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Thread: Reduced City Textures for Third Age Total War 2

  1. #61
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Reduced City Textures for Third Age Total War 2

    FPS comes to mind to measure the Framerate










  2. #62

    Default Re: Reduced City Textures for Third Age Total War 2

    FPS? Or you meant Fraps?
    This can give a person about 5-10 extra fps increase depending upon several factors of his G.Card.

  3. #63
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Reduced City Textures for Third Age Total War 2

    The procedure for creating those reduced textures:


    • Create a folder to work in
    • Download this converter and unzip it into that folder
    • Make sure you have a Python version less then 2.7 installed, else install from the applicable download link


    • Copy large texture files from TATW's data\blockset\textures folders (one folder at a time) into your working folder
    • Run the 'convert_all_texture' file (you may have to associate the file with the python executable)
    • Open the DDS file without mip maps, reduce the size to 1024*1024
    • Save the DDS file in BC3\DTX5 format with mipmaps
    • Run the 'convert_all_dds' file (you may have to associate the file with the python executable)
    • Copy the new TEXTURE files back into their original folder


    Note: it is advisable to make a back up copy of the data\blockset\textures folder in case something doesn't work the way it should.
    Last edited by Gigantus; July 16, 2015 at 03:40 AM.










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