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Thread: H, VH Difficulties - summary

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  1. #1

    Default H, VH Difficulties - summary

    I've been searching for exact bonuses AI get when human playing on H or VH. I'm pretty sure there must be a thread but I cann't find it. Can we please make summary on this or link me to a thread discusing this?
    Thanks

  2. #2

    Default Re: H, VH Difficulties - summary

    I found some posts. Please correct me if I am wrong.

    HARD
    World map - all AIs get extra 5000 denari per turn
    Battle map - all AI units have +4 to attack and moral (what about defence?)

    VERY HARD
    World map - +10 000 denari per turn
    Battle map - +7 attack and moral (what about defence?)

    Is it right?

  3. #3

    Default Re: H, VH Difficulties - summary

    Cheers for posting the info because it explains how i can blockade all of rome's city, destroy all their barracks but they seem to rebuild them every turn and still send stacks against me!

  4. #4
    Carados's Avatar Senator
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    Default Re: H, VH Difficulties - summary

    I believe so. It's worthwhile noting that there are lots of reports that very hard is bugged and is, from certain perpectives, no harder than medium. This has been raging on for a while and I don't think it'll become crystal clear what the reality is.
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

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  5. #5

    Default Re: H, VH Difficulties - summary

    i think carados is right, but if you want i'll look for it- right now i'm in my folder.. i decided to mess around and tried to add my own music.. and now ExRM keeps crashing.. so i'm retracing my steps, pasting the original files over the modified files.. but it seems i might need to uninstall my mods, reinstall a clean rtw and then reinstall my mods

    but anyways i digress, i'll take a look around in there for you APEX

  6. #6

    Default Re: H, VH Difficulties - summary

    Well, after fighting my last battle I really doubt that AI gets +7 moral bonus on VH. I have no doubts about attack bonus though.
    I described in "My Roman campaing" the incident with Galatian swords. They routed after taking one volley of incediary fire (although from 3 highly XP archer units) and 1 volley of pilas from my 1st cohort. I don't know but with excellent moral +7 they should take a punch before routingdon't you think?

  7. #7
    Caesar Augustus's Avatar Senator
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    Default Re: H, VH Difficulties - summary

    Quote Originally Posted by Apex View Post
    Well, after fighting my last battle I really doubt that AI gets +7 moral bonus on VH. I have no doubts about attack bonus though.
    I described in "My Roman campaing" the incident with Galatian swords. They routed after taking one volley of incediary fire (although from 3 highly XP archer units) and 1 volley of pilas from my 1st cohort. I don't know but with excellent moral +7 they should take a punch before routingdon't you think?
    IIRC all the barbarian troops (with the exclusion of the Chosen swords and spears), have pretty weak morale, so it doesn't strike me as that surprising. Especially when you consider how much more effective any missile unit is when it's racked up some experience, it probably would counteract the morale bonus. I've routed entire barbarian armies without needing to engage in melee, just by standing on top of a hill and throwing javelins at the enemy, with a couple of dummy cavalry charges (on medium difficulty).
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  8. #8
    Tiro
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    Default Re: H, VH Difficulties - summary

    I've heard that on H/VH, it isn't the AI who gets bonuses, it's you who recive penalties, making it more likely that your army will rout. Of course, good commanders aren't bothered by this unless greatly outnumbered or outclassed.
    ExRM grunt modder and player.
    Historical discussions & modding Rome: Total War. How much better can it get?

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