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  1. #1

    Default Morrowind: Total War

    Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Rome – Total War here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.
    To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.
    To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.


    Campaign starts at 420 year 3 era.

    Playable factions.
    • The Great House Redoran
    • The Great House Hlaalu
    • The Great House Telvanni
    • The Great House Indoril
    • The Great House Dres
    • House Dagoth (Sixth house)
    • Tribunal Temple
    • The Empire
    • Ashlanders
    • Nords of Skyrim
    • Skaal
    • Tribes of Black Marsh

    Non-playable factions
    • Dissident Priests
    • Mythic dawn
    • Rebels

    Cultures
    • Dunmers
    • Imperials
    • Nords
    • Argonians
    • Dwemers
    • Daedra

    Religions
    • Tribunal Temple
    • Impreial cult
    • Cult of ancestors
    • Cult of Dagoth
    • Daedric cults
    • Cults of nords

    Realization
    The mod is developed on BI 1.6 engine by a small team (only four members).

    Innovations
    • New ultrapolygonal models with HD textures.
    • Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
    • New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
    • New sound
    • New environment and architecture.
    • Artifact system and new role system.
    • Factional systems of ranks and careers.
    • System of guilds and knight orders
    • System of settlements development with division into cities and castles (forts)

    Banners:




    Team:
    Basileus (Zuzya) - teamleader, text, mapping
    Prisoner - 3D, skinning, animation

    Help:
    WOO DOO - translate
    Akaviri - lore consultation
    WindOfChange


    Links:
    Main forum of modification (moved to Gardarike)
    Subforum on Gardarike.org (Russian)

    NEWEST GAMEPLAY SCREENS!
    Spoiler Alert, click show to read: 


















    Last edited by Zuzya; November 25, 2013 at 11:34 PM.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  2. #2

    Default Re: Morrowind - Total War

    Screenshots:
    Empire (by Prisoner)

    Duke's Guards
    Spoiler Alert, click show to read: 

    Templar - Commander of army
    Spoiler Alert, click show to read: 

    Templar - Commander of cohort
    Spoiler Alert, click show to read: 

    Light Spearman Legionaries
    Spoiler Alert, click show to read: 

    Light Legionaries
    Spoiler Alert, click show to read: 

    Heavy Legionaries
    Spoiler Alert, click show to read: 

    Militiaman
    Spoiler Alert, click show to read: 



    Skaal (by Geroj)
    Nord Light Infantry
    Spoiler Alert, click show to read: 

    Nord Heavy Infantry
    Spoiler Alert, click show to read: 


    Redoran (By Prisoner)
    Guard
    Spoiler for

    Spoiler for

    Spoiler for




    p.s
    Spoiler for old version
    Cyrodiilic Empire

    The Empire is stretched through all Tamriel which is the largest of the known continents in the world. It consists from nine provinces: Cyrodiil, Skyrim, High Rock, Hammerfell, Summerset, Valenwood, Elsweyr, Black Marsh and Morrowind. Morrowind always was a special province – because of Vivec’s diplomatic abilities It has received a wide autonomy and has kept the traditions. Empire must look at political situation in this region because The Temple and Great Houses are very influential.

    Auxiliary soldiers of the Legion.
    Legionaries in the rank of the recruit and spearman serve in auxiliary forces. They are armed lighter than the main parts of the Legion and serve for their cover.
    Spoiler for



    Legionaries.
    Legionaries are the basis of army of Empire. In legions the soldiers who have served to a rank of the warrior are enlisted. Armed with the good weapon and dressed in a qualitative armour, legionaries are the legality and order pledge on the subdued earths.
    Several legionaries are orks who started to serve empire very recently in gratitude for a recognition of Orsinium, the native land of orks, and guards – the perfect legionaries who are bodyguards of the important persons of the Legion and imperial administration.
    Spoiler for






    Battlemags.
    Battlemags of the Legion – one of the major parts of a legion. They can not only sow horror in enemy numbers using powerful spells but also to stand for themselves in melee.
    Spoiler for


    Knight’s orders of imperial cults.

