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Thread: Res Bellicae Version 2.0 (Check First Page)

  1. #81
    Turkeys!'s Avatar Praepositus
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    Default Re: Res Bellicae Version 1.0

    Lol

    Yeah I have 1.5 RTW/1.6 BI/1.9 Alex and it is a fresh install

    By the way I have a quick question, What do those black bars symbolize when you give an attack order? I keep having them pop up but I don't know what they mean.
    Last edited by Turkeys!; July 21, 2010 at 04:00 AM.

  2. #82

    Default Re: Res Bellicae Version 1.0

    my favourite faction bugged?resolve it RIGHT NOW!!

  3. #83

    Default Re: Res Bellicae Version 1.0

    the black bar is a "loose of control" during battle you can't do anything while they are on.It's just a Ai advantaging thing ^^
    if you lose your general time stopped will increase so beware ^^
    if you want extra info check the loading screens they contain lots of them

    anyway the bug has been tracked down and i will add the solution to the patch 1.1 in seconds ^^.
    Rome:Total War:Res Bellicae Proud team leader

  4. #84
    Turkeys!'s Avatar Praepositus
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    Default Re: Res Bellicae Version 1.0

    Thanks for the explanation and quick fix to the Greek problem

  5. #85

    Default Re: Res Bellicae Version 1.0

    ey Gaio one quick quest: Are the hole units available in a custom battle??? I only got a few minutes now to try this mod

  6. #86

    Default Re: Res Bellicae Version 1.0

    yes all units are avaiable in custom

    ok patch 1.1 updated to correct the new bugs discovered

    redownload it and re install. this won't hurt any campaign you are playing
    Rome:Total War:Res Bellicae Proud team leader

  7. #87
    Turkeys!'s Avatar Praepositus
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    Default Re: Res Bellicae Version 1.0

    Hmm I noticed the Macedonians also have the crash as the Greek Cities do. I'm going to try to loadup the rest and see if there is any trouble.


    Edit -
    Ah they work with the updated patch. Wewt
    Last edited by Turkeys!; July 21, 2010 at 04:29 AM.

  8. #88

    Default Re: Res Bellicae Version 1.0

    please I dunno understand this
    to activate the script in campaign click on any city and than on the advisor that will automatically disappear.To disale the script before exiting(or because it crashed for any reason) press esc and then the ? simbol up on the right of the menù that appears
    could you explain better??
    thanks!!

  9. #89

    Default Re: Res Bellicae Version 1.0

    when you enter a campaign just click on a city.The advisor will pop out.Click on it and it will automatically desappear.The script is now activated.When you want to exit the campaign or if the script is causing troumbles for any reason,you can deactivate it by clicking esc and than the "?" symbol in the upper right corner of the exit menu.
    Rome:Total War:Res Bellicae Proud team leader

  10. #90

    Default Re: Res Bellicae Version 1.0

    I went to sleep last night... Hows the mod poeple?

  11. #91

    Default Re: Res Bellicae Version 1.0

    Ottimo lavoro!!
    in download

    If you are depressed, just stop being depressed.
    - Ace Rimmer | March 18th ,2014

  12. #92

    Default Re: Res Bellicae Version 1.0

    Quote Originally Posted by Gaio Giulio Patrizio View Post
    when you enter a campaign just click on a city.The advisor will pop out.Click on it and it will automatically desappear.The script is now activated.When you want to exit the campaign or if the script is causing troumbles for any reason,you can deactivate it by clicking esc and than the "?" symbol in the upper right corner of the exit menu.
    okay thanks!!

  13. #93

    Default Re: Res Bellicae Version 1.0

    HI I congratulate the Release ,I have one question,this switch mod???

  14. #94
    Turkeys!'s Avatar Praepositus
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    Default Re: Res Bellicae Version 1.0

    Hmm I have a question. What structures are required to begin making hoplites? I'm playing as Macedon in the Italia Campaign, and I can construct heavy cavalry and light cavalry, and ranged units, and some misc. units such as the wardogs, but I can't construct any infantry.

  15. #95

    Default Re: Res Bellicae Version 1.0

    Congratulate the release. Well done guys. I've been waiting for it since I saw the first preview.
    According to my knowlegde it isn't modfoldered Blackwood, but i think that there is a way to keep your data folder untouched.

  16. #96

    Default Re: Res Bellicae Version 1.0

    hmm i played a few custom battles and i have 2 problems: 1. at the start of a battle all these charge sounds begin but everyone is standing still :/ and 2. phalanx pikemen cant get out of the phalanx mode

  17. #97
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Res Bellicae Version 1.0

    Ok, i used the Res Installer from part 1, when I start a game the opening screen appears then I get this black box? the game just hangs?
    do i also need to install parts 2,3,4 as well?
    Please help??

  18. #98

    Default Re: Res Bellicae Version 1.0

    ooopppssssss XD
    i think this one will go on the patch as well XD
    just a minute XD
    Rome:Total War:Res Bellicae Proud team leader

  19. #99

    Default Re: Res Bellicae Version 1.0

    thanks to all

    @gollrir "all these charge sounds begin but everyone is standing still" i don't understand...
    anyway phalanx can't Unphalanx anymore it's our choice

    @toonwar: your one is a codec problem...try adding -nm after destination in the proeprties of the link to the mod

    @turkeys:you are the best debbugger around XD
    i'll fix it in moments ^^
    Rome:Total War:Res Bellicae Proud team leader

  20. #100

    Default Re: Res Bellicae Version 1.0

    1 º) Remove this Gaio,


    IMHO it sucks cause in cinema view you can´t order anything to your troops like chasing the enemy forces or so....
    2º) hoplites shouldn´t have more points in atack rather than in defense

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