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Thread: BRYTENWALDA [1.41 Patch released]

  1. #181

    Default Re: BRYTENWALDA [v. 1.3 released for Warband SP]

    amazing stuff...

  2. #182

    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    Yes, it's here!!!

    More features than ever, improved, with amazing scenes, stunning battles and objects of dreams ... are you ready to become Brytenwalda?


    Mod for Warband 1.132



    OFFICIAL: Brytenwalda v 1.31 (full)

    Download Brytenwalda 1.31
    http://www.mbrepository.com/file.php?id=2115

    Screens:
    Spoiler Alert, click show to read: 










    FEATURES 1.31
    v1.31 Oficial Release 07/11/2010
    - Bugfix.
    - Changes in Weapon Breaking. Now, you dont lose weapon when it break.
    - Map improved: waves add.
    - A lot of news horses, mule and donkeys
    - New load screen.
    -New icon port towns
    - New scripts thank to Caba'Drin: now when enemy is closed, spearmen change weapon.
    - New atributtes for items: if you use heavy armor, shields, or helms, you have penalization skills.
    - Horn and standars improved: they add leadership and tactics skills if you or companions use it.
    - Sea travel player add: Now you can pay and travel by sea.
    - Sea Travel IA - alls parties in map can travel by sea.
    - Sea Battles - player and IA can fight over sea.
    - Shield Bash - add shield bash, more realism melee. Thank to xenoargh and Sinisterius
    - More historical notes.
    - Family tree fix - More historical accuracy.
    - Open quest: Gae Bolga
    - New quest: Treasures of Britannia.
    - Change: new companions.
    - Improved lords parties.
    - Weapon type switch (orders) - thank to Caba'Drin. You can order to your troops that weapon to use.
    - Skirmish mode script - Thank to Caba'Drin. You can order your troops that guard distance with enemy.
    - Fix Lords relation report. You can see it by kingdom.
    - Add new screens thank to Endakil
    - Leadership is skill party now.
    - Fix TAB key for cam after of death.
    - New items: a lot of shields
    - New items: new celt bodies.
    - New items: new nobleman cloaks
    - New items: Boar Fur for pagan characters.
    - New items: bamburg sword.
    - New items: new axes and spears.
    - New items: a lot of new helmets, valsgrade type.
    - New dialogs for pagan and cleric parties.
    - New scenes and fix old entry points. You should visit Din Tagell, Cantwareburh, and more. http://forums.taleworlds.com/index.p...,135583.0.html
    - Improved upgrade/week pay for troops.
    - Combat - Improved bows and trowing weapons, changes in speed, damage and others attributes for a combat more realism. Special thank to forum fans of 'Combat Realism in Brytenwalda the discussion' thread. Actually Life Erikson continue work in improve system.
    - New culture: Frisian. You can recruit frisian now, and raise frisian army.
    - New sea bandits: scoti, frankis and dena pirates.
    - Fix skill requisite for arena weapons.
    - AI: handle team_give_order lumping mounted heroes with infantry
    - Rewrite arcsine in script_point_y_toward_position from scratch
    - Shut down reform on Stand Ground
    - Center rotation on reform
    - AI: refine infantry formation approach
    - and more things...
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  3. #183
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    Downloading this bad boy as we speak. Cannot wait for some sweet sweet sea battles.

  4. #184
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    Bug report (for 1.3):
    Don't know if anyone haven experienced this aswell, but when I attacked the castle on the Isle of Man as a Vassal of Bernaccia, I encountered a very weird bug. When I clicked "ask no reward" it went back to the city screen, where it asked, if I wanted to besiege the castle again. Afterwards it seems like all castles and towns of Bernaccia (even my own fiefs) have become hostile towards me. In Notes it still seems like I am still a Vassal of them. Tried conquering one of my own fief and I just got that "want to besiege again" question afterwards.
    When I click besiege on a Bernaccian fief it states "You shouldn't be reading this..."

    Sorry if this has already been addressed in the new patch.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  5. #185
    thatguy's Avatar Domesticus
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    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    I can't download version 1.132 of warband.
    The download page only has the patch to 1.131.
    Whats up with this?
    Someone give me a link? Cheers.

    http://www.battledebate.com/


    Quote Originally Posted by Rapax View Post
    Or perhaps you've been missing the point of modern warfare? Crush the enemy within a month and then fight an insurgency for the next 10 years..
    Quote Originally Posted by spl00ge View Post
    I just got 9 inches.

  6. #186
    Hotspur's Avatar I've got reach.
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    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    Quote Originally Posted by thatguy View Post
    I can't download version 1.132 of warband.
    The download page only has the patch to 1.131.
    Whats up with this?
    Someone give me a link? Cheers.
    http://www.taleworlds.com/main.aspx?...ad.aspx?type=2

    Do you not have Google on your planet?

  7. #187

    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    If you downloaded the mod before sunday 0:00 (EU hour), try this patch for scene fixed:
    Copy and paste this patch in your Brytenwalda Folder:
    http://www.4shared.com/file/cwUlUXqv/Brytenwaldapatch.html


    Also let me present yet another new scene (the existing Din Tagell castle will be replaced by this historically more accurate one).


    Din Tagell



    Tintagel Castle as it is know today is a peninsular fort on the northern coast of Cornwall, protected by steep cliffs.
    Only a narrow land bridge leads to the island. For hundreds of years it has been famous for its King Arthur legend.

    For more than 800 years a magical tale has been told that Tintagel was the birthplace of the noble King Arthur.
    He was protected from evil by Merlin the magician who lived below the castle in a cave.



    Spoiler Alert, click show to read: 


    Screenshots

    Overview with Merlin's cave in the centre
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    The Peninsula
    Spoiler Alert, click show to read: 


    Besieging Din Tagell

    3 ladders in total. 2 at the main gate and one at the tower to the left.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  8. #188

    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    A patch is here, making it version 1.32


    Download Brytenwalda 1.32

    http://www.mbrepository.com/file.php?id=2115

    If you have previus version 1.31, you can Update to 1.32 with this patch:

    PATCH 1.31 to 1.32


    Features:
    - Bugfix.
    - New item: Fur
    - Improved penalties/bonus system for armor, standars, horns, shields and helms
    - Penalties are optional now. (Camp menu > mod options for enable/quit it)
    - Rest morale penalty is more low now.
    - Weapon damage update to numbers more near to 1.3 version.
    - 3 New sea battle scenes
    - Tournamet weapon problem fix
    - Fornmations "chicken" problem fix.
    - And more things...


    New sea battles





    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  9. #189
    Manco's Avatar Dux Limitis
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    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    I'm impressed by your development speed. Some mods take months just for a preview, you guys get decent updates out every few weeks.
    Some day I'll actually write all the reviews I keep promising...

  10. #190

    Default Re: BRYTENWALDA [v. 1.31 released for Warband SP]

    Quote Originally Posted by Adorno1 View Post
    New sea battles






    ABSO####INGLUTELY!

  11. #191

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    so i downloaded and installed it but if its almost done with loading i get this error: get_object failed for mesh:prt_mesh_yrellow_leaf_a. what does this mean and how can i fix it??







  12. #192

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Haven't seen that before

    My best advice is to reinstall the mod. You didn't get any error messages when installing/extracting the mod right?
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  13. #193
    Vic Vega's Avatar Decanus
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    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    What a beastly mod, im playing this right now and i am quite clueless how to do all the epic stuff in the mod, I visited a lot of forts, Great Work!!!!!

  14. #194

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Quote Originally Posted by Adorno1 View Post
    Haven't seen that before

    My best advice is to reinstall the mod. You didn't get any error messages when installing/extracting the mod right?
    nope didnt get a error message then
    I will try to reinstall it







  15. #195

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    didnt work, but does it matter if its a dowloaded version??







  16. #196

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Nevermind found how to solve it in the forum from brytenwalda







  17. #197

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Oh good, I'm glad it worked out.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  18. #198

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Everytime you post in here Adorno I get the chills... MOAR!!!

  19. #199

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    Quote Originally Posted by Armatus View Post
    Everytime you post in here Adorno I get the chills... MOAR!!!
    Then I better bring progress when I post


    New town scene - no name yet.

    We have evidence old Roman forts by Hadrian's wall were inhabited,
    and in year 636 the Roman walls, although in decay, would still serve protection against enemies.
    Inspired by places like Birdoswald and Vercovicium here's what it might have looked like.
    The basic layout of the Roman fort is kept.

    Principal features of a Roman fort






    Castle


    Town centre






    Tavern


    Arena






    Besieging the town







    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  20. #200

    Default Re: BRYTENWALDA [v. 1.32 released for Warband SP]

    This is just... too good to be true!

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