PS - I have (upon advice of another member) reposted this question here - it was originally posted in RTR/Platinum Support. I hope this is acceptable this one time. Kind Regards - PHX_MAN
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I am investigating the measureable effects of various EDU variables in the battle mechanics and hope to publish the results thereof. However, I am running into a problem in that various AI units do not directly attack the front of a formation (usually phalanx but sometimes hoplites and even swordsmen as well).
Since I am measuring Kills/Minute with varying EDU variables I need all the custom battle attacks to occur at the same time and to do so directly without any flanking or "run & re-engage" attempts by AI.
When I am testing the AI attacking unit's Kills/min (against the HUMAN defending unit), I can easily overcome this by bumping up the "power" of the attacking unit (the relative bar displayed on the screen) by adding Armor, Shield, Hit Points etc.
But when I am testing the HUMAN Defending units kills/min (against the AI attacking unit), I cannot do it that way, since it obviously affects the very Kills/Min I am trying to test.
I have tried some basic changes to descr_formation_ai.txt but with no success.
Does anyone know of how to force AI to attack (any) unit from the front and NOT try to flank it or "run+re-engage".
Kind Regards for any help.
Phalanx_man.




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