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Thread: Epic campaign for Agostinos Additional units for TA 2.1+Better cavalry charge

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  1. #1

    Default Epic campaign for Agostinos Additional units for TA 2.1+Better cavalry charge

    I made a compilation for excelent Agostino's submod which adds new units to factions like Arnor,High Elves,Silvan Elves.There you can find his tread,instal it before adding my files.Version name is AUM 2.0 for Third Age 2.1,it is save game compatible.
    http://www.twcenter.net/forums/showthread.php?t=254552
    Here are some of his beautiful units:


    To add more balance to Gondor and High Elves I added this nice and useful units:Imladris Pikeman and Doll-Amroth pikeman,DeaPaladin and Sagwara84 models,master's works!


    But I made changes in unit description so now in orc battalions are always 251,except trolls.
    In Eldar infantry battalions are now 101 men,cavalry 51.Now Cavalry have very strong charge,like in movie but they can easily die in uruk pikes or stakes.Infantry fights as they look-hevy arrmor 10,big shild 7,trained Eldar soldier defence skill 9,untrained orc 1.Many of us wont to see reforge of Arnor so I twicely incresed population in all cities except elven and dwarven settlements--what to say they remaned few in Middle-Earth.For those of us who wont to see Eldar Swordsman killing Uruk-Hay infantry I given chance to recruit all advanced units faster+main feature Epic Campaign!
    This means that every faction have big armies from beggining,composed mainly from elite units,so Mordor have giant armies,no one can stop tham--except you!


    Gondor is still there but they should act fast or will be slain,epic battle for Osghilioth or even Minas-Tirith is garanted!


    My most loved faction High Elves are so few against darkness!


    Eriador have quite big armies,so Arnor will have a base for growing


    We are fighting-urukhai,servants of white hand,the hand that give us to eat man's flesh!

    Horrible creatures!!!


    Harad have Mumakils,and many others



    Legolas will defend woodland realm




    Isengard is a iron beast,Harad have their invincible Mumakils,trolls,Bardian Marksman,Royal Guard await's your command!Let battle for Middle Earth beggin!!!!

    It is save game compatible,but recomend to start a new campaign.

    Copy data folder in Third Age directory,overwrite all,and remember you need Agostinos mod.


    I reworked cavalry so now it penetrates more infantry lines ,like in movie rohirems just smash enemy lines.This is before this:


    This is cavalry with my reworked file!

    It is compatible with all versions of 2.0,save game compatible.
    Last edited by son of romans; September 02, 2010 at 07:18 AM.

  2. #2
    anhnathan4's Avatar Laetus
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    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    SO Awesome ! Keep it up son of romans

  3. #3

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by anhnathan4 View Post
    SO Awesome ! Keep it up son of romans


    It's interesting how it works with late Felowship campaign saves?

  4. #4

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Is this mod compatible with the 2.1 version? It's would be great

  5. #5

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by Beloko View Post
    Is this mod compatible with the 2.1 version? It's would be great

    Yes it is compatibil with TA 2.1 but needs Agostinos additional units AUM 2.0

  6. #6

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    it seems something is missing cuz this unit is not recruitable and description is missing


  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    This looks very interesting. I may try it out sometime. Good work

  8. #8
    Wesserd's Avatar Tiro
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    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Im gonna try it soon, Seems to be nice!

    Signature made by Luigi.

  9. #9
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Will try, when there is time!

  10. #10

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Imladris pikeman text missing and what else,how is new reworked unit stats and number.Here is descr_unit which is destinated for Dale because now they need more cavalry so I made general units except Faction leader and Hair to be Aithavion Horseguards.

  11. #11
    anhnathan4's Avatar Laetus
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    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    It is all fine in my game! And it don't have that problem. Son of Romans, those units Imladris pikeman is good. Iwish you can make some units for HE and SE. Sorry for my bad English.

  12. #12

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by anhnathan4 View Post
    It is all fine in my game! And it don't have that problem. Son of Romans, those units Imladris pikeman is good. Iwish you can make some units for HE and SE. Sorry for my bad English.



    Very good,in your game Imladris pikeman have text?

  13. #13
    anhnathan4's Avatar Laetus
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    Icon7 Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by son of romans View Post
    Very good,in your game Imladris pikeman have text?
    That right!

  14. #14

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Here I modified some of units available for Felowship,changes will be seen in a new campaign.The problem are Rohan units,to week for best cavalry force in Midle-Earth,Dwarvens are too numerous.

  15. #15

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    So I open up the folder, there is the data folder and a whole lot of .txt files. Let me be clear, the data file is the only one i need?


  16. #16

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by ShADoW View Post
    So I open up the folder, there is the data folder and a whole lot of .txt files. Let me be clear, the data file is the only one i need?
    The shortest way is to copy data folder in your Third Age directory and overwrite all,second is to insert all files from my data and copy in your data folder in from you Third Age directory+overwrite all,I hope it is clear?

  17. #17

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by son of romans View Post
    The shortest way is to copy data folder in your Third Age directory and overwrite all,second is to insert all files from my data and copy in your data folder in from you Third Age directory+overwrite all,I hope it is clear?
    Ok sorry I'm not quite understanding you. I extracted the downloaded file which then i got the Agostino etc folder. There is a data folder in there and whole bunch of .txt files. I copied/pasted the Data folder, in the Agostino folder, into my TATW directory. What else is left?


  18. #18

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    Quote Originally Posted by ShADoW View Post
    Ok sorry I'm not quite understanding you. I extracted the downloaded file which then i got the Agostino etc folder. There is a data folder in there and whole bunch of .txt files. I copied/pasted the Data folder, in the Agostino folder, into my TATW directory. What else is left?

    First of all you need clear Third Age 2.1 it is in Medieval II kindoms,mods.First download Agostinos submod,there is a folder data -copy it in your Third Age and overwrite all when you are asked,then with my compilation do the same,copy data folder in your Third Age and again overwrite all then if you wont more fun download Descr_mount and descr_unit and copy tham in Third Age data folder and again overwrite all,have fun!

  19. #19

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    mi-am facut si eu o copie TATW si acum o sa-ti incerc modul

    sa speram ca va fi ca in screen-uri acum downladez

  20. #20

    Default Re: Epic campaign for Agostinos Additional units for TA 2.1

    I reworked cavalry so now it penetrates more infantry lines ,like in movie rohirems just smash enemy lines.This is before this:


    This is cavalry with my reworked file!


    Like always save game compatible.
    Last edited by son of romans; August 05, 2010 at 04:03 AM.

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