Page 1 of 23 1234567891011 ... LastLast
Results 1 to 20 of 494

Thread: Restoring Arnor

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hartassen's Avatar Biarchus
    Join Date
    May 2009
    Location
    Sweden
    Posts
    603

    Default Restoring Arnor

    Ok so 2.0 is released, I have the game installed and I just read some description from one of Aragorns new retinues. It seems you must capture Hoarwell, Tharbad and Coldfells to reunite Arnors old borders. After that you need to "restore" (aka build) the House of Kings in Annúminas. Last but not least you need to secure an alliance with Gondor and thus have them accept Aragorn as the Arnorian king (note: this requires Aragorn to be ALIVE)

    Step 1: Capture Hoarwell, Tharbad and Coldfells while retaining control of your starter settlements.
    Step 2: Secure an alliance with Gondor
    Step 3: Build the House of Kings in Annúminas (Requires a large city, best way to achieve this fast is to use Aragorn as a governor in Annúminas and set taxes to low and focus on farms/culture buildings first)

    (Note; it seems you can complete these steps in any order but this is probably the most natural progression)

    This thread will be the basis for all the discussions regarding Arnor and it's reemergence. Hopefully people will see this thread on the mainpage and not feel the urge to create a new thread regarding this topic every day.

    P.S. If you want a new color and name for Arnor once it's forged e.g. "Arnor" instead of "Free people of Eriador" there is a submod for it that allows you to switch betweeen Eriador and Arnor color/names and vice versa. Found here: http://www.twcenter.net/forums/showthread.php?t=377112
    Last edited by Hartassen; February 04, 2011 at 06:10 AM.

  2. #2

    Default Re: Arnorian Reemergence

    I just did it today. It's not really something I enjoyed rushing to, but it is a nice achievement to ascertain after a more extended campaign.
    Total War Live Commentary: Click Here
    De Bello Mundi: Greek City States
    Third Age Total War: Arnor with MOS
    M&B: Warband: A Clash of Kings
    M&B: Warband: Gekokujo

  3. #3
    Mr. Sorrow's Avatar Ordinarius
    Join Date
    Dec 2009
    Location
    Olmütz, Czech republic
    Posts
    710

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Ethien View Post
    I just did it today. It's not really something I enjoyed rushing to, but it is a nice achievement to ascertain after a more extended campaign.
    Yes, indeed. It is very cleverly implemented. I love the way the free people unite into empire that will rule them all. Rep to Hartassen for this thread. I think some of us will find it very helpful.

  4. #4

    Default Just got Arnor....

    And it's a awesome feeling. Who else is now calling themselves king?

  5. #5

    Default Re: Arnorian Reemergence

    If you check ths script in the campaign_script file, you will see that you need some more settlements:

    Hobbiton, Michel Delving, Lognbottom, Bree, Staddle, Barrow-Downs, Amon Sûl. Annùminas, Fornost, Hoarwell, Tharbad, Coldfells.

    And you need Aragorn alive!

    But you own most of these settlements anyway...
    Oh and the order you complete the requirements doesnt mather. I startet with the alliance with Gondor.

    Code:
    monitor_event FactionTurnStart FactionType turks
    and not IsFactionAIControlled
    and I_LocalFaction turks
    and I_CharacterExists strider1 -> Aragorn
    and DiplomaticStanceFromFaction sicily = Allied -> Ally with Gondor
    and I_SettlementOwner Shire = turks    
    and I_SettlementOwner Bywater = turks
    and I_SettlementOwner Southfarthing = turks
    and I_SettlementOwner Bree = turks
    and I_SettlementOwner Staddle = turks
    and I_SettlementOwner Cardolan = turks
    and I_SettlementOwner Weather-Hills = turks
    and I_SettlementOwner Lake_Evendim = turks
    and I_SettlementOwner Arthedain = turks
    and I_SettlementOwner Mitheithel = turks
    and I_SettlementOwner Lone-lands = turks    ;Tharbad
    and I_SettlementOwner Ettenmoors = turks
    and FactionBuildingExists >= house_of_kings
    and I_CompareCounter union_offered = 0


  6. #6
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Arnorian Reemergence

    Quote Originally Posted by traxx91 View Post
    If you check ths script in the campaign_script file, you will see that you need some more settlements:

    Hobbiton, Michel Delving, Lognbottom, Bree, Staddle, Barrow-Downs, Amon Sûl. Annùminas, Fornost, Hoarwell, Tharbad, Coldfells.

    And you need Aragorn alive!

    But you own most of these settlements anyway...
    Oh and the order you complete the requirements doesnt mather. I startet with the alliance with Gondor.

    Code:
    monitor_event FactionTurnStart FactionType turks
    and not IsFactionAIControlled
    and I_LocalFaction turks
    and I_CharacterExists strider1 -> Aragorn
    and DiplomaticStanceFromFaction sicily = Allied -> Ally with Gondor
    and I_SettlementOwner Shire = turks    
    and I_SettlementOwner Bywater = turks
    and I_SettlementOwner Southfarthing = turks
    and I_SettlementOwner Bree = turks
    and I_SettlementOwner Staddle = turks
    and I_SettlementOwner Cardolan = turks
    and I_SettlementOwner Weather-Hills = turks
    and I_SettlementOwner Lake_Evendim = turks
    and I_SettlementOwner Arthedain = turks
    and I_SettlementOwner Mitheithel = turks
    and I_SettlementOwner Lone-lands = turks    ;Tharbad
    and I_SettlementOwner Ettenmoors = turks
    and FactionBuildingExists >= house_of_kings
    and I_CompareCounter union_offered = 0
    My Aragorn died early on! ! anyway to resurrect him without restarting the game?

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  7. #7
    Mr. Sorrow's Avatar Ordinarius
    Join Date
    Dec 2009
    Location
    Olmütz, Czech republic
    Posts
    710

    Default Re: Arnorian Reemergence

    That bit about Aragorn is unsettling...How long that old man lives anyway?

  8. #8

    Icon10 Re: Arnorian Reemergence

    Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...

  9. #9
    Mr. Sorrow's Avatar Ordinarius
    Join Date
    Dec 2009
    Location
    Olmütz, Czech republic
    Posts
    710

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Supermoler View Post
    Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...
    Too easy, my friend .We Total War wolves would never, I repeat ...never turn to such dubious methods...Never...

  10. #10

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Supermoler View Post
    Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...
    Wouldn't work for Arnor. Unless the reemergence script activates, you won't have any territory, units or generals. Sounds like a recipe for CTD to me...

  11. #11

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Supermoler View Post
    Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...
    That will cause a CTD as Arnor is a emergent faction. And emergent factions should not enabled in this way.

  12. #12

    Default

    Quote Originally Posted by Supermoler View Post
    Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...
    Doesn't even work anyways. i tried it. soon as you start it up its stuck on the AI turns

    i think working for it is better anyways

    about the Arnor color's they made a sub mod already for that..you can do it manually too..
    Last edited by jản; February 03, 2011 at 08:49 AM. Reason: merged double post

  13. #13
    dannyalex's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Athens,Greece
    Posts
    1,868

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Jacuzzi91 View Post
    Doesn't even work anyways. i tried it. soon as you start it up its stuck on the AI turns

    i think working for it is better anyways
    u must do specific edit to work...



    Quote Originally Posted by Jacuzzi91 View Post
    about the Arnor color's they made a sub mod already for that..you can do it manually too..
    doesnt work neither the sub mod neither edit is achievable

    edit:Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...

    1.copy the file descr_strat.txt to your desktop
    2.make sure it is not read-only
    3.Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    4.move the file from desktop into the file from u took it...

    hope this will help...
    Last edited by dannyalex; February 03, 2011 at 06:00 AM.
    Most Chivalrous commander 2020-2021

  14. #14

    Default Re: Arnorian Reemergence

    Quote Originally Posted by dannyalex View Post
    u must do specific edit to work...





    doesnt work neither the sub mod neither edit is achievable

    edit:Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Put the faction to playable... Enjoy...

    1.copy the file descr_strat.txt to your desktop
    2.make sure it is not read-only
    3.Faster way to unlock a faction:
    Medieval2\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    4.move the file from desktop into the file from u took it...

    hope this will help...
    With editing descr_strat, you have to give them region(s) & armies from start, but the problem is, they wont be able to recruit, since the event which makes that, needed too.

  15. #15

    Default Re: Arnorian Reemergence

    my arnorian unit's sound effects are the same as mordor's :S

  16. #16

    Default Re: Arnorian Reemergence

    Quote Originally Posted by PimP_BombadiL View Post
    my arnorian unit's sound effects are the same as mordor's :S
    They are so badass that they need badass voices.

  17. #17
    dom385's Avatar Senator
    Join Date
    May 2007
    Location
    Bristol, United Kingdom
    Posts
    1,158

    Default Re: Arnorian Reemergence

    So is Arnor playable ? I really hope so they look sweeeeeeeeeeeeeet.

  18. #18

    Default Re: Arnorian Reemergence

    Quote Originally Posted by PimP_BombadiL View Post
    my arnorian unit's sound effects are the same as mordor's :S
    Is there a way to change this? It really grates on me.
    ~ Ray Berti

  19. #19

    Default Re: Arnorian Reemergence

    True, it doesn't work with emerging factions... Then if Arnor is emerging how its playable?

  20. #20
    Valandur's Avatar Campidoctor
    Join Date
    Mar 2010
    Location
    Australia
    Posts
    1,552

    Default Re: Arnorian Reemergence

    Quote Originally Posted by Supermoler View Post
    True, it doesn't work with emerging factions... Then if Arnor is emerging how its playable?
    It replaces Eriador on the Campaign Map. You play as Eriador, you meet the requirements, you have the option to transform into Arnor, you are now Arnor (new units, buildings, features etc...).
    Quote Originally Posted by Michele Bachmann View Post
    They would be incorrect. The only path to happiness is through Christ.

Page 1 of 23 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •