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Thread: A couple of questions about BGR IV that aren't in the manual

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  1. #1

    Default A couple of questions about BGR IV that aren't in the manual

    Hey all,

    I have a few questions about BGR IV that I can't seem to find in the manual.

    Firstly...

    1.) As the Crusader States, the faction leader is given the trait "Order: Chivalric Code", which basically says all generals must release prisoners and occupy conquered settlements, or else they'll face fines/summons/expulsion - Who does this order apply to though, as I seem to be able to execute and exterminate settlements with impunity with my faction leader? Is it the case that the faction leader doesn't need to abide by his own rules?

    2.) If he doesn't abide by those rules, will the trait eventually disappear so that the crusader states can be brutal?

    3.) Does this 'exception to the rule' extend to the Faction Hier? The War Council?

    4.) If it is an exception that only applies to the Faction Leader, what happens to accompanying generals who aren't the faction leader, when the faction leader executes loads of prisoners?

    Secondly...

    1.) How exactly does the supply train work, or rather, how's best to use it? I understand as it gets fuller (in 25% increments when on a boat or in a settlement ((With over 50% support)) for more than a turn) it slows the carrying army down, but I've never got to a stage when I've actually needed to use it; all it ever does for me is:

    A.) Remains full and slows my army down
    B.) Gobbles up cash in settlements due to traders when my army takes a settlement and needs to help kick-start its self-sufficiency before moving away.

    2.) If you have an army in the field, low on supplies and moral, and you send a general with the supply train to transfer it onto the starving general's army, will the next turn acknowledge the additional supplies from the train for the poor army and make their supplies 100% and the train empty, and replenish the moral of the troops?

    Thanks!

  2. #2
    Byg's Avatar Read The Manual
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    Default Re: A couple of questions about BGR IV that aren't in the manual

    Quote Originally Posted by Heskey View Post
    Hey all,

    I have a few questions about BGR IV that I can't seem to find in the manual.

    Firstly...

    1.) As the Crusader States, the faction leader is given the trait "Order: Chivalric Code", which basically says all generals must release prisoners and occupy conquered settlements, or else they'll face fines/summons/expulsion - Who does this order apply to though, as I seem to be able to execute and exterminate settlements with impunity with my faction leader? Is it the case that the faction leader doesn't need to abide by his own rules?
    Exactly. The Faction Leader sets the precedent by his own actions, so if he has told everyone else to obey the chivalric code it is due to the way he formerly behaved. Likewise if he then reverses his own behaviour by killing and slaughtering indescriminately, eventually the chivalric code will end and he may eventually order a campaign of terror.
    2.) If he doesn't abide by those rules, will the trait eventually disappear so that the crusader states can be brutal?
    answered above

    3.) Does this 'exception to the rule' extend to the Faction Hier? The War Council?
    Just the king. The only other exceptions are for religious wars & vs rebels.

    4.) If it is an exception that only applies to the Faction Leader, what happens to accompanying generals who aren't the faction leader, when the faction leader executes loads of prisoners?
    Not affected

    Secondly...

    1.) How exactly does the supply train work, or rather, how's best to use it? I understand as it gets fuller (in 25% increments when on a boat or in a settlement ((With over 50% support)) for more than a turn) it slows the carrying army down, but I've never got to a stage when I've actually needed to use it; all it ever does for me is:

    A.) Remains full and slows my army down
    B.) Gobbles up cash in settlements due to traders when my army takes a settlement and needs to help kick-start its self-sufficiency before moving away.
    When full it can double your supply range as it carries as much supplies as a general does. As a general's supplies are depleted they are topped up by the train.

    The idea is to allow the main body of trooops to move fast and relatively unencumbered, whilst a second, supply general (with a small or no army who wont consume much en route) can arrive a little later, slowed down due to the burden of supplies and perhaps arrive in time to resupply the first general who may be besieging a settlement, for example.

    It slows down the army relative to the size of the supplies vs the amount of troops carrying them. So a large army wont be slowed as much as a small one and a few supplies wont slow up as much as a lot.

    If you don't need it then give it to a general who isn't going out.

    2.) If you have an army in the field, low on supplies and moral, and you send a general with the supply train to transfer it onto the starving general's army, will the next turn acknowledge the additional supplies from the train for the poor army and make their supplies 100% and the train empty, and replenish the moral of the troops?

    Thanks!
    Yes, either next turn or the one after. Whatever was in the supply train will be transfered to the general. Once it's empty, or emptied enough, you can return it to the general who brought it and he can go and fill it up somewhere again if you want.

    Full supplies will replenish any morale lost due to low supply morale, but not field morale. They may still yearn for home.
    Last edited by Byg; July 26, 2010 at 12:42 PM.

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  3. #3

    Default Re: A couple of questions about BGR IV that aren't in the manual

    That's brilliant Byg thanks very much for a direct answer from yourself.

    You raise another question though; very pertenant given I'm playing as the CS - A nation with hostile rebel surroundings...

    Does this mean I can exterminate rebel settlements in order to calm the religious disorder without consequence from the faction leader?

  4. #4

    Default Re: A couple of questions about BGR IV that aren't in the manual

    Quote Originally Posted by Heskey View Post
    That's brilliant Byg thanks very much for a direct answer from yourself.

    You raise another question though; very pertenant given I'm playing as the CS - A nation with hostile rebel surroundings...

    Does this mean I can exterminate rebel settlements in order to calm the religious disorder without consequence from the faction leader?
    You should be able to if you want but those settlements are your future core... you'll be setting yourself up for more trouble later with small population = less tax income and much longer time to get larger cities.

  5. #5

    Default Re: A couple of questions about BGR IV that aren't in the manual

    Fair enough point.

    Here's another question regarding Religious War Tax.

    It states that for as long as your faction leader doesn't join the crusade, your generals will pay crusader tax until the crusade ends.

    Does this mean that if you wait beyond the 9-turn limit to join a crusade, and the crusade is on-going for 20+ turns (Crusade to Cairo, bottle-neck at Constantinople as I witnessed!), you will pay every single turn until it's over; or just until you can no longer join?

  6. #6
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    Default Re: A couple of questions about BGR IV that aren't in the manual

    Quote Originally Posted by Heskey View Post
    Fair enough point.

    Here's another question regarding Religious War Tax.

    It states that for as long as your faction leader doesn't join the crusade, your generals will pay crusader tax until the crusade ends.

    Does this mean that if you wait beyond the 9-turn limit to join a crusade, and the crusade is on-going for 20+ turns (Crusade to Cairo, bottle-neck at Constantinople as I witnessed!), you will pay every single turn until it's over; or just until you can no longer join?
    You will continue to pay until it is over. If necessary and you want to stop it then you will have to do a 'Frederick' and take the target settlement without being part of the official crusade.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  7. #7

    Default Re: A couple of questions about BGR IV that aren't in the manual

    Haha, 'do a Frederick' - Who's he then? Sounds like the kinda guy I want to look up on Wikipedia lol

  8. #8
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    Default Re: A couple of questions about BGR IV that aren't in the manual

    Quote Originally Posted by Heskey View Post
    Haha, 'do a Frederick' - Who's he then? Sounds like the kinda guy I want to look up on Wikipedia lol
    He was the antichrist according to the pope, but he took the holy land anyway, whilst excommunicated for not joining the crusade. What a guy.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  9. #9

    Default Re: A couple of questions about BGR IV that aren't in the manual

    Haha, what a guy indeed.

  10. #10

    Default Re: A couple of questions about BGR IV that aren't in the manual

    And pissed off the Pope even more for getting Jerusalem by negotiation rather than war.

    As for the Crusade tax... it can be great for getting some of the Noble's fund returned to the treasury which otherwise "disappear" from the game. Only bad thing is if you have young FM who will be bankrupted in a few turns from such a tax. Best thing is to use it as many turns as possible until a noble gets close to 1500 in funds. For just come of age FM that takes only about 2 turns. One game as Portugal I had 5 nobles all with over 6,000...3 over 9,000 so I waited 15 turns then sent the poorest general to capture the target city Cairo sacking Moors on the way who arrived 22 turns after Crusade started and ended it. Netted over 35,000 and my 9,000+ FM went back to about 2,500. If they had all aged and died with 9,000+ with would be -36,000 from profits vs the now 10,000. That extreme situation is usually impossible but if you have only 1 poor FM it can still be worth it as the cost of debt and buying back estates can be cheaper than return but rare that with 2 poor FM its profitable. Works better with smaller empires usually.
    Last edited by Ichon; July 27, 2010 at 02:57 PM.

  11. #11
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    Default Re: A couple of questions about BGR IV that aren't in the manual

    Quote Originally Posted by Heskey View Post
    Hey all,

    I have a few questions about BGR IV that I can't seem to find in the manual.
    Where might I find this manual? Many thanks!

    And thanks to Byg for a great mod: love the supplies aspect!

  12. #12
    Byg's Avatar Read The Manual
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    Default Re: A couple of questions about BGR IV that aren't in the manual

    Hi, the link in my signature.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

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