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  1. #1
    Darkstar's Avatar Senator
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    Default Developer Blog #2 - Unit Recruitment

    Developer Blog # 2 - Unit Recruitment

    Our goal in developing the recruitment system for Westeros: Total War was to create a system that is fun and interesting to play while remaining loyal to the books. This system will reward players who protect their starting settlements as they will provide the bulk of your faction's recruitment with faster replenishment times and larger recruitment pool sizes. It is also extremely important to protect your starting armies because it will be difficult to field new armies and commit them to battle in a timely manner.

    Unit Categories

    There are eight categories of units in Westeros: Total War, each category with different replenishment time associated with it. The table below lists these types along with the number of turns it takes to replenish the unit at each tech level of the building tree.

    Unit CategoryBuilding Level 1Building Level 2Building Level 3Building Level 4Building Level 5
    LEVY (Peasants, Spear)22111
    LEVY 2 (Scouts, Archers)64211
    MILITIA (Halberd, Crossbowmen)86422
    PROFESSIONAL (MAA, Spearmen, Pikemen)10864N/A
    PROFESSIONAL 2 (Longbowmen, Lancers)121086N/A
    PROFESSIONAL 3 (Armoured Non-Knight Units)1412108N/A
    ELITE (Knights and Nobles)20161210N/A
    GUARDS (Household Guards)N/A201612N/A


    Unit Recruitment

    Levies, Militia and Knights/Nobles are units that provide their own equipment but also require additional infrastructure to supply and train them in larger numbers. Their recruitment is enabled by the core buildings and can be recruited in castles and cities. The core buildings control the replenishment time (larger settlements = faster replenishment as indicated in the table above). The recruitment pool size provided by the core buildings is 1, regardless of the settlement size. By building barracks/stable/bowyer buildings you can increase the size of the recruitment pool and recruit units with better starting experience. Units recruited in castles will generally have higher experience than units recruited in cities.

    Professional soldiers require additional time and resources to effectively equip and train in comparison to levy and militia units. Their recruitment is enabled by barracks/stables/bowyer buildings and can only be recruited in castles. The barracks/stables/bowyer buildings control the replenishment time, recruitment pool size and starting experience. The recruitment pools are generally smaller than levy/militia pools.

    Household Guards are elite units that will be time consuming and expensive to replace due to the difficulty in finding highly experienced and trusted soldiers that would make up the bulk of each faction's Household Guard. Their recruitment is enabled by barracks and they can only be recruited in capital cities.

    Area of Recruitment

    There are four distinct areas of recruitment in Westeros: Total War: Dorne, the Iron Islands, the North and the Southron lands. Each unit starts with a specific area of recruitment and can only be recruited in that area.

    • Generic units such as Spearmen, Lancers, etc can be recruited in most of the Southron lands.
    • Martell, Stark and Greyjoy rosters are 100% unique so their units can only be recruited in their respective regions.
    • Faction specific units such as Crownland Crossbowmen or Knights of the Vale can only be recruited in the respective faction's starting regions.
    • Settlement specific units such as Dreadfort Infantry or Yronwood Cavalry can only be recruited in that specific settlement.

    The result of this is that when you conquer new settlements you will be forced to recruit new units from the local manpower rather than recruiting from your faction's original unit roster. However, a faction will find it more difficult to field a large army from conquered lands as the replenishment times are longer and the recruitment pool sizes are smaller.

    Notes

    • While we looked at many different mods in developing this recruitment system, a special thanks is owed to Broken Crescent. Their work was the inspiration for many of these ideas.
    • These features, especially the replenishment times and recruit pool sizes, have not undergone rigorous play testing so will likely be tweaked before v1.0 is released. The specific numbers mentioned above may change but the general spirit of how the system is designed will remain.

  2. #2

    Default Re: Developer Blog #2 - Unit Recruitment

    Nice, this seems to make sense. I'll go with it. Good Luck!

  3. #3

    Default Re: Developer Blog #2 - Unit Recruitment

    Yep, thx for explaining the mechanism. Seems very good !!

