faction while choosing an early campaign.
    I would guess your medieval vanilla game ain't patched to 1.03??

  17. #17
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by th0mas890 View Post
    Game just stops when I go on Custom Battle or sometimes click on a faction while choosing an early campaign.
    What version of SS do you have?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  18. #18
    Nalkarauke's Avatar Libertus
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    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    The first part is because events choose when you can make new units. this being said, that is why disabling rr disables some units from ever being built based on event counters. the other parts. not so sure.
    so the event (being RR disabled) to be able to build this units never launches! is this planned to be corrected?
    In SS 6.1, I had 300 turns and only spear units, no knights, no true cavalry, no balistas, or siege weapons or any class, being able to recruit, and the IA apparently had the same issue (forever 7 or 9 turns to be able to recruit) no matter you had the king or a war council member.... I disabled that because of that in 6.3.

    Quote Originally Posted by Atli View Post
    Hi Nalkarauke. I've found several threads reporting this problem (not in 6.3 though) but unfortunately no fix; do you know one?
    I'm having not only square smoke trail of fire missiles (from catapults, bombards, etc.), but also square clouds of dust from marching troops. Has anyone found a this problem; and better yet, a solution for it?
    yes. I solved this changing this file in your SS6.3/data folder, tell me if it works for you. It solved my catapult, and partially my trebuchet trails, but if you zoom you can see a little the squares in the case of the trebu. I suppose it will be fixed in the next patch, so by the moment, apply this temporarily

  19. #19

    Default Re: Bug Reports for 6.3!

    I've got 6.3, I think. It doesn't happen often so it's not a major issue, just a little annoying at times, that's all.

  20. #20
    Vanoi's Avatar Dux Limitis
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    Default Re: Bug Reports for 6.3!

    Real Recruitment seems to be bugged, i can't build any knights and i can build gunpowders units before the gunpowder event

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