OK fans I am back.Sorry for my long absence but had lot to do.I returned with prizes though.Check this out!
http://www.twcenter.net/downloads/db/?mod=752
DarthFormations_8.5
This is (I hope) my final version of Formation set for 1.2 version of RTW game. It includes some certain aspects that make DarthFormations_8.0 even better but not obsolete. In fact I am not going to withdraw 8.0 version from downloading because it is widely tested and approved. You have to test for yourself if these formations are better than 8.0 .(I think they are)
*****Contents*****
1)Made Roman formations not to use default guard mode to make them more maneuverable and flanking phalanx available.
2)I use a certain technique that makes the AI general even less suicidal (although this is better shown in BI which has better hard coded AI). The general unit will remain behind lines in most circumstances and perform hit and run tactics even more.(although this was done by me in my past formation with a lot of success, now it seems it is even more shown)
3)Eradicated a bug that in certain circumstances sometimes the AI used bizarre defence position when it defended with some troops and especially the AI general going out of formation.
4)Removed an option that caused missile human units to start battle with skirmish off. Now with my new settings and sets this is obsolete and frustrating so it is removed.(I think many will be glad by this)
****Important notes****
-These formations works best with 1.2 RTW or RTW 1.2 mods. Do not try them with 1.4(BI) game although it will work it is not recommended.Also it may work with 1.3 but not at its best.
-These formations are fully tested with my DarthMod_6.0 and RTR series (although they should work perfectly with any mod unless there are mods which interfere with unit types triggering in attributes files and so the proportion of unit types in game changes too much.





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