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Thread: CTD pls help

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  1. #1

    Icon9 CTD pls help

    I have CTD when pressing Start Deployment

    the log:

    Spoiler Alert, click show to read: 

    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8279 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8280 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8281 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8282 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8283 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8284 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8285 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8286 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8287 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8288 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8288, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8289 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8289, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8290 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8290, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8291 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8291, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8292 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8292, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8293 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8293, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8294 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8294, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8295 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8295, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8296 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8296, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8297 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8297, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8298 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8298, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <define_unit_group> at line 8300 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.203 [game.script] [error] Script execution error for <define_unit_group>, at line 8300, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    15:58:07.203 [game.script] [error] Script execution error for <define_unit_group>, at line 8300, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    15:58:07.203 [game.script.exec] [trace] exec <define_unit_group> at line 8301 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    15:58:07.234 [game.script.exec] [trace] exec <battle_wait> at line 8303 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.234 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 0.1, line number 8303
    15:58:07.250 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 0.2, line number 8303
    15:58:07.250 [game.script.exec] [trace] exec <ai_active_set> at line 8304 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.250 [game.script.exec] [trace] exec <battle_wait> at line 8305 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.250 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 0.2, line number 8305
    15:58:07.312 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 0.3, line number 8305
    15:58:07.312 [game.script.exec] [trace] exec <ai_active_set> at line 8306 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8307 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <fire_labels> = 2
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8310 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8317 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8325 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8338 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8343 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8348 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8353 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8359 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8364 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8369 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8374 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8378 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8383 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8388 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8392 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8392 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <label_ready> = 1
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8395 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <ha_fix> = 1
    15:58:08.468 [game.script.trigger] [trace] Trigger <Selecting_multiple_units_Trigger> fired
    15:58:08.468 [game.script.trigger] [trace] Trigger <Speeding_up_controls_Trigger> fired
    15:58:08.515 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:08.609 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/faction_symbols/sicily.tga,11708
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/faction_symbols/sicily.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/custom_portraits/Denethor/portrait_old.tga,26540
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/custom_portraits/Denethor/portrait_old.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Dismounted_Kofm.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Dismounted_Kofm.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Militia_Archers.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Militia_Archers.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Dol_Amroth_Knights.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Dol_Amroth_Knights.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Fountain_Guard.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Fountain_Guard.tga (from: C:\Games\Medieval2)
    15:58:08.609 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:13.937 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    The log is 15 mb so here is the end

    pls anyone who can help, tell, I really like TATW... The 2.0 overwrited the 1.4.1 and i cant play TATW now
    Thanks!

  2. #2
    Venia's Avatar Auxilium meum a Domino
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    Sep 2009
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    Holland
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    Default Re: CTD pls help

    Quote Originally Posted by Supermoler View Post
    I have CTD when pressing Start Deployment

    the log:

    Spoiler Alert, click show to read: 

    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8279 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8280 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8281 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8282 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8283 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8284 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8285 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8286 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8287 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8288 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8288, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8289 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8289, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8290 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8290, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8291 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8291, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8292 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8292, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8293 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8293, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8294 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8294, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8295 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8295, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8296 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8296, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8297 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8297, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <label_unit> at line 8298 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.187 [game.script] [error] Script execution error for <label_unit>, at line 8298, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:58:07.187 [game.script.exec] [trace] exec <define_unit_group> at line 8300 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.203 [game.script] [error] Script execution error for <define_unit_group>, at line 8300, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    15:58:07.203 [game.script] [error] Script execution error for <define_unit_group>, at line 8300, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    15:58:07.203 [game.script.exec] [trace] exec <define_unit_group> at line 8301 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    15:58:07.234 [game.script] [error] Script execution error for <define_unit_group>, at line 8301, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    15:58:07.234 [game.script.exec] [trace] exec <battle_wait> at line 8303 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.234 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 0.1, line number 8303
    15:58:07.250 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 0.2, line number 8303
    15:58:07.250 [game.script.exec] [trace] exec <ai_active_set> at line 8304 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.250 [game.script.exec] [trace] exec <battle_wait> at line 8305 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.250 [game.script.timer.battle] [trace] Battle timer started 0.10 @ 0.2, line number 8305
    15:58:07.312 [game.script.timer.battle] [trace] Battle timer finished 0.10 @ 0.3, line number 8305
    15:58:07.312 [game.script.exec] [trace] exec <ai_active_set> at line 8306 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8307 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <fire_labels> = 2
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8310 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8317 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8325 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8338 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8343 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8348 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8353 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8359 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8364 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8369 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8374 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8378 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8383 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8388 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <if> at line 8392 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8392 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <label_ready> = 1
    15:58:07.312 [game.script.exec] [trace] exec <set_counter> at line 8395 in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    15:58:07.312 [game.script.counter] [trace] counter <ha_fix> = 1
    15:58:08.468 [game.script.trigger] [trace] Trigger <Selecting_multiple_units_Trigger> fired
    15:58:08.468 [game.script.trigger] [trace] Trigger <Speeding_up_controls_Trigger> fired
    15:58:08.515 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:08.609 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/faction_symbols/sicily.tga,11708
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/faction_symbols/sicily.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/custom_portraits/Denethor/portrait_old.tga,26540
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/custom_portraits/Denethor/portrait_old.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Dismounted_Kofm.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Dismounted_Kofm.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Militia_Archers.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Militia_Archers.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Dol_Amroth_Knights.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Dol_Amroth_Knights.tga (from: C:\Games\Medieval2)
    15:58:08.609 [system.io] [trace] file open,,mods/Third_Age/data/ui/units/sicily/#Fountain_Guard.tga,12332
    15:58:08.609 [system.io] [info] open: found mods/Third_Age/data/ui/units/sicily/#Fountain_Guard.tga (from: C:\Games\Medieval2)
    15:58:08.609 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    15:58:13.937 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    The log is 15 mb so here is the end

