Just a spelling error, where "loosing" should be "losing" ...
Gots an bug, im unable to recruit feudal knights and feudal foot knights at Nottingham they stay on 9 turns. Im in the year 1243 and my upgrade is to Fortress at Nottingham, yet in Caernarvon im able to recruit feudal knights.
Agents and generals on the world map dont speak,generals dont have a speech before battle. Is this a bug?Sorry for my bad english...
Your English is fine Avega! But yeah, that is a bug. Might be because you are using a different language install?
As for me, I have found SOME of pretty bad glitches in my campaign. So in Pictures..
First pic: Badish pathfinding around antioch region.
Second pic: The League HQ can be made multible times (I got it 3 times, pretty game breaking..)
No pic but I should have one: The big long strip of land making a gulf in poland near riga i think.. boats sail through the middle of it!
Second pic: The League HQ can be made multible times (I got it 3 times, pretty game breaking..)
Some building have levels, you should look at the building browoser. It shows how many lvl the The League HQ has, and if the popup had diffrent prices on then it should be higher lvl of that building.
Indeed it is confirmed. The method it uses to disable RR also disables a few units but I am not sure which.
Well there are no lower levels for the league, only the HQ, and it costs the same as an HQ level building. It is quite obvious that it is by mistake set too be a level 2 or 1 guild building when it should be an HQ.
faction lithuania.
bugs ı found.
1-it writes bodyguar.i think the d charecter forgotten.
2-unit=ducal cavalary.their one of officer has silver skin
This is a strange typo or something... While Sitting there as Portugal, a fleet has popped up at my coast and has not moved for several turns now... The fleet is titled "Roman Navy"
Error? What's up with that? I didn't know the Romans were back for more? The flag of the navy is that of the Byzantines. If this is all part of historical accuracy then awesome because technically the Byzantines were Roman... Well?
Just started a game as Crusader States Early era. Both Jerusalem and Antioch are minor cities or even cities, but both of them only got 1000 population. Don't know if this is normal but it sure isn't realistic I think.
Thanks for the speedy reply bane. I've got the uncorrupted files now and installed SS6.3 but now when I try to launch the game I am getting the error Crogram Files\Sega\Medieval II Total War\Mods\SS6.3\launcher.exe Application configuration is wrong. Reinstalling the application may fix this problem.
I am running M2TW v1.03 and Kingdoms v.1.04, have I read correctly on other threads that I need to upgrade Kingdoms to 1.15?
Many thanks,
I only can build cavalry better than hobilars in the citadel level, and starting from earl's stables as english.... and I repeat: Aragon has gunpowder units (a lot) before gunpowder has been discovered (it is supposed to be in 1200.1240 and i am in 1100...) in custom battles, I have no access to cavalry... I have RR disabled, how could it affects the game?
I'm on turn 212 (somewhere around there) playing as Rome (Byzantine) and when I end turn, the game crashes when it reaches Cuman's round. What it does is it freezes, and I have to alt-control-delete, and windows tells me the game has quit responding.
I playing early campaign with all the goodies enabled. Anybody have any ideas?
Last edited by 1in1class; August 08, 2010 at 10:38 AM. Reason: need