  4. #4

    Default Re: Developer Blog #2 - Unit Recruitment

    This looks awesome - very exciting! Well done!

  5. #5
    Fingon NL's Avatar Centenarius
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    Default Re: Developer Blog #2 - Unit Recruitment

    Looks very nice!
    But why does it say N/A for all professional/elite units in build lvl 5?


    ''Beneath the gold, bitter steel"

  6. #6
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    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Fingon NL View Post
    Looks very nice!
    But why does it say N/A for all professional/elite units in build lvl 5?
    Barracks, Stables and Bowyer only have 4 levels.

  7. #7

    Default Re: Developer Blog #2 - Unit Recruitment

    Nice update! How much experience is gained by the higher level buildings?

    Dreadfort infantry.......what are those?

    So the northern spear and levies will only be recruitable in the north? Same for the Greyjoys and Dorne?

    That sounds amazing!!!
    Last edited by ShadowKiller2000; August 03, 2010 at 12:16 PM.

  8. #8
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    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by ShadowKiller2000 View Post
    Nice update! How much experience is gained by the higher level buildings?

    Dreadfort infantry.......what are those?

    So the northern spear and levies will only be recruitable in the north? Same for the Greyjoys and Dorne?

    That sounds amazing!!!
    Right now the maximum experience gained in a higher level building is 4. This is something that will most likely get tweaked in testing though.

    Dreadfort Infantry is one of the unique Stark units created by lordinquisitor. I'll leave it up to him on whether to give you a sneak peak or not.

    You are correct about the northern spear and levies only being able to be recruited in the north, etc. While some of the units are similar Stark, Greyjoy and Martell don't share any units with the other factions.

  9. #9

    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Darkstar View Post
    Right now the maximum experience gained in a higher level building is 4. This is something that will most likely get tweaked in testing though.

    Dreadfort Infantry is one of the unique Stark units created by lordinquisitor. I'll leave it up to him on whether to give you a sneak peak or not.

    You are correct about the northern spear and levies only being able to be recruited in the north, etc. While some of the units are similar Stark, Greyjoy and Martell don't share any units with the other factions.
    Awesome!!! Not only does it make the game challenging, but also comes almost 100% in re-creating the feel of the books. Ie. the northern, Ironborn, and Dornish cultures being very seperate from the other kingdoms. I can't wait to play this!! But I won't die at least as Stainless Steel 6.3 was just released. I will play with that while waiting for Version 1.0 of Westeros.

    Are the unit stats very different between different regions. I figure the Northern units will have snow bonuses, Dorne will have bonuses for desert etc. But will the spear milita damage values be the same across the board, or will they differ alot?

    Keep up the great work!!

  10. #10
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    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by ShadowKiller2000 View Post
    Awesome!!! Not only does it make the game challenging, but also comes almost 100% in re-creating the feel of the books. Ie. the northern, Ironborn, and Dornish cultures being very seperate from the other kingdoms. I can't wait to play this!! But I won't die at least as Stainless Steel 6.3 was just released. I will play with that while waiting for Version 1.0 of Westeros.

    Are the unit stats very different between different regions. I figure the Northern units will have snow bonuses, Dorne will have bonuses for desert etc. But will the spear milita damage values be the same across the board, or will they differ alot?

    Keep up the great work!!
    Thanks for the kind words. I'm looking forward to playing this as well.

    Similar units such as Spear Militia and Northern Spear Militia will have similar stats.

    Other more unique units will vary more and you'll notice that each faction has some strengths and weaknesses. All units will be re-balanced using Real Combat and then probably tweaked to make sure the differences between factions isn't too great.

  11. #11

    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Darkstar View Post

    Dreadfort Infantry is one of the unique Stark units created by lordinquisitor. I'll leave it up to him on whether to give you a sneak peak or not.
    I would, but we still have to assign the right attachement sets (helms and weapons) to those.




  12. #12

    Default Re: Developer Blog #2 - Unit Recruitment

    What type of weapons will they have? They sound pretty cool!

  13. #13

    Default Re: Developer Blog #2 - Unit Recruitment

    Looks great! Keep up the great work!

