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Thread: [Release] Campaign Script and Titles mini-mod

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    Alpha Zeke's Avatar Vicarius
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    Default [Release] Campaign Script and Titles mini-mod

    So recently I began making minor tweaks too my game too correct some things which I percieved as issues. Now of course not everyone else will, but I imagine that atleast someone out there feels the same way as me.

    So my very simple mini-mod as I put it (because it really could barely be considered a submod in its own right) is a few changes too some scripts in the game.

    Just noticed, these apply too the Early Campaign ONLY. I will upload a late campaign after 6.3 is released and I update these too the newest version as well.

    NOTE**: Too install any of the files you must delete the == and everything after that in the title names. So the first file would simply be campaign_script. The == and everything following are just notes for which file it is.

    Please remember too read the instructions. I wrote them for a reason.

    campaign_script== NON RCRR removes all non gameplay effecting events


    The first one is "campaign_script== NON RCRR removes all non gameplay effecting events". As the title of the file says, it is for NON RC/RR 6.2, and removes all non gameplay effecting events. Meaning, it will remove notifications about princesses, the fall of a capital, or faction leaders and so forth. It will NOT remove Trade Fairs, pirates, Councils and so forth (One of the minor differences between my mod and Snelhest's. I have also talked to Snelhest about this already and he approves of mine so long as its not exactly the same thing.) Why would you install this? Well, other then the general annoyance of 30 princesses coming of age in turn 200 of the Early Campaign, this revised script greatly reduces turn time!

    Too install it, first backup your campaign script at:
    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign
    Then download campaign_script== NON RCRR removes all non gameplay effecting events.txt and place it into the path where you just backed up your original campaign script. Confirm overwrite of the file and start a new game! Also, remember to delete everything in the filename including the ==! NOTE**: This is NOT save game compatible, but you can still play your saves! Simply, the new effects will not take place until you start a new campaign!


    campaign_script== RCRR ONLY removed assimilation, looting, non-gameplay changing events

    The second file I'm offering is FOR RC/RR. It removes both the assimilation script and the looting script, and the non game play changing events such as princesses coming of age notifications. This script I have not tested out personally, but others have and said that it worked great! When I (rarely) play the RC/RR 6.2, I always run this script as the assimilation and looting adds too much of a non-regular game feel for me, and it adds way too many seconds too the turn time. If you are still interested, follow the install directions!

    Too install it, first backup your campaign script at:
    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign
    Then download campaign_script== RCRR ONLY removed assimilation, looting, non-gameplay changing events.txt and place it into the path where you just backed up your original campaign script. Confirm overwrite of the file and start a new game! Also, remember to delete everything in the filename including the ==! NOTE**: No idea if this is save game compatible, but most like follows the same rules as above ^^^.


    export_descr_ancillaries== NON RCRR all settlement titles 100%

    The third (and final) file I'm offering is also a huge deal too me. This file changes the wait time between gaining the title of a settlement in NON RC/RR 6.2. In the RC/RR mod, settlement titles are already gained at a 100% chance. This means that no "fix" is required, and that a general must only wait one turn in a settlement too gain the title from it (such as duke or lord). In 6.2 NON RC/RR, the chance for the title is 33%, so this means that you may have to wait several turns before you get the title. I decided that this was a useless delay and just ruined the game for me() so I changed it myself!

    Too install it, first backup your export_descr_ancillaries file at:
    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data
    Then, simply download and rename the file export_descr_ancillaries== NON RCRR all settlement titles 100%.txt too delete everything in the name after and including the ==, and then replace the file in the data folder. NOTE**: This is NOT Save Game compatible too my knowledge, but the same rules for the other files apply! The old save games can still be played, but you will not see the changes until you start a new campaign!


    Hope you've liked these small mods, and I am very open too editing one too custom tailor it too your needs! (Such as do not show princess updates but do show the fall of a capital etc.)

    Please enjoy !

    Have any problems? Discuss below!
    Last edited by Alpha Zeke; July 29, 2010 at 10:48 AM. Reason: What a time too release a sub mod.. *sigh*

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