Page 1 of 2 12 LastLast
Results 1 to 20 of 27

Thread: Adding Rebel Armies: descr_strat assistance please!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Adding Rebel Armies: descr_strat assistance please!

    I've been having a bit of trouble adding a rebel army to Ireland, my Late Era game CTDs at the loading screen. I'm trying to add a garrison to Galway and Cork (Which are currently empty) to make it more challenging, here is what I wrote to test it out.

    Spoiler Alert, click show to read: 
    character sub_faction france, Guillaume Flambard, named character, male, age 25, x 249, y 119 ;Athens
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Feudal Knights exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 2 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 1 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 0 armour 0 weapon_lvl 0
    unit Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 2 armour 0 weapon_lvl 0
    unit Armored Sergeants exp 1 armour 0 weapon_lvl 0
    unit Crossbowmen exp 1 armour 0 weapon_lvl 0
    unit Crossbowmen exp 2 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 2 armour 0 weapon_lvl 0

    ;----End Latin Empire Armies

    character sub_faction scotland, Domnall, general, male, age 40, x 65, y 206 ;galway
    army
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0

    character sub_faction france, Geoffroy de_Provence, general, male, age 26, x 117, y 158 ;marseille
    army
    unit Sergeant Spearmen exp 3 armour 1 weapon_lvl 0
    unit Sergeant Spearmen exp 2 armour 1 weapon_lvl 0
    unit Spear Militia exp 2 armour 1 weapon_lvl 0
    unit Spear Militia exp 1 armour 1 weapon_lvl 0
    unit Spear Militia exp 1 armour 1 weapon_lvl 0
    unit Spear Militia exp 1 armour 1 weapon_lvl 0
    unit Crossbowmen exp 1 armour 1 weapon_lvl 0
    unit Crossbowmen exp 1 armour 1 weapon_lvl 0
    unit Light Swordsmen exp 3 armour 0 weapon_lvl 0
    unit Light Swordsmen exp 3 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 1 weapon_lvl 0
    unit Peasant Archers exp 0 armour 1 weapon_lvl 0


    Using those coordinates that army should appear one space to the left of Dublin, but they don't, my game CTDs. I am using Stainless Steel with the RR/RC compilation.

    P.S. How do I find out the exact coordinates of these two cities? Trial and error?

  2. #2
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    What does your log say?
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  3. #3
    Civis
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    139

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    There are two ways to get the coordinates of a city.

    Method 1 - Use this command -> show_cursorstat while your mouse pointer is hovering over the city.

    (due to CTDs, this method is unavailable unless you remove the entries possibly causing the crash)

    Method 2 - Load "map_regions.tga" into your graphics program (I use Paint Shop Pro). The coordinates are pixel coordinates starting at 0,0 in the bottom left corner of the image. Now, if your editor can only show coords from the top left, flip the image upside down (ctrl-i in PSP)(don't save unless you have a backup). (The coordinates should be in the status bar of your program)

  4. #4
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    What should I be looking for? There is a lot of this at the bottom.

    Spoiler Alert, click show to read: 
    12:38:17.651 [game.script.trigger] [info] 013 triggers tested by event CharacterMarries
    12:38:17.652 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    12:38:17.652 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    12:38:17.652 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    12:38:17.652 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
    12:38:17.652 [game.script.trigger] [info] 001 triggers tested by event BattleEnemySiegeEngineDestroyed
    12:38:17.652 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
    12:38:17.652 [game.script.trigger] [info] 007 triggers tested by event BattleAiCommenced
    12:38:17.652 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    12:38:17.653 [game.script.trigger] [info] 010 triggers tested by event AssassinationMission
    12:38:17.653 [game.script.trigger] [info] 036 triggers tested by event CharacterSelected
    12:38:17.653 [game.script.trigger] [info] 043 triggers tested by event GeneralPrisonersRansomedCaptor
    12:38:17.653 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
    12:38:17.653 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
    12:38:17.653 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRebels
    12:38:17.653 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    12:38:17.654 [game.script.trigger] [info] 000 triggers tested by event Disaster
    12:38:17.654 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
    12:38:17.654 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    12:38:17.654 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    12:38:17.654 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
    12:38:17.654 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    12:38:17.654 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    12:38:17.654 [game.script.trigger] [info] 018 triggers tested by event GeneralTakesCrusadeTarget
    12:38:17.655 [game.script.trigger] [info] 123 triggers tested by event AgentCreated
    12:38:17.655 [game.script.trigger] [info] 338 triggers tested by event RequestTrainingAdvice
    12:38:17.655 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    12:38:17.655 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    12:38:17.655 [game.script.trigger] [info] 040 triggers tested by event Transgression
    12:38:17.655 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    12:38:17.656 [game.script.trigger] [info] 004 triggers tested by event HireMercenaries
    12:38:17.656 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
    12:38:17.656 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    12:38:17.656 [game.script.trigger] [info] 001 triggers tested by event PreBattleScrollAdviceRequested
    12:38:17.656 [game.script.trigger] [info] 001 triggers tested by event MultiTurnMove
    12:38:17.656 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    12:38:17.657 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
    12:38:17.657 [game.script.trigger] [info] 001 triggers tested by event Demeanour
    12:38:17.657 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
    12:38:17.657 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    12:38:17.657 [game.script.trigger] [info] 011 triggers tested by event IncomingMessage
    12:38:17.657 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    12:38:17.658 [system.io] [info] exists: missing mods/Stainless_Steel_6/preferences/player.txt


    It says "Missing mod Stainless Steel" at the bottom, but when I remove the Ireland entry it works perfectly fine.

  5. #5
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    The name is setup properly? Try using an existing name.

    And I think this is the command for finding your x/y: 'show_cursorstat' (edit: Snap! )

  6. #6
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Taiji View Post
    The name is setup properly? Try using an existing name.
    That is an existing name, I picked it from the descr_names list for Scotland.

  7. #7
    Civis
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    139

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by hippacrocafish View Post
    That is an existing name, I picked it from the descr_names list for Scotland.
    Ding!

    You have to use the names from the faction they're set up as a sub-faction. Thus for the 1st and 3rd entries (sub_faction france), you have to use France names.

  8. #8
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Nergui View Post
    Ding!

    You have to use the names from the faction they're set up as a sub-faction. Thus for the 1st and 3rd entries (sub_faction france), you have to use France names.
    So I have to put this entry ahead of the France entry? I set them up as sub_faction scotland and picked the name Domnall (A scottish name from the descr_names list) and there are no other sub_faction scotlands in Late Era.

  9. #9
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Also that's not the complete log, we need to see the whole thing. If its too big compress it to zip and post it.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  10. #10
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Sqυιd View Post
    Also that's not the complete log, we need to see the whole thing. If its too big compress it to zip and post it.
    Here's the zipped-up log.

  11. #11
    Civis
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    139

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Ah, so it's just this entry? -

    Code:
    character sub_faction scotland, Domnall, general, male, age 40, x 65,  y 206 ;galway
    army
    unit mailed knights exp 1 armour 0 weapon_lvl 0
    In which case, shouldn't there be a bodyguard unit?

    Code:
    character sub_faction scotland, Domnall, general, male, age 40, x 65,  y 206 ;galway
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit mailed knights exp 1 armour 0 weapon_lvl 0
    Assuming SS doesn't change this from vanilla.

  12. #12
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Nergui View Post
    Ah, so it's just this entry? -

    Code:
    character sub_faction scotland, Domnall, general, male, age 40, x 65,  y 206 ;galway
    army
    unit mailed knights exp 1 armour 0 weapon_lvl 0
    In which case, shouldn't there be a bodyguard unit?

    Code:
    character sub_faction scotland, Domnall, general, male, age 40, x 65,  y 206 ;galway
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit mailed knights exp 1 armour 0 weapon_lvl 0
    Assuming SS doesn't change this from vanilla.
    A lot of the entries with characters don't have bodyguards, for instance:

    Spoiler Alert, click show to read: 
    character sub_faction lithuania, Algirdas of_Riga, general, male, age 35, x 251, y 254 ;Riga
    army
    unit Woodsmen exp 2 armour 0 weapon_lvl 0
    unit Woodsmen exp 3 armour 0 weapon_lvl 0
    unit EE Spear Militia exp 1 armour 0 weapon_lvl 0
    unit EE Spear Militia exp 2 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Slav Levies exp 0 armour 0 weapon_lvl 0
    unit Slav Levies exp 0 armour 0 weapon_lvl 0
    unit Slav Levies exp 0 armour 0 weapon_lvl 0
    unit Slav Levies exp 0 armour 0 weapon_lvl 0


    This entry works just fine.

  13. #13
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    No the order doesn't matter, he's assuming you added all three entries, which you didn't.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  14. #14

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    @OP
    It doesn't matter which ever unit is added first automatically acts as the default bodyguard unit.
    Also the error is in descr_strat.txt which means u are being pushed back to the main menu. So post the log file of SS not the entire game.The log file is found in the logs folder in the main directory of medieval 2.
    Last edited by Ishan; July 23, 2010 at 01:04 PM.

  15. #15
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Ishan View Post
    The log file is found in the logs folder in the main directory of medieval 2.
    That is the one I posted.

    There is only one folder with a log in it and it's Medieval II/logs

  16. #16
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    When you are looking for errors in m2tw logs, type 'error' into the 'find/search' function of your editor.

  17. #17
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    This is the last error in the log.

    Spoiler Alert, click show to read: 
    13:20:08.502 [game.script] [error] Script execution error for <if>, at line 193, in mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/custom_script.txt:
    I_IsFactionAIControlled needs a valid faction type.

  18. #18
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    What do you mean 'last error in the log'? It suggests there are more, but that you think only the last one is relevant.

    That error does not look related to any problem which might cause a CTD at campaign launch. I wonder why you are using a broken campaign script but I don't think it's causing the problem. That error would most likely just cause your campaign script to fail loading.

    So, got any errors you haven't told us about?

  19. #19

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    The error shows that ur faction name might be wrong it should be like this:-
    I_IsFactionAIControlled england
    And Taiji is right it doesn't coz the game to crash only the CS is not complied by the game engine.

    Edit 1

    These are the errors that u need to fix they all are EDB and EDU ownership related.
    Spoiler Alert, click show to read: 
    13:18:55.234 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 10970, column 38
    missile range of 308 is impossible with projectile mortar_shot (max range 308)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.776 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.776 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:20:08.502 [game.script] [error] Script execution error for <if>, at line 193, in mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/custom_script.txt:
    I_IsFactionAIControlled needs a valid faction type.
    when testing <I_IsFactionAIControlled> condition

    Bad Boy always test a single change by checking the unit in custom battle and loading the G.campaign don't make numerous changes at once.
    Last edited by Ishan; July 23, 2010 at 03:00 PM.

  20. #20
    hippacrocafish's Avatar Campidoctor
    Join Date
    May 2010
    Location
    Florida
    Posts
    1,696

    Default Re: Adding Rebel Armies: descr_strat assistance please!

    Quote Originally Posted by Ishan View Post
    The error shows that ur faction name might be wrong it should be like this:-
    I_IsFactionAIControlled england
    And Taiji is right it doesn't coz the game to crash only the CS is not complied by the game engine.

    Edit 1
    These are the errors that u need to fix they all are EDB and EDU ownership related.
    Spoiler Alert, click show to read: 
    13:18:55.234 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_unit.txt, at line 10970, column 38
    missile range of 308 is impossible with projectile mortar_shot (max range 308)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 272, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.775 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.776 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.776 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 274, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 375, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.786 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 377, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 399, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.787 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 401, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 596, column 174
    unit(Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.799 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 598, column 164
    unit(Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(venice)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(milan)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 620, column 177
    unit(Dismounted Mailed Knights) does not match up to the ownership for faction(papal_states)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(venice)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(milan)
    13:19:01.800 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 622, column 195
    unit(Dismounted Feudal Knights) does not match up to the ownership for faction(papal_states)
    13:20:08.502 [game.script] [error] Script execution error for <if>, at line 193, in mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/custom_script.txt:
    I_IsFactionAIControlled needs a valid faction type.
    when testing <I_IsFactionAIControlled> condition

    Bad Boy always test a single change by checking the unit in custom battle and loading the G.campaign don't make numerous changes at once.
    It worked fine before when I removed all Knights from Venice and Milan, it was only when I went to add this army that it stopped working. I'll see if it works if I give them knights again.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •