The first one is "campaign_script== NON RCRR removes all non gameplay effecting events". As the title of the file says, it is for NON RC/RR 6.2, and removes all non gameplay effecting events. Meaning, it will remove notifications about princesses, the fall of a capital, or faction leaders and so forth. It will NOT remove Trade Fairs, pirates, Councils and so forth (One of the minor differences between my mod and Snelhest's. I have also talked to Snelhest about this already and he approves of mine so long as its not exactly the same thing.) Why would you install this? Well, other then the general annoyance of 30 princesses coming of age in turn 200 of the Early Campaign, this revised script greatly reduces turn time!
Too install it, first backup your campaign script at:
C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign
Then download campaign_script== NON RCRR removes all non gameplay effecting events.txt and place it into the path where you just backed up your original campaign script. Confirm overwrite of the file and start a new game! Also, remember to delete everything in the filename including the ==! NOTE**: This is NOT save game compatible, but you can still play your saves! Simply, the new effects will not take place until you start a new campaign!
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