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  1. #1

    Default a few complaints of mine...

    Ok, I just think some of the things in this game is a little odd to me... Here is a list, now I am willing to bet this might all be hardcoded

    When a unit of more mass like cav hit infantry, they fly in the air.. Then some units who only get hit, will slowly fall to the ground as if they just got hit by a projectile... (probably no way around that).
    When mumakils hit units, even if you increase the mass 1000 times, they odont make units go high in the air, no more than cav do... But in rome total war, I see this http://www.youtube.com/watch?v=Vl1OC...eature=related

    Ladders: Why do the units bunch up? They should be single file and orderly, is there a code that can make it realistic? Though I bet not, it just bothers me that the game has them do that, I dont need to explain why this is stupid. http://www.youtube.com/watch?v=zxUC36rbaYk, wait a minute, rome total war does this better also? Even the part where the chariots run over the romans, they flattened them, very few flung in the air, it looks like it should!

    those warg animations, seriously, it looks right when they are walking, but it seems they lack a running animation... Again, in rome total war, the wargs have the right animation, where they almost look like they are jumping in the air really fast. http://www.youtube.com/watch?v=asds8...eature=related
    In rome total war, they done right, go to 2:00, and you will know what I mean. Also, why cant the wargs attack, like mumakils can attack (I know, mumakils are eles).
    orc animations in general: Too human, can they be modify to differ that of the humans?
    area effect: why cant berserkers kill multiple units? And again, why is their animation the same as regular swordsmen?
    Testudo formation for Uruk-hai, I know for rome total war, that is definately possible, I can see why it would not be possible for medieval total war 2 though.. But the EDU says it has it... But, I put it in, and the game would not start.
    Also, to me, the animations seem quite slow, in the video about wargs, I actually like the way the animations where, the orcs where agressive. Maybe it is not about being realistic, but it is not as entertaining. Plus, what I hate about playing medieval total war 2 online, is how slow the gameplay is.

    I am not making demands, just wonder what is hardcoded, and what is not. And then compare that to Rome total war.

    Actually, after writing all of this, why is it that rome total war seems to function in a lot of ways I like? Hmmm, though the one difference is a lack of fighting animations... And well graphics for that matter, but I would rather have better gameplay than have better graphics, and questionable physics.

    I mean, it almost seems like the game engine is really limited, and actually flawed compared to Rome total war.

    edit: I just tested ladders for medieval total war 2, they actually are realstic, the units dont somehow fuse into eachother. So, I hate to say it, but something is wrong with the coding in this mod.

    Thanks for your replies, but I only want constructive replies, no replies that go like this "meh, who cares."


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  2. #2

    Default Re: a few complaints of mine...

    Meh, who cares? Haha I'm kidding, but overall i can tell that you clearly like the Fourth Age for RTW more than TATW. The two vanilla games use the same engine, but m2tw was tweaked in very big ways, one of which was animations and another physics. These are hardcoded. I'm sure that if it was possible to make people fly into the air when mumakil hit them, the TATW team would do it immediately.
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  3. #3

    Default Re: a few complaints of mine...

    I have never actually played fourth age... Actually maybe I did, but back then I do not feel I was aware of what I was doing... So... what you are telling me is, they downgraded the engine? But why is it the units going on the ladders is different in this mod, than for the original game? And why would the wargs be hardcoded to be that way?


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  4. #4
    smoesville's Avatar Vicarius
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    Default Re: a few complaints of mine...

    Quote Originally Posted by Berserker1 View Post
    I have never actually played fourth age... Actually maybe I did, but back then I do not feel I was aware of what I was doing... So... what you are telling me is, they downgraded the engine? But why is it the units going on the ladders is different in this mod, than for the original game? And why would the wargs be hardcoded to be that way?
    I think it is because they're horses? Not certain about that.
    Were there but a tree in this godforsaken place i would have hanged myself.

  5. #5

    Default Re: a few complaints of mine...

    No, they are camels, but still.


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  6. #6

    Default Re: a few complaints of mine...

    the animations for wargs in rotw are different then the animations in mtw because mtw doesnt have the same animations... so unless someone makes an animations for wargs that suits better, the camel animation will have to do for now.

    also the bunching up thing happened in my mtw games so dont blame the coding of the mod if you dont know for sure.

  7. #7
    smoesville's Avatar Vicarius
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    Default Re: a few complaints of mine...

    The "bunching up" you mention was an old glitch in med 2 that was fixed with a patch. I have to say though i haven't seen it while playing the game in 2.0.

    The flying men thing; you want it to look like the video? I will just say that even the way men fly in the air at all in Med is unrealistic in the same way that people fly backwards in films when they get shot; to get that effect you would need a 50cal. As to it entertaining you, well i have to say it annoys me to see it a lot and i think it looks mildly ridiculous. It's completely subjective as it should be.

    I mean, it almost seems like the game engine is really limited, and actually flawed compared to Rome total war.
    It is, the engine is the same and it is flawed.
    Were there but a tree in this godforsaken place i would have hanged myself.

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