Page 7 of 26 FirstFirst 1234567891011121314151617 ... LastLast
Results 121 to 140 of 518

Thread: Morrowind: Total War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cinuz's Avatar Senator
    Join Date
    Aug 2008
    Location
    Italy
    Posts
    1,122

    Default Re: Morrowind: Total War

    Very very nice!!

  2. #2
    Makrell's Avatar The first of all fish
    Join Date
    Apr 2010
    Location
    Norway
    Posts
    10,346

    Default Re: Morrowind: Total War

    This needs to be hosted ASAP

  3. #3

    Default Re: Morrowind: Total War

    Lordinquisitor
    Templars will be used like capitan on battlemap. On screens hlaalu capitan and standard-bearer and imperial standard-bearer and capitan.
    Spoiler Alert, click show to read: 



    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  4. #4

    Default Re: Morrowind: Total War

    Oi, that`s such a nice idea. You are fulfilling a dream i never knew i had by creating this mod.




  5. #5
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: Morrowind: Total War

    Great work!
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  6. #6
    NightEye's Avatar Ordinarius
    Join Date
    Apr 2010
    Location
    Northern Luzon, Philippines
    Posts
    747

    Default Re: Morrowind: Total War

    I'm curious but why is there a Dwemer culture when for most of the Elder Scrolls series the race is extinct. Are these the steam guardians and vampires perhaps?

    And I'm wondering what will be the composition for the Nords of Skyrim?

    Good Luck to you guys. I'd offer my help but my knowledge of Elderscrolls Lore (especially Morrowind) is somewhat limited.
    Last edited by NightEye; January 30, 2011 at 06:10 PM.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  7. #7
    Cinuz's Avatar Senator
    Join Date
    Aug 2008
    Location
    Italy
    Posts
    1,122

    Default Re: Morrowind: Total War

    Mmh, I know that this is something that belongs more to Oblivion, but are the Akaviri Blades going to be in the mod? Maybe as Imperial officers, or as the Imperial bodyguard...

  8. #8
    Morrowind3's Avatar Campidoctor
    Join Date
    May 2010
    Location
    The Netherlands
    Posts
    1,660

    Default Re: Morrowind: Total War

    Quote Originally Posted by Cinuz View Post
    Mmh, I know that this is something that belongs more to Oblivion, but are the Akaviri Blades going to be in the mod? Maybe as Imperial officers, or as the Imperial bodyguard...
    Blades are in Morrowind, but this branch was more sneaky-based.
    Hmm... Maybe give them some sort of unit comparable to Medieval II's hungarian battlefield assasin?

  9. #9
    NightEye's Avatar Ordinarius
    Join Date
    Apr 2010
    Location
    Northern Luzon, Philippines
    Posts
    747

    Default Re: Morrowind: Total War

    Or more closer to home (or Rome) the Arcani?
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  10. #10

    Default Re: Morrowind: Total War

    NightEye
    We need dwemeric culture to build dwemeric ruins on strat- and battlemap. Vampires and dwemeric creatures (also necromancers, bandits, ashland raiders, etc.) will be rebels.

    Cinuz
    I think about it, but blades obey only emperor. Maybe they will be used like spies (Caius Cosades for example)
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  11. #11

    Default Re: Morrowind: Total War

    Prisoner made imperial settlements.

    Village:


    Town:


    Large town:


    City:


    Large city:


    Huge city:


    Fort:
    Last edited by Zuzya; February 15, 2011 at 01:24 AM.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  12. #12
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: Morrowind: Total War

    Quote Originally Posted by Zuzya View Post
    Prisoner made imperial settlements.

    Village:


    Town:


    Large town:


    City:


    Large city:


    Huge city:


    Fort:

    Great stuff! Will anything be in English?
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  13. #13

    Default Re: Morrowind: Total War

    All cities and provinces names will be on English to make a campaign scripts.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  14. #14
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: Morrowind: Total War

    excellent!! Thanks!
    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  15. #15
    NightEye's Avatar Ordinarius
    Join Date
    Apr 2010
    Location
    Northern Luzon, Philippines
    Posts
    747

    Default Re: Morrowind: Total War

    Very nice, it's details like this that make mods really special. Great stuff.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  16. #16

    Default Re: Morrowind: Total War

    this mod is very very nice cant wait for new updates

  17. #17
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Morrowind: Total War

    is this mod for rome?

  18. #18

    Default Re: Morrowind: Total War

    Yes, for Rome yet.

    We're alive))
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  19. #19
    Reverend Scott's Avatar Senator
    Join Date
    Apr 2008
    Location
    Missouri, but from California
    Posts
    1,092

    Default Re: Morrowind: Total War

    Quote Originally Posted by Zuzya View Post
    Yes, for Rome yet.

    We're alive))

    www.samsarra.com
    iTunes:
    http://itunes.apple.com/us/album/id498281682?ign-mpt=uo%3D5
    Proud Beta tester for 300 Warlords of Sparta
    Proud Beta tester for Hic Est Lacedaemon
    Proud Beta tester for British East India Company - The Indian Mutiny (BEIC)
    Proud Beta tester for American Civil War - The Blue and the Grey 2.65-3.0

  20. #20

    Default Re: Morrowind: Total War

    wonderful! =)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •