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July 25, 2010, 08:21 PM
#1
Militia generated when besieging
Hello guys. First, I wanna congratulate the team for developing such a great mod.
I have a little doubt. When you besiege a settlement, the little guard that represented little danger to your respectful but not huge army, becomes a full stack of nowhere
Is there any way of disable it?
Thanks
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July 25, 2010, 11:53 PM
#2
Re: Militia generated when besieging
this is the infamous for many garrison script
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard
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July 26, 2010, 04:58 AM
#3
Re: Militia generated when besieging
You must be in Data/world/imperial campaigne or custom/Campaign_script.texte, shearsh the cities where you would see a less powerfull garrison, and delete the lign...
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July 26, 2010, 10:50 AM
#4
Re: Militia generated when besieging
GREAT! Thanks guys!
No more screwed conquering campaigns. I've erased all of it. Should I RE-Start my current campaigns or its Ok?
Thanks again
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July 26, 2010, 11:05 AM
#5
Re: Militia generated when besieging
Yes its needed, ok, now you play less garrisons? Sometimes the garrisons could balance the game...
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July 26, 2010, 11:55 AM
#6
Re: Militia generated when besieging
Well, yes. But I'm not a hell of a player, plus in the Dark and Early eras (which I prefer) is kinda hard to get the things running without an agressive, expansionist start. To make this work I need to able to conquer some rebels without lots of full stacks, and since the early and dark ages units are kinda softy and the brave, deadly units are rare and expensive, the garrisons usually get me
ed up.
Yesterday, for example, I slaughtered the Duc du Bretagne as the Angevins but the half of their army, but I had on my side a unit of Angevin Men-at-Arms. Those guys are trully epic, but are expensive and cannot be recruited everywhere.
Anyway, thanks a lot.
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