View Poll Results: Which colour do you like most for Arnor? (Alternative)

Voters
243. You may not vote on this poll
  • The one is here! Black borded yellow is great!

    98 40.33%
  • Dark violet! The colour of nobles! There are already 2 black factions!

    121 49.79%
  • Other

    24 9.88%
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Thread: Full Arnorian Reemergence Patch 1.3 + Alternative version released!

  1. #1

    Default Full Arnorian Reemergence Patch 1.3 + Alternative version released!




    Full Arnorian Reemergence for 2.1

    The main mod is wonderful and also are all the factions..But there's one thing..The transition between Eriador and Arnor is not full

    That's what this mod is about!
    It will change the Arnor color from green into black, his armies from "Free peoples of Eriador army" into "Arnor army" and its faction leader into "Arnor Faction Leader"

    SCREENSHOTS

    Changed the name of the faction & the capital city


    Changed the title of the faction leader of Arnor to: Arnor faction leader, instead of free peoples of eriador leader



    Demonstration of the new faction colour on the mini-map



    IMPORTANT The 1.0 version was released before by Ayleid but not as a sub-mod..He has done the work for the mini-mod while I made the launcher. The next patches were made by me.

    If you like this mini-mod and have +rep me please +rep also him

    INSTALLATION

    Instructions 1) Download the file at the end of the post (All the patches are standalone [they do not requires previous patches], so you may want to download the latest update)
    2) Open it
    3) Copy FAR [the folder] and Launcher.bat into the "Third Age" directory
    4) Start the launcher, read and enjoy!

    Good game!


    Patch 1.1 changelog

    -Changed a lot of things from Arnor to Arnorian (like Arnor Capital to Arnorian Capital)
    -Changed the titles for Faction Leader and Faction Heir. Now they are properly the King and the Prince
    -Corrected several bugs on the launcher

    Patch 1.2 changelog

    -Fixed the non-full-transition bug

    Patch 1.3 changelog

    -Changed little things
    -Made alternative version


    Known bugs

    -Sometimes the transition from Arnor to Eriador is not complete (Like Eriador still called Arnor) - FIXED in patch 1.2


    IMPORTANT: For who do not like the changes from something like "Arnor Capital" to "Arnorian Capital" there's the new 1.3 Alternative version

    If you like this mini-mod please +rep!

    No need of asking for a permission to use this sub-mod Just give me the credits and send a pm to inform

    Not compatible with FROME AFAIK
    Last edited by .:Zack Fair:.; May 09, 2011 at 05:46 AM.
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  2. #2

    Default Re: Full Arnoriam Reemergence

    very nice! just a little question: is it compilable with other sub-mods?

    signature and avatar were made by Grímbóld'

  3. #3

    Default Re: Full Arnoriam Reemergence

    If they do not change

    descr_sm_factions.txt
    and
    expanded.txt

    I think the answer is yes
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  4. #4

    Default Re: Full Arnoriam Reemergence

    Is save game compatible?

  5. #5

    Default Re: Full Arnoriam Reemergence

    Of course
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  6. #6

    Default Re: Full Arnoriam Reemergence

    + rep thanks

  7. #7

    Default Re: Full Arnoriam Reemergence

    you're welcome
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  8. #8
    el Cid's Avatar Campidoctor
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    Default Re: Full Arnoriam Reemergence

    Very nice.

    One small thing though; you should change 'Arnor Capital' to 'Arnorian Capital' etc.

  9. #9

    Default Re: Full Arnoriam Reemergence

    Done I will up
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  10. #10
    Kahvipannu's Avatar Bring me Solo & wookie
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    Icon14 Re: Full Arnoriam Reemergence

    Very nice details added I'm about to test new patch today first time, and this is great add
    +rep for both of you

  11. #11

    Default Re: Full Arnoriam Reemergence 1.1

    Patch 1.1 is out

    I have changed several things..you can find them in the changelog
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  12. #12
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Full Arnoriam Reemergence 1.1

    Right...the last thing that is needed is the transition of Eriador generals to Arnor ones after the reemergence.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #13

    Default Re: Full Arnoriam Reemergence 1.1

    do you need to first install the first version or is 1.1 standalone?
    +rep to you both BTW

    signature and avatar were made by Grímbóld'

  14. #14
    TiFlo's Avatar Semisalis
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    Default Re: Full Arnoriam Reemergence 1.1

    Nice little mod.
    However, I'm not too sure about the "Arnorian" changes, since for example Gondor's are still labelled as "Gondor -----" (ie "Gondor spy" and not "Gondorian spy"). You may want to aim for some uniformity there, although I'm afraid going your way you'd get stuck at some point (what of Rhun for example?).

  15. #15

    Default Re: Full Arnoriam Reemergence 1.1

    Quote Originally Posted by ELB27 View Post
    do you need to first install the first version or is 1.1 standalone?
    +rep to you both BTW
    Standalone
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  16. #16
    Campidoctor
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    Default Re: Full Arnoriam Reemergence 1.1

    very nice! +rep guys

  17. #17

    Default Re: Full Arnoriam Reemergence 1.1

    Thank you
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  18. #18
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full Arnoriam Reemergence 1.1

    Very nice .:Zack Fair:.! This is great!

    +rep

  19. #19
    Ayleid's Avatar Biarchus
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    Default Re: Full Arnoriam Reemergence 1.1

    Quote Originally Posted by TiFlo View Post
    Nice little mod.
    However, I'm not too sure about the "Arnorian" changes, since for example Gondor's are still labelled as "Gondor -----" (ie "Gondor spy" and not "Gondorian spy"). You may want to aim for some uniformity there, although I'm afraid going your way you'd get stuck at some point (what of Rhun for example?).

    That's the very reason I chose to leave it as the TATW had called it; 'Arnor Spy' etc. Obviously it isn't grammaticaly correct, but neither is a lot of the grammar in this game so, instead of changing whole mod's text, I chose to leave it as the team had intended.

  20. #20

    Default Re: Full Arnoriam Reemergence 1.1

    About the bug that Eriador doesnt completely change to Arnor.... What does it mean? Excuse my stupidity, but I just cant fathom it.

    Oh and rep to Zach and Ayeild for the sub-mod..

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