Page 4 of 59 FirstFirst 12345678910111213142954 ... LastLast
Results 61 to 80 of 1221

Thread: Bug Reports for 6.3! - Post CTDs in a new topic!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    Not supposed to install over a previous installation. Its a standalone bud.
    From Gracul's FAQ:

    Q: Can i install this on top of my SS6.2?
    A: Due to the nature of 6.3, yes you can. Why? Because 6.3 will simply overwrite all the files anyway

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  2. #2

    Default Re: Bug Reports for 6.3!

    I got a CTD in a battle against a Turkish Jihadist army.

    Spoiler Alert, click show to read: 
    .....
    08:49:11.349 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga,12332
    08:49:11.349 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.349 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga,12332
    08:49:11.349 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga,12332
    08:49:11.350 [system.io] [info] open: found mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga,12332
    08:49:11.350 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Acontistae.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Acontistae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.351 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Contaratoi.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Contaratoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.351 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga (from: E:\Games\Total War\Medieval II)
    08:50:38.237 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  3. #3
    preachercheeze's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    Gothenburg
    Posts
    690

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Therion View Post
    I got a CTD in a battle against a Turkish Jihadist army.

    Spoiler Alert, click show to read: 
    .....
    08:49:11.349 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga,12332
    08:49:11.349 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.349 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga,12332
    08:49:11.349 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga,12332
    08:49:11.350 [system.io] [info] open: found mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga,12332
    08:49:11.350 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.350 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Acontistae.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Acontistae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.351 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Contaratoi.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Contaratoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.351 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga,12332
    08:49:11.351 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Skythikoi.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Mounted_Acritae.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/mercs/#Magyar_Cavalry.tga (from: E:\Games\Total War\Medieval II)
    08:49:11.352 [system.io] [trace] file open,,mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga,12332
    08:49:11.352 [system.io] [info] open: found mods/SS6.3/data/ui/units/byzantium/#Toxotae.tga (from: E:\Games\Total War\Medieval II)
    08:50:38.237 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    FROM THE FIRST POST IN THIS THREAD!

    Please report any non-CTD bug's in this topic, such as typos or graphical errors.
    If you have a CTD problem, create a new thread in this sub-forum with at least 100 last lines of your error log, and optionally the save game file. The error log is available from within Stainless Steel menu start group.

  4. #4
    Disastras's Avatar Civis
    Join Date
    Jul 2008
    Location
    Highland, Utah
    Posts
    158

    Default Re: Bug Reports for 6.3!

    Scottish rebel army captain is a silver surfer. Specifically, the Scottish Pikemen.
    Stammesverband Stursberg

  5. #5
    preachercheeze's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    Gothenburg
    Posts
    690

    Default Re: Bug Reports for 6.3!

    I think that the Archers for England need some more descriptional text in their unit description... not a bug, but a bit sad that the Levy Archers get half a novel but the archers don't get more than an obituary....

  6. #6
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    I would suggest installing the mod and asking that question afterwords. If it crashes, you can find out why! if it doesnt, arnt you glad you didnt reinstall allllover again?

  7. #7

    Default Re: Bug Reports for 6.3!

    After playing as the Teutonic Order for a bit, I noticed via building browser that there are no Dismounted Ritterbruder. I consoled my cities to full and there were Mounted Ritterbruders, but no Dismounted ones.

    I checked custom battle, and they're in there.

    Am I just nuts or are they not in the grand campaign?

    Thanks for your help with the banners by the way, I didn't even need to post about it, the fix works perfectly.

    -edit-

    I also found 2 unit cards with - possibly - the wrong pictures in the crusader states faction.

    Templar Zweihander (wrong unit card entirely):


    Uploaded with ImageShack.us

    Light Men At Arms (they look like the English version, I'm not sure if this was intended):



    Uploaded with ImageShack.us
    Last edited by Brother Duncan; August 04, 2010 at 11:09 AM. Reason: More bugs.
    "Dost thou question my word, Sir Knight? And wilt thou then come down and put thy doubt to the test? Or is it perhaps that thou wouldst prefer to cringe doglike behind thy parapet and yap at thy betters?" - Mandorallen

  8. #8
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Bug Reports for 6.3!

    Something odd in Galway :

    rebel captains have Russian names: Ivan, Zhirovit, Sudovir (sp?)
    units encountered in early era (c. 1118AD): Yeoman archers, E. European spears, fyrd and hobilars.
    (shouldn't be any yeoman archers in ireland at any date, and fyrd should only be recruitable in england.)
    come to think of it gallowglass shouldn't be around that early either.

