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Thread: BC Units in SS?

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  1. #1
    TuCoT's Avatar Biarchus
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    Default BC Units in SS?

    Is there anyway to transfer Broken Crescent Muslim units to BC? Or is there a sub mod does do that?

  2. #2

    Default Re: BC Units in SS?

    There is but as always without permission from the creator(s) transfering units into another mod is a nogo.

  3. #3

    Default Re: BC Units in SS?

    Quote Originally Posted by bane_tw View Post
    There is but as always without permission from the creator(s) transfering units into another mod is a nogo.
    I heard that one of the unit maker gave permission for all of his units to be used in any mod, if i remember right

  4. #4

    Default Re: BC Units in SS?

    ...if i remember well this project is on the Point Blank's agenda for his submod RR/RC, especially for what concern the islamic factions...

  5. #5

    Default Re: BC Units in SS?

    That is a good idea!
    But you need permission have I heard and credits of course.

  6. #6
    VINC.XXIII's Avatar Retired
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    Default Re: BC Units in SS?

    http://www.twcenter.net/forums/album...ictureid=34604
    All vanilla unit must go away! Vanilla Orient/Steppe/Muslims are hidous.

  7. #7

    Default Re: BC Units in SS?

    The BC units are indeed well crafted, however they come with a major flaw, concerning how units in SS works. They have only been created with a single skin - there are no upgrades for the units. Meaning, a militiaman in leather armor will look the exact same way when upgraded to heavy mail. The main problem is how to deal with that, when including the units to SS.

  8. #8
    Seether's Avatar RoTK Workhorse
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    Default Re: BC Units in SS?

    That becomes even more of a problem with the unit cap already at maximum. To even include 1 BC unit, with 1 armor upgrade, will require 2 free unit slots; which obviously means 2 units need to be taken out. No work around on that except to ignore it as a simple cosmetic issue.

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: BC Units in SS?

    Quote Originally Posted by Seether View Post
    That becomes even more of a problem with the unit cap already at maximum. To even include 1 BC unit, with 1 armor upgrade, will require 2 free unit slots; which obviously means 2 units need to be taken out. No work around on that except to ignore it as a simple cosmetic issue.
    Armour upgrades do not take up unit slots. For example, one unit with 3 armour upgrades still only takes up one unit slot.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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