    If the Starks cannot recruit the generic spear militia, shouldn't their Northern version be a bit different in terms of stats?

    It seemed to me in the books that the Northern militia in particular were more eager to fight than the Southron militias. Perhaps make them impetuous but with higher morale? This way they will in general have better morale but they will also be reckless and prone to losing morale quickly when the battle is not going their way. Southron militia would have lower morale but they would have normal discipline, so they lose morale slower and won't disobey orders as much. I don't know, it always seemed to me like Northern militias actually wanted to fight for the North, while the Southern ones were just pressed into service. Also, there should definitely be a combat bonus in woods and snow for Northern militia (if not ALL Stark infantry) whereas Southron militias might not have either bonus or perhaps just the woods bonus. This would also add a bit more variety to the game.

  14. #14

    Default Re: Developer Blog #2 - Unit Recruitment

    Giving them a higher moral, because they "were eager to fight for the north" is impossible since those units will also be recruitable by the enemies of the north if they capture a northern settlement.

    They will be different, however. As far as i know they will have a bonus when fighting in snow- Thus they will perform better when defending their homeland.. Or in winter.

    As far as i know such terrain boni will be the main difference between the various levies.

    /Dreadfort infantry

    As far as i know they will be armed with spears.
    Last edited by Lordinquisitor; August 06, 2010 at 09:11 AM.




  15. #15

    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Lordinquisitor View Post
    Giving them a higher moral, because they "were eager to fight for the north" is impossible since those units will also be recruitable by the enemies of the north if they capture a northern settlement.

    They will be different, however. As far as i know they will have a bonus when fighting in snow- Thus they will perform better when defending their homeland.

    As far as i know such terrain boni will be the main difference between the levies.

    Oh, I see, I didn't realize they would be available to other factions as well, I thought the Starks had their own special version of the Northern militia. Perhaps there could be a special version for the Starks, as in the books there really did seem to be a difference in "eagerness" between the Northern and Southern levy/militia forces. As far as I know, they wouldn't require a different model or anything, they could just have slightly different stats and a different name. But, obviously, it's up to you guys.

  16. #16

    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Lordinquisitor View Post
    Giving them a higher moral, because they "were eager to fight for the north" is impossible since those units will also be recruitable by the enemies of the north if they capture a northern settlement.

    They will be different, however. As far as i know they will have a bonus when fighting in snow- Thus they will perform better when defending their homeland.. Or in winter.

    As far as i know such terrain boni will be the main difference between the various levies.

    /Dreadfort infantry

    As far as i know they will be armed with spears.
    Hmmmm, spears would be cool. Do the Starks get any 2 handers? Some greatswords or 2 handed axes would be awesome.....especially since the last release their cavalry wasn't as good as the southern kingdoms. Would be nice to have some shock troops/cavalry killers in the north.

    Gilitines Chosen anyone? Varangian Guard, Gotland Footmen, all cool models which have that northern feel to them....even some of the Novgorad units.

    Just some thoughts.

  17. #17

    Default Re: Developer Blog #2 - Unit Recruitment

    Well, this can be simulated with character traits.




  18. #18

    Default Re: Developer Blog #2 - Unit Recruitment

    Quote Originally Posted by Lordinquisitor View Post
    Well, this can be simulated with character traits.

    Ahh, good point, +rep.

    Edit: or not, as apparently I have repped you too recently.

  19. #19

    Default Re: Developer Blog #2 - Unit Recruitment

    Well, we certainly have plans for some awesome stark "eye catchers". Though, i won`t be responsible for them since i have no access to certain programs we need for those.

    Also, the starks will have decent, if rare, cavalry. While knights in the north were rare, since they mostly follow the old gods, there were soldiers who were just as good equipped and skilled.
    Last edited by Lordinquisitor; August 06, 2010 at 10:35 AM.




  20. #20

    Default Re: Developer Blog #2 - Unit Recruitment

    Sounds cool. Any hints as to what "eye catchers" entail?

    I now spend waaaay to much time at work on these forums..........

    Any hints at all.............
    Last edited by ShadowKiller2000; August 09, 2010 at 02:32 PM.

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