  9. #9

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Rozanov View Post
    Something odd in Galway :
    rebel captains have Russian names: Ivan, Zhirovit, Sudovir (sp?)
    I also noticed Polish names for rebels in Spain. I'll try to get a screenshot.
    A HUGE fan of the Stainless Steel mod for m2 kingdoms. Thank you to all the modders!

  10. #10
    Nalkarauke's Avatar Libertus
    Join Date
    Aug 2010
    Location
    Barcelona, Spain
    Posts
    82

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Rozanov View Post
    Something odd in Galway :

    rebel captains have Russian names: Ivan, Zhirovit, Sudovir (sp?)
    units encountered in early era (c. 1118AD): Yeoman archers, E. European spears, fyrd and hobilars.
    (shouldn't be any yeoman archers in ireland at any date, and fyrd should only be recruitable in england.)
    come to think of it gallowglass shouldn't be around that early either.
    I have just experimented that bug too, while playing my england campaign... LOL russians in Galway! They even have an eastern european style castle... it seems that russians settled in Galway loooong ago (just kidding )

    I am just curious about: Why irish are off in this release? They are the world's independent -rebels- faction now, maybe?

  11. #11
    gord96's Avatar Domesticus
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    2,495

    Default Re: Bug Reports for 6.3!

    thanks for that banner fix CC!

  12. #12

    Default Re: Bug Reports for 6.3!

    I don't know that it is a bug but when I conquer some province and after few turn due to riots my army is throw out from settlement ,rebel army not emergence and settlements stay in my country and I just go back to city.This situation is only for rebels when rioting people want to join to some neighbours everything works fine.
    I didn't know that there are so many idiots, until I began using Internet. -Stanislaw Lem

  13. #13

    Default Re: Bug Reports for 6.3!

    i kinda already posted this in a new thread but i got some new info.
    i've been playing as scotland and was dissappointed with lack of blood in battles (none at all). so posted thread if i could install crimson tide with 6.3.
    but my stepson began a new game as crusaders and behold: blood in the desert!! on his men, dead men, and enemy. could this be bug with scots??? no one else seems to have encountered this. thanks in advance.
    can't wait for LAST KINGDOM

  14. #14
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Possible Bug: Last names dont work correctly with stolen family members from another royal family? there children have different last names.

  15. #15
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: Bug Reports for 6.3!

    enemy camp sacked notification coming up twice after some battles.

    merc ships in Dead Sea (Jerusalem region needs to removed from those that can recruit merc ships.

  16. #16
    Nalkarauke's Avatar Libertus
    Join Date
    Aug 2010
    Location
    Barcelona, Spain
    Posts
    82

    Default Re: Bug Reports for 6.3!

    The black smoking trace effect of the catapults is wrong... I can see the polygons -very ugly - involved in the effect...
    I had no problems on 6.1 about it.

    Can I replace some file of previous version to this new version to correct that?
    I had the same bug about sack camps message appearing twice in a battle...

    By the way, I am not using any submod or script of realism for army supplies, so why this sack camps msg appears, anyway? What is the purpose of sacking the enemy camp for supplies, if I dont use supply scripts?

    Thanks to the team for making this, It's an awesome mod, I love it!

  17. #17
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Sacking the enemy camp is a script that based upon if you win or lose (to gain or lose money) and how big the (enemy if you win, yours if you lose) army is, it detirmines the amount of money lost/gained.

  18. #18

    Default Re: Bug Reports for 6.3!

    Here are pictures showing the naming problem. The second one if from the second campaign I started (had to disable RR and get those watchtowers). The files are attached (rebuilding france is a time taking process ).
    Last edited by Kazuhiro; August 04, 2010 at 10:21 PM.
    A HUGE fan of the Stainless Steel mod for m2 kingdoms. Thank you to all the modders!

  19. #19
    Nalkarauke's Avatar Libertus
    Join Date
    Aug 2010
    Location
    Barcelona, Spain
    Posts
    82

    Default Re: Bug Reports for 6.3!

    thanks! I had exactly, that doubt. So you win coins, not "food" (morale)... when sacking a camp.

  20. #20

    Default Re: Bug Reports for 6.3!

    I got what i think is a small bug during my first battle. When i was down to my last cavalry i.e. my general with no bodyguards and the opponent also a general no bodyguards, they ran around in circles chasing each others tails without contacting each other for battle. I was scotland and opponent was england if this is any help.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •