Is it possible to add ballista towers to the first tier of stone wall?
If so then it isn't working for me and this is what I have done so far:
descr_walls.txt:
export_descr_buildings.txt:Code:; SMALL STONE/TOWN WALLS wall { level 2 siege_tower_size small wall { full_health 1800 battle_stats flammability_none impact_damage_high localised_name wall } gateway { full_health 2500 battle_stats flammability_none impact_damage_high localised_name gateway medium_wooden medium_reinforced medium_iron } tower { full_health 2000 control_area_radius 30 manned 1 battle_stats flammability_none impact_damage_high localised_name tower missile_level { stat 6, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1 stat_attr area shot_sfx TOWER_ARROW_FIRING fire_angle 45 ; unit size reload_ms flaming_reload_ms fire_rate small 1400 1600 fire_rate normal 1300 1500 fire_rate large 1200 1400 fire_rate huge 1100 1300 } missile_level { stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1 stat_attr ap, bp shot_sfx TOWER_BALLISTA_FIRING fire_angle 45 ; unit size reload_ms flaming_reload_ms fire_rate small 4000 6500 fire_rate normal 3500 5500 fire_rate large 3000 4500 fire_rate huge 2500 3500 } } gatehouse { full_health 2800 control_area_radius 20 manned 1 battle_stats flammability_none impact_damage_high localised_name gatehouse missile_level { stat 7, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1 stat_attr area shot_sfx TOWER_ARROW_FIRING shot_gfx fire_angle 90 ; unit size reload_ms flaming_reload_ms fire_rate small 1300 1500 fire_rate normal 1200 1400 fire_rate large 1100 1300 fire_rate huge 1000 1200 } } }
The stuff I've changed is in blue. Is there another file I should be looking at? ... Or am I just doomed to fail?Code:building tower { convert_to castle_tower levels ballista_towers cannon_towers { ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 { convert_to 0 capability { tower_level 2 } material stone construction 6 cost 3200 settlement_min city upgrades { cannon_towers } } cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter governor_present 1 and event_counter tokus_master_eckart 1 { convert_to 1 capability { tower_level 3 } material stone construction 8 cost 6400 settlement_min huge_city upgrades { } } } plugins { } }![]()




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