Page 10 of 59 FirstFirst 123456789101112131415161718192035 ... LastLast
Results 181 to 200 of 1221

Thread: Bug Reports for 6.3! - Post CTDs in a new topic!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Mallard View Post
    Real Recruitment seems to be bugged, i can't build any knights and i can build gunpowders units before the gunpowder event
    Disable RR is bugged. Not sure if the normal one is.. I would hate to see that

  2. #2

    Default Re: Bug Reports for 6.3!

    Just a spelling error, where "loosing" should be "losing" ...

  3. #3

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    Disable RR is bugged. Not sure if the normal one is.. I would hate to see that
    What exactly is it? I was about to start a campaign with disable RR today...

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Buford T. Justice View Post
    What exactly is it? I was about to start a campaign with disable RR today...
    Read the description that the launcher gives you

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Caesar Clivus View Post
    Read the description that the launcher gives you
    Sorry if the question was unprecise! I wanted to know if the bug concerning "disable RR" are confirmed. There is information posted aboout units being disabled in a wrong way etc.


    Regards,

    Buford

  6. #6

    Default Re: Bug Reports for 6.3!

    Gots an bug, im unable to recruit feudal knights and feudal foot knights at Nottingham they stay on 9 turns. Im in the year 1243 and my upgrade is to Fortress at Nottingham, yet in Caernarvon im able to recruit feudal knights.

  7. #7

    Default Re: Bug Reports for 6.3!

    Agents and generals on the world map dont speak,generals dont have a speech before battle. Is this a bug?Sorry for my bad english...

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Avega View Post
    Agents and generals on the world map dont speak,generals dont have a speech before battle. Is this a bug?Sorry for my bad english...

    Delete events.dat and events.idx in mods\SS6.3\data\sounds

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #9
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Your English is fine Avega! But yeah, that is a bug. Might be because you are using a different language install?

    As for me, I have found SOME of pretty bad glitches in my campaign. So in Pictures..

    First pic: Badish pathfinding around antioch region.
    Second pic: The League HQ can be made multible times (I got it 3 times, pretty game breaking..)
    No pic but I should have one: The big long strip of land making a gulf in poland near riga i think.. boats sail through the middle of it!

  10. #10

    Default Re: Bug Reports for 6.3!

    Second pic: The League HQ can be made multible times (I got it 3 times, pretty game breaking..)


    Some building have levels, you should look at the building browoser. It shows how many lvl the The League HQ has, and if the popup had diffrent prices on then it should be higher lvl of that building.

  11. #11
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Buford T. Justice View Post
    Sorry if the question was unprecise! I wanted to know if the bug concerning "disable RR" are confirmed. There is information posted aboout units being disabled in a wrong way etc.


    Regards,

    Buford
    Indeed it is confirmed. The method it uses to disable RR also disables a few units but I am not sure which.

    Quote Originally Posted by nhoobish View Post
    Second pic: The League HQ can be made multible times (I got it 3 times, pretty game breaking..)


    Some building have levels, you should look at the building browser. It shows how many lvl the The League HQ has, and if the popup had different prices on then it should be higher lvl of that building.
    Well there are no lower levels for the league, only the HQ, and it costs the same as an HQ level building. It is quite obvious that it is by mistake set too be a level 2 or 1 guild building when it should be an HQ.

  12. #12
    karaislam's Avatar Vicarius
    Join Date
    Oct 2009
    Location
    Antalya
    Posts
    2,651

    Default Re: Bug Reports for 6.3!

    faction lithuania.

    bugs ı found.

    1-it writes bodyguar.i think the d charecter forgotten.
    2-unit=ducal cavalary.their one of officer has silver skin

  13. #13

    Default Re: Bug Reports for 6.3!

    This is a strange typo or something... While Sitting there as Portugal, a fleet has popped up at my coast and has not moved for several turns now... The fleet is titled "Roman Navy"

    Error? What's up with that? I didn't know the Romans were back for more? The flag of the navy is that of the Byzantines. If this is all part of historical accuracy then awesome because technically the Byzantines were Roman... Well?

    Deciphering The Zodiac - Check It Out!

  14. #14

    Default Re: Bug Reports for 6.3!

    Just started a game as Crusader States Early era. Both Jerusalem and Antioch are minor cities or even cities, but both of them only got 1000 population. Don't know if this is normal but it sure isn't realistic I think.

  15. #15

    Default Re: Bug Reports for 6.3!

    Thanks for the speedy reply bane. I've got the uncorrupted files now and installed SS6.3 but now when I try to launch the game I am getting the error Crogram Files\Sega\Medieval II Total War\Mods\SS6.3\launcher.exe Application configuration is wrong. Reinstalling the application may fix this problem.

    I am running M2TW v1.03 and Kingdoms v.1.04, have I read correctly on other threads that I need to upgrade Kingdoms to 1.15?

    Many thanks,

  16. #16
    Nalkarauke's Avatar Libertus
    Join Date
    Aug 2010
    Location
    Barcelona, Spain
    Posts
    82

    Default Re: Bug Reports for 6.3!

    I only can build cavalry better than hobilars in the citadel level, and starting from earl's stables as english.... and I repeat: Aragon has gunpowder units (a lot) before gunpowder has been discovered (it is supposed to be in 1200.1240 and i am in 1100...) in custom battles, I have no access to cavalry... I have RR disabled, how could it affects the game?

  17. #17
    dajarvi's Avatar Semisalis
    Join Date
    Feb 2008
    Location
    Marquette, Michigan, right on Lake Superior
    Posts
    410

    Default Re: Bug Reports for 6.3!

    I'm on turn 212 (somewhere around there) playing as Rome (Byzantine) and when I end turn, the game crashes when it reaches Cuman's round. What it does is it freezes, and I have to alt-control-delete, and windows tells me the game has quit responding.

    I playing early campaign with all the goodies enabled. Anybody have any ideas?

  18. #18
    dajarvi's Avatar Semisalis
    Join Date
    Feb 2008
    Location
    Marquette, Michigan, right on Lake Superior
    Posts
    410

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by dajarvi View Post
    I'm on turn 212 (somewhere around there) playing as Rome (Byzantine) and when I end turn, the game crashes when it reaches Cuman's round. What it does is it freezes, and I have to alt-control-delete, and windows tells me the game has quit responding.

    I playing early campaign with all the goodies enabled. Anybody have any ideas?

    Oh yeah, this is a clean install and no submods. It just quits "responding". Totally whacked. Damn Cumans!

  19. #19
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Bug Reports for 6.3!

    The first part is because events choose when you can make new units. this being said, that is why disabling rr disables some units from ever being built based on event counters. the other parts. not so sure.

  20. #20

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Historydude View Post
    The first part is because events choose when you can make new units. this being said, that is why disabling rr disables some units from ever being built based on event counters. the other parts. not so sure.
    Its still an issue with or with out RR. Iv got RR on and yet i cant recruit Feudal Foot Knights or Feudal Knights from Nottingham. Unit cards are there and they say 9 turns to recruit but im not able to recruit They stay on 9 turns.
    Last edited by 1in1class; August 08, 2010 at 10:38 AM. Reason: need

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •