I see nodes for trade places like gold and slaves all over the map but I have no clue how to train a trader...is it possible?
I see nodes for trade places like gold and slaves all over the map but I have no clue how to train a trader...is it possible?
No it is not. Trading is more or less invisible it affects town revenue but you cannot directly controll it.
Thanks, so I guess the nodes with more trade goods around them generate the most money? I think the newer games do that too, in addition to being able to use a trader. Speaking of trade...I am playing as Julii and for some reason Ariminum, next to my capitol, is my 2nd biggest city but only generating about 200 gold or florins per turn and my capitol beside it is generating more than 1,000 and many small villages are generating more than 1,250...it seems like that should be a rich settlement, I know it is when it becomes Bologna, is it just slow during this time period or do I need to do something cause I feel like it is so big it shuld be making more.
Taxes, squallor, and corruption can affect how much a settlement makes. Along with unit upkeep. To really maximize how much a settlement can make I advise you to make the top tradeing building available to that settlement as well as port. Also increasing the amount of factions you trade with can increase income.![]()
Thanks, for some reason, despite having multiple ocean routes and at least 3 roads it just isn't generating any money....because of the huge population it has to pay a large portion of my army's upkeep, but then it isn't pulling its equal weight in trade...squalor is 50% but compared to my capitol at 45% it isn't a huge difference...
idk then, I believe army upkeep comes out of the city that made the unit to idk 100% because I don't know the hardcode for this area of the game. But not all settlements are equal to.
Yeah, big cities often have pretty low profits, sometimes even negative, because they have to fork over so much for army upkeep. Remember, Arminium's paying huge upkeep fees is what allows your other cities to prosper. So, it's really a good thing.
But... try not to let any cities fall into the negatives. It's not a death blow, but it is a sign of bad things to come.
I am Julii and things were going great for a while, but now all of a sudden I have about 30 nodes and Carthage, Syracuse and all of the surrouding nodes in Siciily and Africa are rioting and turning red...I have almost every building available in Syracuse and they're still mad as heck...Carthage revolted on me with a full stacked army, I took it back and enslaved 10,000 of them, so things are in order once again, but is there a way to avoid enslaving my people? I don't want to enslave Syracuse and other Italians...but they still think they're Greek or something....
As for what I bolded....well the only way I've been able to prevent Syracuse from rioting is by lowering taxes and having daily races, but now it is costing me nearly 2,000 per turn, so am I doing something wrong?
Yes, ethics are out of the question in this suggestion, bear that in mind. If people start to riot and rebel destroy your military building move your army out of the town and let them revolt. Once they have revolted, exterminate the settlement and you won't have trouble from that city again (for the most part).It can sometimes help quell other rebelious cities to.
So exterminating works to keep them from rebelling again more so than enslaving? I never exterminate, that might be why I am having problems...I notice this game doesn't have a measure of your character, like whether or not you sack or exterminate or occupy, etc, so does that mean it doesn't come into play when you're negotiating with other nations whether or not you're cruel or just, etc?
Yep, you are free to do whatever you want because it was not until M2 that the ethics system was fully implemented into the game. So basically you can be as ruthless or saintly as you like and no one will care.![]()
You trade resources specific to regions, though this is done automatically without you so you probably don't notice it. Dye is a good one IIRC. More importantly though is the length of sea trade routes (land distances don't matter). The shorter the distance, the higher the profit. This is one of the reasons why ports like Londinium and those in Greece/Asia Minor/Sicily can generate such massive income.
There is also a higher profit for having a governor that has traits & ancillaries that have to do with trade. Pretty much, trade is an automated thing that gives you a higher revenue/income each turn.
You can go too far though. If you exterminate and kill too many people you'll get bad traits. Killing off a few populations gives you some benefits, but after a while it's not something you want to do with the same general. Rotate through them though and you should have no problems.
Hmm thanks for that. I never knew that about my strategylol