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  1. #1
    jjja494's Avatar Libertus
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    Default Graker: Total War

    I wrote a short story for class once, based on a planet with a continent named Graker, and I want to expand. So far I have Lake Rompt, a lake equal to lake Superior is size. So Far I have a few countries, here is the preview for now:
    Spoiler Alert, click show to read: 

    Damsai- A larger nation around Rompt, there is none. Her lands stretch for almost the entire length of the southern lake. The wars that lead to this massive empire are numerous, and her enemies are also numerous. The question of ‘Quantity or Quality’ defiantly falls into Quality for Damsai. Sense the rule of Krintess Blok, the empire has fallen into disarray, militarily. The answer was to allow the local lord of cities in the lands to recruit every single man trained enough to swing a sword. Due to this, Damsai often uses Swordsmen, so as to fully engage the ability to swarm the enemy. Some of the few experienced men are recruited specially into the ‘Blok’s Guards,’ a regiment of highly talented and experienced swordsmen to fight in the name of Krintess Blok himself. Unfortunately, the Guards are only a few men compared to the armies, and only 1 regiment can be installed per existence of the guards…

    Vatire- Vatire takes huge pride in her stubborn survival. Surrounded by the Damsai empire, the country has survived 4 wars, and though losing land, has succeeded in holding 2 cities. Vatire’s survival relied partially on the fact that she had lakeside territory, and no navy to this day surpasses hers. The other 2 factors that kept her alive are the adapted and balanced armies. The archers are of good quality, and the infantry is light and fast, but strong. Cavalry is non-existent, as is heavy infantry, for the remaining territory of Vatire is also surrounded by mountain, and there is no point for and Cavalry, or heavy infantry. The advantage of Vatire’s land is that Vatire can amass citizens who know the art of archery already mastered, and those who are trained in armies, are accurate to 500 yards…

    Krocksol- In the north-western edge of Lake Rompt, a rising empire, has seen good rule, and loyal people, and has expanded from only a city, into a large empire, but still grows, now controlling about a 5th of the territory around lake Rompt. Constant wars with Jifak and minor rebels have weakened Krocksol, and had it not been for the call to arms, and the willingness to fight by the citizens, Krocksol would have been doomed to fall. This spirit in the people has led to Krocksol loving to use cavalry, as her plains feed horses well, and the farmers who fight know how to ride, all it takes is a bit of training in Krocksolian eyes, and any man can fight…

    Biamy- A united people under one flag who are not in the thick of any political matters. Surrounded by separate rebel states that are relatively simple to conquer, Biamy has created its empire off of ‘uniting’ lands, but by no means even borders another nation, other than Damsai. But Damsai has no care to conquer, and Biamy only sees Damsai as another rebel city, too powerful to suck up. In fact, its location north of Lake Rompt provides belief that most of the Rompt civilizations are not known to Biamy. But the slow progression of the Biamist armies provides the ability to use heavy knights, and spearmen, who can march leisurely, the Biamist government is happy to sit around happily in peace…



    Jifak- A nation reaching around the western edge of Lake Rompt held promise in the last few centuries, but has grown weaker under her corrupt rulers from the Blashin dynasty. Jifak is a country heavily influenced by more western powers of Graker, and her lands do not follow the fishing life style of the other Rompt civilizations. Her armies though, are majestic, there banners high, and her archery skill unsurpassed by any. But, as do all western civilizations, the swordsmen are weak, and those strong are hard to find. The unique characteristic of a Jifakian soldier is there stuck-up ways. The lands are also filled with mercenaries, Jifak’s small area leads to the recruitment of quite a bit of mercenaries, for a price…


    I do have flags for all of these countries, well, Biamy has none at the moment. But I'm trying to create a 'United' style flag. Units are not created, but i have sketched out about 12 specific units so far, including those previously named. Then obvious units like Spear militia. I am in the process of creating the cities, and so far Krocksol is completed, by cities names, Vatire is completed, Jifak is 90% done. Damsai is maybe 20% done. Biamy is tricky, and I have no idea what to give Biamy in the start, a lot of territory, or a bunch of weak rebel territory around it. So I only have the capital for Biamy so far.

    Capital names are:
    Spoiler Alert, click show to read: 

    Biamy: Chigston
    Damsai: Platike
    Vatire: Ragapour
    Jifak: Wotoken
    Krocksol: Kinch


    The Map is under construction due to technical difficulties with GIMP. (AKA, #$@$ you GIMP, I can't unselect the text box! Let me DRAW!!!!!!!!!!!!!)

    Personally, I wasn't sure what other ideas to push in to this idea, so I created a setup of perhaps events.

    First Event
    Spoiler Alert, click show to read: 
    Bartiniqa Found! (Desc: An island in the northern lands was found by fisherman looking for newer fish. The natives of the island were friendly, and are not very advanced. Perhaps an exploration of the lands could lead to new trade and a new empire...


    The Same event will occur for the Island of Rech, and the Continent of Parpala. I haven't yet made up of other events, but they should come up. The map will help explain. I'm planning to have it so that the Medieval 2 style many cities, few continents idea, so that the islands of Rech and Bartiniqa are explorable, but only the coast of Parpala is touchable, for now. Planning around 20 countries to be playable around the Graker continent, and perhaps one from Bartiniqa, Rech wouldn't need one, its right to the west of Bartiniqa. Perhaps more later, not sure at the moment.

    Don't have pictures, don't have a team but this is just a proposal for someone to take up as a spare project if they want. Errmm, what to add...

    Ah yes! As the preview of the Rompt civilizations, I am hoping to be able to put as much diversity as possible into each. And, there should be NO monster that can't be stopped. What are your thoughts? Do you like it? if not, why,( I have a feeling my horrible skills at explaining are part of it), and what can I add to this to help explain to you what my message is.
    There are only two powers in the world: the sword and the mind. In the long run, the sword is always defeated by the mind.
    ~Napoleon Bonaparte

  2. #2

    Default Re: Graker: Total War

    Very nice idea. No offense but people usually join a mod team if the person in the lead already has some good stuff to back up. I suggest you check some tutorials on how to get started. It's not too tough.

  3. #3
    jjja494's Avatar Libertus
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    Default Re: Graker: Total War

    Aye, I understand completly, I am looking at tutorials, in fact, by the end of the week, I will also hopefully have some odd from of a world from GEOMOD to show, and using some scanned sketches, specific units, including "blok's guards." I was just too anxious to put up an idea.
    There are only two powers in the world: the sword and the mind. In the long run, the sword is always defeated by the mind.
    ~Napoleon Bonaparte

  4. #4
    jjja494's Avatar Libertus
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    Default Re: Graker: Total War

    Ehh, I have to kill this post... my computer with the info on it just crashed and I need to replace it, so...
    There are only two powers in the world: the sword and the mind. In the long run, the sword is always defeated by the mind.
    ~Napoleon Bonaparte

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