Well....here's the topic for the grumblingMight be just a means to vent, but has to be done- who knows, might spark something useful. Under no circumstance we should forget to be grateful to the modders for they titanic work.
Infantry Bg- I know many factions don't have access to horses and sometimes they make sense, but overall I find them frustratingly useless, especially the archer ones. The general always lags behind due to the different armor settings impacting speed and animations for issuing orders and gets smacked in the head by the first charging enemy. Dale- headaches and tears; never-EVER play the Sylvans.
And most factions could conceivably have mounted bgs.
Skirmish Infantry (javelins) Because they have to be lightly armored and short ranged, they are utterly useless in open field: archers decimate them before they can get close and any cavalry can maul through the rest or keep them away from the army. They are useful defenders in sieges but that a bit too little.
They do seem to count a lot in the autoresolve calculations of the game so are useful in AI vs AI.
Hobbit Longbows How can hobbit archers have long range is a huge mystery. Snagas don't. Gameplay balance couldn't work without?
Mounted archers I might be the only one that couldn't figure out how to charge them before running out of ammo so I might be partial, but they lose hands-down in a one-on-one against comparable archers. Better targets...
Cavalry Stack Size 70? That might be useful for shock and awe morale tactics and gives some space to the player to fight a few battles before running out of cav but it seems to royally screw up the formation coherence in a fight and one straggler ruins the whole charge. 50 would do it just fine even against 250 unit stacks.
Momentarily I'm out of ideas but I'm sure to find new things to grumble about![]()
