    Each cult of one of Nine has the knight’s order. These knights serve as soldiers and defenders of temples of gods to whom they serve, and the missionaries bearing wisdom of Nine to heretics.
    Kynaran Order.
    The Order of Kynaran is the Order which serves to goddess Kynareth. The Primary service of Order is protection of temples of their patroness and her priests.
    Spoiler for

    Order of the Lily.
    The order of Lily is the noblest knight’s order which serves to Dibella - the goddess of beauty. The Primary service of knights of this Order is protection of temples of the House of Dibella and their priests, thus knights of an Order consider that there is no the best reason for battle, than battle for beauty.
    Spoiler for

    Order of the Hour.
    The order of the Hour serves to Akatosh - the main of Nine Gods - and protects everything that it personifies – a constancy and stability. The main task of the The Order of the Hour is protection of The Chapel of Akatosh and its clerics from danger.
    Spoiler for

    Knights Mentor.
    Knights Mentor are the knight’s Order which serves the God of Wisdom and primary service includes protection of wise men and adherents of Julianus’s School, and also struggle against the forces of ignorance menacing to aforementioned school. In turn, in an exchange for protection, wise men of school share the extensive knowledge with knights.
    Spoiler for

    Knights of Iron.
    Knights of Iron – the knight’s order which serves to Zenithar being not only god of handicraftsmen and dealers, but also the god of soldiers. This part of him was embodied in Knights of Iron. The main task of Knights of Iron is protection of Zenithar’s Strongholds and its clerics from danger.
    Spoiler for

    Knights of the Circle.
    Knights of the Circle – the knight’s order which serves to god of a life and death - Arkay. A duty of all members of Knights of the Circle is protection of His clerics and temples and readiness to battle for Him.
    Spoiler for

    Maran Knights.
    Maran Knights – the knight’s order which serves to Mara – mother-goddess. Mara personifies love and peace however members of Mara’s Benevolence consider that military force is sometimes necessary for an attainment of peace. A duty for all members of the Order is to protect clerics and temples of Mara’s Benevolence. Though several very furious attendants of Mara would prefer to disband this Order.
    Spoiler for

    The Crusaders.
    The knights serving to Stendarr which is the god of mercy call themselves “The Crusaders”. The problem of Crusaders includes protection Stendarr’s Temles. Though knights also support philosophy of the temple devoted to god of mercy, nevertheless they consider that the temple without protection cannot hope to survive.
    Spoiler for


    Imperial cavalry
    Military elite, accessible only on the mainland, and very rarely in port sites in Vvardenfell, because the climate on island is fatal to horses.
    Spoiler for




    Models: Prisoner
    Textures: used textures by Jeremy McGuinn, darknut
    Last edited by Prisoner; June 06, 2012 at 12:10 PM.

  3. #3

    Default Re: Morrowind - Total War

    Legionaries (from 2nd post):
    Quote Originally Posted by Prisoner View Post
    Legionaries.
    Legionaries are the basis of army of Empire. In legions the soldiers who have served to a rank of the warrior are enlisted. Armed with the good weapon and dressed in a qualitative armour, legionaries are the legality and order pledge on the subdued earths.
    Several legionaries are orks who started to serve empire very recently in gratitude for a recognition of Orsinium, the native land of orks, and guards – the perfect legionaries who are bodyguards of the important persons of the Legion and imperial administration.
    Spoiler for






    Battlemags.
    Battlemags of the Legion – one of the major parts of a legion. They can not only sow horror in enemy numbers using powerful spells but also to stand for themselves in melee.
    Spoiler for
    Hlaalu preview on English coming soon.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  4. #4

    Default Re: Morrowind - Total War

    I meant this part:

    Quote Originally Posted by Prisoner View Post
    p.s
    Spoiler for old version
    Cyrodiilic Empire

    The Empire is stretched through all Tamriel which is the largest of the known continents in the world. It consists from nine provinces: Cyrodiil, Skyrim, High Rock, Hammerfell, Summerset, Valenwood, Elsweyr, Black Marsh and Morrowind. Morrowind always was a special province – because of Vivec’s diplomatic abilities It has received a wide autonomy and has kept the traditions. Empire must look at political situation in this region because The Temple and Great Houses are very influential.

    Auxiliary soldiers of the Legion.
    Legionaries in the rank of the recruit and spearman serve in auxiliary forces. They are armed lighter than the main parts of the Legion and serve for their cover.
    Spoiler for



    Legionaries.
    Legionaries are the basis of army of Empire. In legions the soldiers who have served to a rank of the warrior are enlisted. Armed with the good weapon and dressed in a qualitative armour, legionaries are the legality and order pledge on the subdued earths.
    Several legionaries are orks who started to serve empire very recently in gratitude for a recognition of Orsinium, the native land of orks, and guards – the perfect legionaries who are bodyguards of the important persons of the Legion and imperial administration.
    Spoiler for






    Battlemags.
    Battlemags of the Legion – one of the major parts of a legion. They can not only sow horror in enemy numbers using powerful spells but also to stand for themselves in melee.
    Spoiler for


    Knight’s orders of imperial cults.

    Each cult of one of Nine has the knight’s order. These knights serve as soldiers and defenders of temples of gods to whom they serve, and the missionaries bearing wisdom of Nine to heretics.
    Kynaran Order.
    The Order of Kynaran is the Order which serves to goddess Kynareth. The Primary service of Order is protection of temples of their patroness and her priests.
    Spoiler for

    Order of the Lily.
    The order of Lily is the noblest knight’s order which serves to Dibella - the goddess of beauty. The Primary service of knights of this Order is protection of temples of the House of Dibella and their priests, thus knights of an Order consider that there is no the best reason for battle, than battle for beauty.
    Spoiler for

    Order of the Hour.
    The order of the Hour serves to Akatosh - the main of Nine Gods - and protects everything that it personifies – a constancy and stability. The main task of the The Order of the Hour is protection of The Chapel of Akatosh and its clerics from danger.
    Spoiler for

    Knights Mentor.
    Knights Mentor are the knight’s Order which serves the God of Wisdom and primary service includes protection of wise men and adherents of Julianus’s School, and also struggle against the forces of ignorance menacing to aforementioned school. In turn, in an exchange for protection, wise men of school share the extensive knowledge with knights.
    Spoiler for

    Knights of Iron.
    Knights of Iron – the knight’s order which serves to Zenithar being not only god of handicraftsmen and dealers, but also the god of soldiers. This part of him was embodied in Knights of Iron. The main task of Knights of Iron is protection of Zenithar’s Strongholds and its clerics from danger.
    Spoiler for

    Knights of the Circle.
    Knights of the Circle – the knight’s order which serves to god of a life and death - Arkay. A duty of all members of Knights of the Circle is protection of His clerics and temples and readiness to battle for Him.
    Spoiler for

    Maran Knights.
    Maran Knights – the knight’s order which serves to Mara – mother-goddess. Mara personifies love and peace however members of Mara’s Benevolence consider that military force is sometimes necessary for an attainment of peace. A duty for all members of the Order is to protect clerics and temples of Mara’s Benevolence. Though several very furious attendants of Mara would prefer to disband this Order.
    Spoiler for

    The Crusaders.
    The knights serving to Stendarr which is the god of mercy call themselves “The Crusaders”. The problem of Crusaders includes protection Stendarr’s Temles. Though knights also support philosophy of the temple devoted to god of mercy, nevertheless they consider that the temple without protection cannot hope to survive.
    Spoiler for


    Imperial cavalry
    Military elite, accessible only on the mainland, and very rarely in port sites in Vvardenfell, because the climate on island is fatal to horses.
    Spoiler for




    Models: Prisoner
    Textures: used textures by Jeremy McGuinn, darknut

  5. #5
    Morrowind3's Avatar Campidoctor
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    Default Re: Morrowind - Total War

    Omg...
    It looks awesome!
    Too bad i dont have BI....

  6. #6

    Default Re: Morrowind - Total War

    omg², very well made units!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  7. #7
    homsar_:)'s Avatar Libertus
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    Default Re: Morrowind - Total War

    I LIKE THIS IDEA!

    i support you guys all the way!
    AaAaAaAaAaAaA! I'm the captain of the gravy train!

  8. #8
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Morrowind - Total War

    looks great!

  9. #9
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Morrowind - Total War

    Amazing job so far guys.