    pls anyone who can help, tell, I really like TATW... The 2.0 overwrited the 1.4.1 and i cant play TATW now
    Thanks!
    I have the same problem
    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  3. #3
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    its unbelievable how many problems they are on this mod

  4. #4

    Default Re: CTD pls help

    Quote Originally Posted by kaiser1993 View Post
    its unbelievable how many problems they are on this mod
    It's actually one of the most stable mods around.

  5. #5
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    Quote Originally Posted by Seleukos_I. View Post
    It's actually one of the most stable mods around.
    so far I have yet to see that

  6. #6

    Default Re: CTD pls help

    Quote Originally Posted by kaiser1993 View Post
    so far I have yet to see that
    I have neither had a major bug nor a CTD in the new version.

  7. #7

    Default Re: CTD pls help

    I think i found whats the problem... system.rpt is missing? Can somebody post here it if have?

  8. #8
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    Quote Originally Posted by Supermoler View Post
    I think i found whats the problem... system.rpt is missing? Can somebody post here it if have?
    where is it located because i cannot find it?

  9. #9

    Default Re: CTD pls help

    I found in log file:
    15:58:13.937 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I thought because system.rpt is missing... It needs to be in Games\Medieval2 I think...

  10. #10

    Default Re: CTD pls help

    Quote Originally Posted by Supermoler View Post
    I found in log file:
    15:58:13.937 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I thought because system.rpt is missing... It needs to be in Games\Medieval2 I think...
    There is no system.rpt file, it says that its the system report about the error.

  11. #11
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    It looks like i dont have it, but i haven't ran into trouble yet

  12. #12

    Default Re: CTD pls help

    OK, was just an idea... BTW: did you do any Battles in TATW2.0?

  13. #13
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    Yes, i have played as eriador against gundabad and had no trouble

  14. #14

  15. #15
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    good luck to finding the solution

  16. #16
    BanditKS's Avatar Ordinarius
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    Default Re: CTD pls help

    I have the same problem



  17. #17

    Default Re: CTD pls help

    it seems almost everyone has this problem
    @kaiser1993-- were any of your battles non-seige battles? that seems to be what everyones problem is. Ive never gotten more than one non seige battle to work in a campaign.

  18. #18
    kaiser1993's Avatar Senator
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    Default Re: CTD pls help

    Quote Originally Posted by coheedswicked View Post
    it seems almost everyone has this problem
    @kaiser1993-- were any of your battles non-seige battles? that seems to be what everyones problem is. Ive never gotten more than one non seige battle to work in a campaign.
    I have had many of them and I havent had a problem yet. The only problem i have had is a battle in the fellowship campaign

  19. #19
    Senator
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    Default Re: CTD pls help

    Im getting CDTs too on battle deployment. Mod is unplayable for me untill fixed.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  20. #20

    Default Re: CTD pls help

    campaign_script.txt is bad i think... anyone who doesnt have CTD in battles can post this file? thx

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