Like the rest of you, I can't wait for RS 2.0's imminent release.
I was wondering about the way that the mod will represent soldier experience. RS 1.5 and most other mods make defense skill and attack statistics much higher than RTW vanilla, which means that the experience chevrons gained do not mean nearly as much.
With this in mind, I'd like to ask how RS 2.0 is going to implement experience and the like. We all know about the many campaigns and civil wars in which highly experienced armies and commanders, such as Julius Caesar's veteran legions, destroyed numerically superior counterparts that would otherwise be similarly equipped and trained.
Thanks again to the modders involved in crafting such a historically accurate and balanced mod. No game developer makes games that require half the strategy that mods such as RS do, and RS 2.0 appears to be better in this regard than any mod I have ever seen.




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