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  1. #1

    Default Late game Romans

    Hi , i've not been there since 3 weeks because of exams and holidays , One important thing i've issued in my rome beta testing , was the late game roman gestion nightmare , when you got the territory of augustan timeframe , something like 110cities ingame , its just quite unplayable , even taking care of each city evry turn , micr managing , cities got just too much " distance to capital " malus , maybe of the highest scale map ? , even without this , its a nightmare of getting cities happy , 110 cities unhappy evry turn , getting attacked by 5 differents fronts at the same time , with only 250 000 mnai per turn , and legions to manage , is just a headache , even on a so great mod [ precision : in this time i've already beaten down the rebellion and would like to get a few relax time ]

    Maybe lower the distance to capital malus ? , make for example a high hapiness bonuses for all cities , like an wonder , beeing able to be built in rome late game , taking long time , but slowing down the unhapiness of your post rebellion empire

    For the rebellion , i admit that ive been too addicted to play to get a real wel made report , ive already started a new roman campaign , to make better than a 3 yo kid report

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Late game Romans

    Did you build all the temples, which do provide mainly happiness?

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  3. #3

    Default Re: Late game Romans

    Yeah , not ALL , but evry turn i was checking by order of worst hapiness cities , building evry turn ONLY hapiness buildings in those , wich makes harder to get legions buildings in long term , sometimes in cities like antioch i was spending all my money on aqueduc , temples and thing like that , didnt have a lot of money after all necessary building construction to get armies , and ive lost the cities when the public order was finally a yellow smile .... in fact the most problem is the distance from capital , it takes around 80 / 90 % in cities far like antioch , alexandria etc , and the second one is money ... after 50 turns of campaign with around 40 cities , i had the same income than after a hundred of turns with 110 cities .. where you need so more legions to defend your territories and so much upkeep . A final point is that when you fight very hard like against macedonia with romans , and take big cities like athens , thessaloniki etc , sometimes you get the cities with 0% law order , how to deal with it ? when you cannot recruit even a unit in the newly conquered town , you just lost the town again a few turns after unless you send a very experimented governor ..

    [EDIT] : In my opinion , this is the only major thing left to fix in the roman campaign , i've never faced anything that need to be fixed , this should be the last thing , in order not to ruin the game when you finally got those magnificient LS legionnaries and auxilliaries
    Last edited by DivideEtImpera; July 22, 2010 at 09:48 PM.

  4. #4

    Default Re: Late game Romans

    For the rebellion , i admit that ive been too addicted to play to get a real wel made report
    I just feel very sad about this, that we let you in as a beta tester, slave our guts out trying to make this as good as possible, well you know the rest.....

    ....but at least you're enjoying it! and the fact that it's been as good as you say is reassuring.


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  5. #5
    Phoenix Rising's Avatar Tiro
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    Default Re: Late game Romans

    Hey man,

    Im playing an early roman campaign, an Im noticing Im not making much money and a lot of my settlements are unhappy, like yours. This I believe is due to the "Lands in Chaos" trait in all of your Govenors. I dont know the exact trigger, but a combination of good economy building, hunting down brigands and "getting" rid" of an ruler will most likely help change this.

    Also you have to remember that managing the Roman Empire was seriously, seriously difficult, plus it makes the game more challenging, kudos to the dev team!

    Just my two cents, good luck dude!
    Last edited by Phoenix Rising; July 23, 2010 at 03:28 AM.
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  6. #6

    Default Re: Late game Romans

    I know that it was a nightmare to manage , but it should be sometimes relaxing to play , not very turn saying ohhhh noo again , difficulty is good , but not 24/24h

  7. #7

    Default Re: Late game Romans

    Maybe need to try playing on M campaign?


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  8. #8

    Default Re: Late game Romans

    I tried it its better playable , but then the AI is not aggressive enough , H campaign is well balanced , except only in the late game when you get a lot of settlements

    [EDIT] : But whats the difference between hard campaign and medium campaign ? des cities got more hapiness bonuses ? more income ? iA less armies ?
    Last edited by DivideEtImpera; July 23, 2010 at 04:07 PM.

  9. #9

    Default Re: Late game Romans

    Quote Originally Posted by DivideEtImpera View Post
    I tried it its better playable , but then the AI is not aggressive enough , H campaign is well balanced , except only in the late game when you get a lot of settlements

    [EDIT] : But whats the difference between hard campaign and medium campaign ? des cities got more hapiness bonuses ? more income ? iA less armies ?
    Hmmm ... I just noticed this thread. Wow...

    Okay one difference between a hard campaign and an easy campaign is money, as well as AI aggressiveness.

    There's a bit of information you didn't give, particularly what year are you in when you reach this horrid 110 settlement empire? How many buildings did you build? Did you wait to grow your empire or rush into taking over the world?

    I have to say - kindly as I can - that the hard campaign needs NO adjustment. NONE. The hard campaign is just not that hard, if you play it right. I've started and played over a dozen hard/hard Roman campaigns and only once did I start to have these kinds of problems: when I completely ignored logic and reason and just jumped in, taking territories right and left. Faced with the high cost of military spending and, as DVK gently pointed out, a lack of economic and social infrastructure to support the Republic, sure, I had problems. But then I fixed them by making sure I developed an equal number of trade and military regions, with both supported by social buildings.

    I know that, like you, I'm only a playtester. But I'd be really disappointed if the RSII development team adjusted the difficulty of the campaign game to make it easier, since I've read that the VH campaign is actually easier than the H campaign. That would pretty much kill the game for me. And as Tone suggested, medium is always an alternative.

    ~ Dani ~
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  10. #10

    Default Re: Late game Romans

    i was in year 583 ab UC , but yeah , i admitt that sometimes i should stop conquering to make cities grows , as my empire economy am i right ?

  11. #11

    Default Re: Late game Romans

    Quote Originally Posted by DivideEtImpera View Post
    i was in year 583 ab UC , but yeah , i admitt that sometimes i should stop conquering to make cities grows , as my empire economy am i right ?
    Seriously? That can't be right ...

    You're at 583 AUC and you've taken 110 territories??? Or you just reached the reforms/rebellion?

    ~ Dani ~
    Roma Surrectum II Rome Playtester

    Please call me Dani ... Yes, it's true ... I'm a girl ...

    I give rep to people for being helpful, considerate, or clever. Ergo, you DO NOT have to rep me in return. Your being clever does not entitle me to rep. See?

  12. #12

    Default Re: Late game Romans

    that's like a city a turn... sometimes even more. can you post the save?

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  13. #13

    Default Re: Late game Romans

    Quote Originally Posted by chaplain118 View Post
    that's like a city a turn... sometimes even more. can you post the save?
    Word! Wow, even if it's just to the rebellion its more than a city a turn.

    @ DE: Hey, this is your problem. It's not game design. In fact, it's game design that's kicking your butt.

    The game is designed so that if you do this, you're going to have a mass of headaches. So ... like this:

    From Turn 2, build buildings to develop your trade. You don't do that, your economy goes to hell. Your economy goes to hell and your generals develop traits like "Economic Depression". This little trait alone gives a +8 in unrest. No wonder you can't keep your cities happy!!

    It takes time to do all this. I'm at like 630 AUC and I only have 31 regions. But I keep building queues full and my cities are all happy ... (I know that sounds snotty, but I'm not trying to be). I also keep my army count low as possible - I have like fourteen now and I can still see the effect on my economy.

    Yeah. That's it. DVK says he designed the game to have consequences when people do this. You're seeing some of those consequences. Sorry.

    ~ Dani ~

    Edit: Check out some of your generals and see what traits they have. I'm guessing some have really, really negative traits ...
    Last edited by Aristotle's Folly; July 24, 2010 at 01:45 PM.
    Roma Surrectum II Rome Playtester

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  14. #14

    Default Re: Late game Romans

    I checked , was 593 not 583 , but yeah , i was so wondering thoses legions and thoses rebellions , that ive more than rushed , i should be more patient , it explains quite a lot of my problems so , thx you for the help

  15. #15
    apple's Avatar Searching for 42
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    Default Re: Late game Romans

    Dani could you post your save here so that I could play with it please.
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  16. #16

    Default Re: Late game Romans

    Quote Originally Posted by apple View Post
    Dani could you post your save here so that I could play with it please.
    I would, but if you see the Roman Rebellion thread, my save maybe corrupt, due to the "general" issue. If so, then all I can do is start over. I'm waiting to hear from DVK or maybe Tone (I know he's gone for the week).

    I don't want to give you something that'll crash in two to three turns.

    ~ Dani ~
    Roma Surrectum II Rome Playtester

    Please call me Dani ... Yes, it's true ... I'm a girl ...

    I give rep to people for being helpful, considerate, or clever. Ergo, you DO NOT have to rep me in return. Your being clever does not entitle me to rep. See?

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Late game Romans

    If your saved games are broken due to the cloned_character issue, I would either go back to a point before it started happening, or simply start over. There were a lot of changes made I hadn't foreseen making at the last minute...sorry about that, but they were good ones, and will make things better.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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