Page 5 of 59 FirstFirst 1234567891011121314153055 ... LastLast
Results 81 to 100 of 1221

Thread: Bug Reports for 6.3! - Post CTDs in a new topic!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Bug Reports for 6.3!

    Sacking the enemy camp is a script that based upon if you win or lose (to gain or lose money) and how big the (enemy if you win, yours if you lose) army is, it detirmines the amount of money lost/gained.
    I know that but the notification shouldn't come up twice. (actually I could live without it coming up at all.)

  2. #2
    gracul's Avatar 404 Not Found
    Artifex

    Join Date
    Dec 2007
    Location
    Poland
    Posts
    2,009

    Default Re: Bug Reports for 6.3!

    I'll check that enemy camp sacked stuff.
    Merchants with different names i guess it wasn't so uncommon for merchants to visit far away lands?

  3. #3

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by gracul View Post
    Merchants with different names i guess it wasn't so uncommon for merchants to visit far away lands?
    lol I havent played more than 15 turns but do you think that naming bug would extend to captains names and other rebels?
    A HUGE fan of the Stainless Steel mod for m2 kingdoms. Thank you to all the modders!

  4. #4

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by TheKnightRoberts View Post
    lol I havent played more than 15 turns but do you think that naming bug would extend to captains names and other rebels?

    It is nice idea not a bug.Just use your imagination.Some wandering Pole meet pretty brunette in Portugal and want to stay ,after some time open manufacture and make bussiness with local goods.
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  5. #5
    Myrddin's Avatar Laetus
    Join Date
    Aug 2010
    Location
    Brisbane, Australia
    Posts
    17

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by TheKnightRoberts View Post
    lol I havent played more than 15 turns but do you think that naming bug would extend to captains names and other rebels?
    I just fought an Irish rebel army whose captain was named Borislav.

    As to rebel merchants or even assassins, I think it's no big deal what their name is, since merchants, for instance, DO move about, but still I suppose it would be more realistic if they had an appropriate name for the region in which they are spawned.

    I'd like to add (though it may be spoken about elsewhere) that just outside Constantinople I spotted a rebel general named "EMT_SLAVE_NAMED_GENERAL_1" and, within Mongol territory, a Mongolian priest named, "EMT_MONGOLS_PRIEST_2".

    I don't know if this is a bug or not (perhaps the general died and the 'Moorish' army rebelled) but in about turn 10 or so I saw a Muslim rebel army - nearly a full stack, full unit strength, minus general - in the rebel province of Gascony. I don't remember seeing anything like this in 6.2.
    Last edited by Myrddin; August 23, 2010 at 12:23 AM. Reason: Additional comments about 'unusual' names.

  6. #6
    Diversus's Avatar Civis
    Join Date
    Aug 2010
    Location
    Lithuania
    Posts
    138

    Default Re: Bug Reports for 6.3!

    Lithuanian general's have shield bug and weapon bug, and also Lithuanian Axeman have wrong picture in information box. Lithuanian archers now look like one that Poland have, but as I remember in previous SS they where modified. And sometimes in battle game stop's..
    Last edited by Diversus; August 05, 2010 at 08:28 AM.

  7. #7

    Default Re: Bug Reports for 6.3!

    Gracul said:
    - Banners for lithuania, kievan_rus, teutonic_order, norway, kwarezm, slave are messed up.
    For now, apply fix by Caesar Clivus, copy this to your SS6.3\data folder - EARLY descr_sm_factions.txt for early era, LATE descr_sm_factions.txt for late era. After that, delete the present descr_sm_factions.txt and rename the EARLY descr_sm_factions.txt to descr_sm_factions.txt
    And Ceasar said:
    Rename the files to just descr_sm_factions and put them in their respective folders (SS6.3\data\campaign\early\data and SS6.3\data\campaign\late\data respectively. Then copy the file into SS6.3\data\ for whatever campaign you're playing currently. Should be savegame compatible.
    So, Do I have to place the file (Early descr sm faction.txt) to SS6.3\data folder or SS6.3\data\campaign\early\data? In this data folder inside campaign\early\ also have descr sm faction.txt.

  8. #8

    Default Re: Bug Reports for 6.3!

    also, not sure if its a bug but a rebel army in Galway, Ireland had English troops i.e. fyrd spearman, hobilars and yeoman archers.. no irish kerns etc.

  9. #9
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Bug: levy Archers are considered infantry. cost me the 2 valuble seconds when my gates were breached, and I had archers running down the walls and...oh it was a disaster :/ ctrl I selects them along with spearmen not ctrl m

  10. #10
    mattebubben's Avatar Senator
    Join Date
    Aug 2010
    Location
    Sweden
    Posts
    1,043

    Default Re: Bug Reports for 6.3!

    Hello i found this mod installed it started up and when im about to pick what Faction to be it Ctd i go back in again pick a Nation plays for 20 min ctd start again playing for some 60min maby before next ctd and so on i just Tried reinstalling but when i where gonna start a new Campaingn it went Ctd again starting to be anoying it goes Ctd when i end turn when im in battle when im saving/loading games it help =( (my Faction was Kingdom of Leon and i played Early Camp whit Savage Ai)

  11. #11
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: Bug Reports for 6.3!

    Faction Norway

  12. #12

    Default Re: Bug Reports for 6.3!

    having alot of trouble with the game just crashing, sometimes during a battle it will say fatal graphic error even thought im not even running it on highest settings which i can do, and i never had one problem with this in any other SS.

    Also i get the crash just after a battle sayin medieval encountered a problem and will now close or something like that. im using RR with savage AI and these errors have happened all throughout my campaign. im on about turn 75. Using windows 7 32bit.

    Anyone else keep getting these? i just wanna play SS 6.3! lol


    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:47:01.748 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/wise_man.tga
    18:47:01.758 [system.io] [warning] open: mods/americas/data/text/export_advice.txt.strings.bin is missing
    18:47:01.778 [system.io] [warning] open: mods/americas/data/text/export_advice.txt is missing
    18:47:01.828 [system.io] [warning] open: mods/americas/data/text/export_prologue.txt.strings.bin is missing
    18:47:01.848 [system.io] [warning] open: mods/americas/data/text/export_prologue.txt is missing
    18:47:03.388 [system.io] [warning] open: mods/americas/data/text/cursor_action_tooltips.txt.strings.bin is missing
    18:47:03.388 [system.io] [warning] open: mods/americas/data/text/cursor_action_tooltips.txt is missing
    18:47:07.644 [system.io] [warning] open: mods/americas/data/text/FactionIntroSubTitles.txt.strings.bin is missing
    18:47:10.448 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    18:47:10.449 [system.io] [warning] open: mods/americas/data/loading_screen/loading_logo.tga.dds is missing
    18:47:12.331 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    18:47:12.387 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    18:47:12.387 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    18:47:12.388 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    18:47:12.389 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    18:47:12.390 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    18:47:12.390 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    18:47:12.397 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    18:47:12.401 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    18:47:13.343 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    18:47:13.344 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    18:47:13.345 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    18:47:13.345 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    18:47:13.347 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    18:47:13.347 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    18:47:13.348 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    18:47:13.348 [system.io] [warning] open: data/menu/icons.tga.dds is missing

  13. #13
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by mattebubben View Post
    Hello i found this mod installed it started up and when im about to pick what Faction to be it Ctd i go back in again pick a Nation plays for 20 min ctd start again playing for some 60min maby before next ctd and so on i just Tried reinstalling but when i where gonna start a new Campaingn it went Ctd again starting to be anoying it goes Ctd when i end turn when im in battle when im saving/loading games it help =( (my Faction was Kingdom of Leon and i played Early Camp whit Savage Ai)
    Make a new thread in the bug forum with your log attached. This thread is for non CTD bugs. I'll help you out when your log is up in a seperate thread

    Quote Originally Posted by Tombcfc View Post
    having alot of trouble with the game just crashing, sometimes during a battle it will say fatal graphic error even thought im not even running it on highest settings which i can do, and i never had one problem with this in any other SS.

    Also i get the crash just after a battle sayin medieval encountered a problem and will now close or something like that. im using RR with savage AI and these errors have happened all throughout my campaign. im on about turn 75. Using windows 7 32bit.

    Anyone else keep getting these? i just wanna play SS 6.3! lol


    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:47:01.738 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:47:01.748 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/wise_man.tga
    18:47:01.758 [system.io] [warning] open: mods/americas/data/text/export_advice.txt.strings.bin is missing
    18:47:01.778 [system.io] [warning] open: mods/americas/data/text/export_advice.txt is missing
    18:47:01.828 [system.io] [warning] open: mods/americas/data/text/export_prologue.txt.strings.bin is missing
    18:47:01.848 [system.io] [warning] open: mods/americas/data/text/export_prologue.txt is missing
    18:47:03.388 [system.io] [warning] open: mods/americas/data/text/cursor_action_tooltips.txt.strings.bin is missing
    18:47:03.388 [system.io] [warning] open: mods/americas/data/text/cursor_action_tooltips.txt is missing
    18:47:07.644 [system.io] [warning] open: mods/americas/data/text/FactionIntroSubTitles.txt.strings.bin is missing
    18:47:10.448 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    18:47:10.449 [system.io] [warning] open: mods/americas/data/loading_screen/loading_logo.tga.dds is missing
    18:47:12.331 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    18:47:12.387 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    18:47:12.387 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    18:47:12.388 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    18:47:12.389 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    18:47:12.390 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    18:47:12.390 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    18:47:12.397 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    18:47:12.401 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    18:47:13.343 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    18:47:13.344 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    18:47:13.345 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    18:47:13.345 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    18:47:13.346 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    18:47:13.347 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    18:47:13.347 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    18:47:13.348 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    18:47:13.348 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    like the above poster, you need to make your own thread about this in the bugs forum. i suggest just attaching your entire log though, that makes it easier for me to help you (or for others).

  14. #14
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Bug Reports for 6.3!

    English catapult maker has wrong (little) graphic in the screen where we choose buildings to build - but only on the choice line.
    shows correct graphic when its in the building queue.
    --
    Homicidal merchants? Moved an english merchant onto the square with the gold in Morocco - the merchant already there went "aaaarghh" and keeled over.
    definitely not an acquisition.
    --
    English roster - merchant cavalry militia - no such units in england historically, cavalry was either noble or light (hobilar)
    and I'd remove the saxon huscarls as mercs in england - unlikely to have been enough around in 1100 to create a unit (or a darts team.)

  15. #15
    Nalkarauke's Avatar Libertus
    Join Date
    Aug 2010
    Location
    Barcelona, Spain
    Posts
    82

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Rozanov View Post
    English catapult maker has wrong (little) graphic in the screen where we choose buildings to build - but only on the choice line.
    shows correct graphic when its in the building queue.
    --
    Homicidal merchants? Moved an english merchant onto the square with the gold in Morocco - the merchant already there went "aaaarghh" and keeled over.
    definitely not an acquisition.
    --
    It happened to me too vs a rebel merchant near galway. I moved to the square with a resource (covered with a fog of war) and I listened AAAAAAAAARRRGGHHH!! LOL it was funny! All was super quick, because I accelerated time by pressing mouse button... I did not see even the grey merchant clearly... I thought my merchant failed an adquisition, but after some investigations my merchant killed the rebel merchant.
    So it appears to be a rule: "When a merchant occupies the same position of another merchant the merchant kills the merchant occupying its place" Weird bug or nasty exploit... I hope this will be solved.

    I am playing with england too.

    You "killed" a Morocco's rebel merchant or a faction one?

  16. #16
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Merchant calvary militia appear when you get a merchants guild.
    the second thing made me actually laugh

  17. #17

    Default Re: Bug Reports for 6.3!

    Isnt that normal behaviour when a merchant happens to be out of movement points? I've pushed merchants of ressources a few times when they were covered by the fow.

  18. #18

    Default Re: Bug Reports for 6.3!

    1. A rebel ship spawned on the lake near Jerusalem.

    2. Im trying to remove a heretic with a priest and it tells me 75% chance, now ive tried 10 times with no avail, im not the greatest at math but i believe i should be successful 3 out of 4 times.

    Aaron

  19. #19

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by tazaaron View Post
    2. Im trying to remove a heretic with a priest and it tells me 75% chance, now ive tried 10 times with no avail, im not the greatest at math but i believe i should be successful 3 out of 4 times.
    The problem is that you are repeating the same "dice throw" everytime you load that savegame. The randomseed is identical, you have to move another unit to change the random number used and then move the priest. Its the way the engine works and not a bug of 6.3.

  20. #20

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by bane_tw View Post
    The problem is that you are repeating the same "dice throw" everytime you load that savegame. The randomseed is identical, you have to move another unit to change the random number used and then move the priest. Its the way the engine works and not a bug of 6.3.
    Thanks again didnt know that thought maybe something went a miss during building, ill come back in a couple days and download whatever fixes you have and give her another try from scratch.

    Aaron

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •