Hey all, being a veteran of rtw and its respective mods i have always wished to know the definitive way in which the value of 'Casualties healed' is determined at the end of a battle. There are currently multiple theories going around and i would like to know what the definitive opinion of other veteran players.
Edit: For all theories we take into the account the effect of ancilliaries and the values which they can give to casualty recover rate
Theories
1) You can only heal a pre determined amount of casualties after a battle, a number that is determined by the starting size of your army as well as your commanding general's ancilliaries (i.e. chirgueon, doctor, priest of...)
2) The amount or percentage of a unit's casualties being healed depends on what weapon 'type' you were killed by. Missiles, in percific low value ones will heal more than deaths due to 'light' and 'heavy' weapon types. E.g. Sticks (arrows) and stones might break their bones but they can still get healed, whereas it isn't the same with stabbing wounds
3) The amount healed depends upon the amount of armour as well as hitpoints a unit has. Lightly armoured infantry take less damage to be taken out of action whereas as heavy infantry, typically with more armour, need a serious blow to be taken out and such a blow is more likely to be fatal than a lower damage blow that would take out a light infantrymen. Likewise, spartans, with hitpoints of 2 (the value in RTR) will heal less because spartans literally fight to the death. Unlike that great 1998 pop song when they "get knocked down" they don't get up again...
4) Depends at what stage of the battle in which the casualties are taken. E.g. casualties taken at the end of the battle will have more chance than those at the beginning because they are left unattended.
Likewise, their could be another way in which this is determined or the way it is calculated could be a combination of the things listed above. Though the value is hard coded into the game, thus making it hard to work out it does not explain some very strange abnormalities that we all have undoubtly experienced. E.g. you can have 2 identical units, they take casualties at roughly the same time and amount but one gets nearly all casualties healed while the other gets next to none.




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