Ok, so first post. Basically, I hadn't played RTW in ages and decided to go hunting for some mods to play, since my computer is aging and can't really play anything current anymore. I'm not a terrible commander, I at least understand the very basics of tactics on a classical battlefield, but I need some help in refining my tactics so that I can take less losses and inflict more. I want those Heroic Victories and the epithets they confer on glorious generals!
So, anyway, I have some questions that hopefully some experienced armchair generals can answer. First, let me describe my usual tactics. I like to play as Pontus or Bactria in campaigns, but I've played custom battles with pretty much every faction to understand their units better. Normally, I have lots of Phalangites/Bronze Shields as my main line infantry, often to the exclusion of other types of infantry. I generally feel confident of beating anything with 4-9 units of Phalangites and as few as one unit of cavalry if it's a high quality one. (If only Pontus had Cataphracts, they'd be unstoppable. Cappadocian Cavalry is great, but it doesn't inflict the same sort of damage.) I deploy my phalangites in the front, slowly advance and/or wait until the enemy is foolish enough to engage me. Then once they're engaged, I start to smash them against the anvil of my infantry with the hammer of my cavalry.
Now, this usually works pretty well, but I want to go further. I want to be able to win with less troops and with taking less casualties. I haven't really found much use for skirmishers, particularly skirmisher cavalry, because while they may be fast, they just don't inflict enough casualties to include them in my armies, at least not in my experience, and the same goes with archers, though I use plenty of archers in my garrisons. Also, I wonder if there are better ways to take on enemy phalangites than with phalangites of your own, because the casualties are generally pretty large on both sides, even with cavalry support. Speaking of which, I never know when I should use the wedge formation and when I shouldn't, and also I'm never sure how far I should withdraw my cavalry before charging into an enemy's flanks again, and so the damage my cavalry does when it strikes is often inconsistent, which ends up costing me time. We all want that perfect cavalry charge that breaks a unit in a single charge, right?
I also have trouble at times defeating enemy cavalry, especially skirmisher cavalry, if they're not stupid enough to run into my phalanxes, which to the AI's credit, they usually aren't. Now, skirmishers usually don't inflict many casualties on my troops, but with armor-piercing javelins, there's always the possibility, and since it's hard to kill them, sometimes I have to sacrifice a fast moving unit to keep them occupied while my main line does the dirty work.
So, mainly, my question is, how can I refine my crude hammer-and-anvil techniques to be a true world-conquering military genius, while taking as few casualties as possible, and should I change my thinking of what a basic army should consist of? Help me prepare myself to start playing on the higher difficulty levels!
And also, this is more of a peripheral question, but how the hell are you supposed to win with a cavalry only force like the Scythians or Parthians? Most heavy cavalry has trouble catching up to heavy infantry if the infantry is running away, and if they're running away, my understanding is that your charge bonus is shot. Also: chariots. Are they overpriced and useless or am I just using them wrong?




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