  10. #10
    Hrobatos's Avatar Praeses
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    Default Re: Morrowind - Total War

    I am amazed, do i would be happier if you were inspired by Oblivion, and on Med 2 platform

  11. #11

    Default Re: Morrowind - Total War

    You propose to make a completely different mod. I can not imagine how make Total War from Oblivion.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  12. #12
    Hrobatos's Avatar Praeses
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    Default Re: Morrowind - Total War

    not Oblivion but Tamriel, Oblivion and Morovind both learn us about Tamriel, factions, people, cultures and so on...
    and i would really like to see mod about Tamriel or Elder Scrolls inspired by Oblivion

    it doesnt has to be same timeframe as Oblivion game itself...





    one question, why havent you take Med 2 as platform rather than RTW?

  13. #13

    Default Re: Morrowind - Total War

    not Oblivion but Tamriel, Oblivion and Morovind both learn us about Tamriel, factions, people, cultures and so on...
    and i would really like to see mod about Tamriel or Elder Scrolls inspired by Oblivion
    All in your hands) Remember, there was a Tamriel: Total War, just on Med2.

    one question, why havent you take Med 2 as platform rather than RTW?
    When i start this mod, i had an old computer. And I dont know why, but I don't like strat map on med2.) Maybe(!) we will take Kingdoms.
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  14. #14
    Hrobatos's Avatar Praeses
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    Default Re: Morrowind - Total War

    well of course, Kingdoms, no one is doing anyomore anything or regular med 2,

    you can convert RTW units to Med 2, you would have to make two new skins,some helmets, legs, and 5-6 shields...depending on a unit

    and i as well dont like strat map of Med 2, but you can make new textures, here is example of a map for Tsardoms mod for Med 2 with its new map which has new textures

    Spoiler Alert, click show to read: 

  15. #15

    Default Re: Morrowind - Total War

    We've been thinking about move to Med2. If we decide, it will be announced) I can remake the map now, but most of the work lies on Prisoner.

    p.s. It's glagolitsa (glagolitic) in your signature?
    We are watching you, scum!

    All latest news about Morrowind: Total War only in OUR FORUM
    Morrowind Total War on ModDB

  16. #16
    Morrowind3's Avatar Campidoctor
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    Default Re: Morrowind - Total War

    Quote Originally Posted by Zuzya View Post
    We've been thinking about move to Med2. If we decide, it will be announced) I can remake the map now, but most of the work lies on Prisoner.

    p.s. It's glagolitsa (glagolitic) in your signature?
    Great idea, then i Will be able to play it
    Another option is to Cut the BI, and make in Vanilla.
    Or both, that you gonna make a Special BI and an Special Vannilla version

  17. #17

    Default Re: Morrowind - Total War

    Quote Originally Posted by Morrowind3 View Post
    Great idea, then i Will be able to play it
    Another option is to Cut the BI, and make in Vanilla.
    Or both, that you gonna make a Special BI and an Special Vannilla version
    or... ooor. you could try and figure a way to make it for Rome 2 total war. than you can actually put in the cultures of the map and different buildings depending on the house or faction. that would be awesome

  18. #18

    Default Re: Morrowind - Total War

    Quote Originally Posted by dreadnod244 View Post
    or... ooor. you could try and figure a way to make it for Rome 2 total war. than you can actually put in the cultures of the map and different buildings depending on the house or faction. that would be awesome
    Responding to a nearly 4 year old post with a painfully, painfully ignorant view of the amount of time it takes to port an entire mod to a much less mod friendly engine.

    I'm calling troll.

  19. #19

    Default Re: Morrowind - Total War

    Quote Originally Posted by IAmNotShazam View Post
    Responding to a nearly 4 year old post with a painfully, painfully ignorant view of the amount of time it takes to port an entire mod to a much less mod friendly engine.

    I'm calling troll.
    wow, your bill must be ginormous then

    aside from ''that'', i think the devs should be able to work with what they have first then think about 'porting' anything... even if they did i have a feeling the next TW game will be out before they'll be able to even start working on a mod for Rome 2, that would be an wonderful idea though, but probably will take even more work which sucks considering this takes a while on its own

    don't lose hope guys, or your productivity

  20. #20

    Default Re: Morrowind - Total War

    Quote Originally Posted by Zuzya View Post
    We've been thinking about move to Med2. If we decide, it will be announced) I can remake the map now, but most of the work lies on Prisoner.

    p.s. It's glagolitsa (glagolitic) in your signature?

    Edit: Never Mind. Looks good by the way!

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