Page 1 of 23 1234567891011 ... LastLast
Results 1 to 20 of 458

Thread: Res Bellicae Version 2.0 (Check First Page)

  1. #1

    Default Res Bellicae Version 2.0 (Check First Page)

    Link for Res Bellicae V1.0



    New Patched Version(all in one)

    LINKS TO DOWNLOAD:
    DOWNLOAD LINK

    To install just unzip. To run open "alexander.exe" creating a link with following parameters:
    Rome - Total War\rometw-alx.exe" -noalexander -show_err

    NOTE FOR WINDOWS 7 and VISTA USERS

    -run the mod under XP compatibilty mode to reduce crashes


    FOR SLOW COMPUTERS:
    Read This:
    http://www.twcenter.net/forums/showthread.php?t=374635
    Rb Team thinks at poor players with lag too ^^




    READ CAREFULLY


    IMPORTANT
    in order to support all three Versions of the game (RWM,BI and ALEX) there are 3 campaigns called ("imperial_campaign","barbarian_invasion" and "Alexander"). DON'T USE THEM.

    IMPORTANT FOR WINDOWS 7 AND VISTA USERS
    run the mod under XP compatibility or you can have troumbles

    USE THIS CAMPAIGN IN THE CAMPAIGN LIST
    Italica_campaign for italic campaign
    Alexander_campaign for alexander era campaign
    imperial_campaign_ (note that underscore) for imperial campaign

    DIFFICULTY SUGGESTED:
    WE recomend to use the following settings as default:
    Campaign Difficulty:Very Hard
    Battle Difficulty:
    - Hard: default suggested to all
    - Medium: for inexperienced players
    - Very Hard: Use this only if your are mad

    SCRIPT ACTIVATION:
    To activate the script in campaign just click on a city and you will see the advisor appearing and desappearing.if you click on a city it will not popup anymore.If it stays there flashing just click on it (as you are asking to show the advise) and it will desappear.
    To disable the script just just press "esc" and then click on the "?" symbol in the upper right corner.if it's done correctly the advisor will popup saying that the script is disabled.
    Do that when you want to restart a campaign or load a previous one.
    in other cases like if you want to exit to main menu you can just do that safely without warrying about the script


    RB CAMPAIGNS:
    Rb has 3 main campiagns.

    -Imperial_campaign_ : this campaign starts at the beginnings of the second
    punic war.it will cover that period ending in the 100 ac

    -Alexander_Campaign: this campaign starts with the battle of Marathon and ends with the alexander's conquest of the east.Before you are able to conquest the east you will need to make your way against thracians and greeks

    -Italica_Campaign:this campaign starts with Rome being a little city,and will show its arise in the italic peninsula

    All others are there to make the mod compatible with BI and ALEXANDER so don't use them for no reason

    All those campaigns will feature historical events like reforms and such. they are date controlled so you will just have to play to get them.Historical events will bring you Caesar,alexander,Spartacus and such

    REFORMS:
    In the campaigns there are a number of reforms triggered by special dates.The advisor will pop up to advise you of the new reforms.Reforms will bring new units trainable and make other untranable so check the advisor descriptions.Reforms are like "Marian Reforms" and much more(ther are 8 reforms in the mod).Included are also events like "Julius Caesar" and "Spartacus".

    SPECIAL REFORMS:
    During the imperial_Campaign you can get 3 special reforms.

    -Gladius Hispaniense:Conquer the capital or fight for a period iberians with Romans
    Romans will get a +1 bonus on attack for their lighter units

    -Parthian cataphracts:Conquer The capital or fight for a period Parthians with Seleucids
    Seleucids will get cataphracts trainable

    -Armour reform:Fight for a period civilised people with barbarians
    A better armoured unit will be unlocked

    MINOR KINGDOMS AND REPUBBLICS:
    all the factions that were too small to be in the mod are depicted with this faction.This faction generals have a trait that indicates what kind of kingdom they are.So you can get "Pinaces of the bactrian kingodom" and you will know it's from Bactia.Each faction can form a particular subKingdom,plus some specific ones like Bactria and Judea

    TRAITS:
    Traits and ancillaries have been reworked a lot so check them to get valuable informations.If your general devotion is low and he has "STRONG SUPPORT BY MANY CITIES" you should get rid of him or you will risk a Civil War.
    Supplies have also been implemented,so that your general has to come back to cities sometimes or risk a severe penalty on morale.

    EXPLORERS:
    Explorer is the old RTW spy.He can no longer infiltrate cities to open gate but has the ability(you gain it doing missions) to steal supplies from enemy generals while they are on your own lands.This can give you about 2000 denari and reduce their supplies, so be carefull.

    HISTORICAL LEGIONS FOR ROMANS:
    Romans can train their numbered legions.They have been recreate to the details so..time for some legion action


    SIMULATION OF LOSE OF CONTROL DURING BATTLE:
    When your general gives an order to attack the chaos tha follows will prevents him to give Orders for a TIME UNIT.You can get a TIME UNIT stop also if the enemy attacks you from rear,and even 2 if you are attack from the rear.
    Also 2 TIME UNITS MALUS will arise if one of your units routs and even 3 if your general routs.

    TIME UNIT malus can be quantified as 3 seconds in which you can't give orders(you will get 2 cinema-like bars in this period) and are cumulative to a limit of 5(giving attack orders to 10 units togheter will result in a 5 TIME LIMIT malus).If your general dies it will be 5 seconds so beware..
    anyway if you don't like them go to
    data/scripts/show_me/script.txt and replace each
    "filter_unit_commands off" and "hide_ui" with
    ";filter_unit_commands off" and ";hide_ui"
    this wil stop the loss of control


    POST BATTLE ENEMY SPOILS
    :
    When you win a battle you will get a bonus according to how great it was,up to a limit of 2000.

    BATTLE:
    -Sap Points are no more present.The script will randomly choose to destroy a section of the walls to simulate an excavation(and so do the ai..).
    -Animations now have a more real effect on battlefield.Javelin throws are no more static(causing a bit of difficulties in handling legions) and hoplites and pahlanxes tend to shift to the left .


    AOR:
    The area in which you can train units is limited to your home faction lands.
    In other lands you can build some governaments to be able to train generals(not family members). With them you can hire local population units as mercenaries. But Beware of the fact that mercenaries are not so happy to fight in difficulties...morale is very low in general.

    AUTOMERGE:
    -if your supplies go very low(check traits) or your army is lead by captains you will have to fight also against the automerger, a script that will merge automatically weakened units.Just use generals with high supplies and you will not have this problem.

    NAVAL IMPORTANT POINTS:
    in the sea there are a number of naval points to protect.If you succed in doing that with your fleets you will get 3000 denari each turn for naval point protected.

    DESTRUCTION:
    if an enemy general devastate one of your regions tiles you will lose 2000 denari...better bring him down fast...

    POST BATTLE EXTERMINATION:
    At the beginning of the battle you may hear a voice saying you can't withdraw.
    if it happends and you lose the battle, all of you units still in the map will be wiped out.To Save some of your units in this situations you can order to withdraw and then use some of your men to hold the enemy while the others run from the field.Note that you must wait not only that they go out of the playable field but also from the grayed area around(you will not see them anymore in the radar once they escaped).

    Vocal Advises are disabled in the script because someone has audio problems with them.
    If you want to hear the sounds telling you you can't withdraw and so on go to:
    data/script/show_me/script.txt and replace every ";play_sound_event" with "play_sound_event"
    Last edited by Gaio Giulio Patrizio; August 15, 2020 at 11:22 AM.
    Rome:Total War:Res Bellicae Proud team leader

  2. #2
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: Res Bellicae Version 1.0

    Amazing !!!!!

  3. #3

    Default Re: Res Bellicae Version 1.0

    Thanks!!!
    Downloading

  4. #4

    Default Re: Res Bellicae Version 1.0

    OMG I thought you would upload it in one!

  5. #5

    Default Re: Res Bellicae Version 1.0

    ave caesar

  6. #6

    Default Re: Res Bellicae Version 1.0

    oh, 1 question. Is it compatible with alexander(1.9)?

  7. #7
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: Res Bellicae Version 1.0

    Quote Originally Posted by fiki View Post
    oh, 1 question. Is it compatible with alexander(1.9)?
    yes ! (see the thread : "questions on next version")

  8. #8

    Default Re: Res Bellicae Version 1.0

    Thank you Guys!

  9. #9
    Turkeys!'s Avatar Praepositus
    Join Date
    May 2006
    Location
    New Jersey, USA
    Posts
    5,616

    Default Re: Res Bellicae Version 1.0

    Hey, when we download all the parts do we have permission to reupload them? I think I could get a 2 part up on Megaupload once they are all up

  10. #10

    Default Re: Res Bellicae Version 1.0

    yaiiiiiihh !!! downloading right now!

  11. #11

    Default Re: Res Bellicae Version 1.0

    yaaaaay wooohooooobidooooobidoooo!

  12. #12

    Default Re: Res Bellicae Version 1.0

    grande ragazzi Ŕ partito il download

  13. #13

    Default Re: Res Bellicae Version 1.0

    30 minutes left to end downloading my 1║ part

  14. #14
    Turkeys!'s Avatar Praepositus
    Join Date
    May 2006
    Location
    New Jersey, USA
    Posts
    5,616

    Default Re: Res Bellicae Version 1.0

    Already done My internet decided to stop being emo and is working now .

  15. #15

    Default Re: Res Bellicae Version 1.0

    It took me 10 minuttes to download this part. Guys if you want fast Download try DAP

  16. #16

    Default Re: Res Bellicae Version 1.0

    Great man, I was eager for this. Thanx



  17. #17
    Turkeys!'s Avatar Praepositus
    Join Date
    May 2006
    Location
    New Jersey, USA
    Posts
    5,616

    Default Re: Res Bellicae Version 1.0

    Guests are invading this sub-forum now lol

  18. #18

    Default Re: Res Bellicae Version 1.0

    thanks
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  19. #19

    Default Re: Res Bellicae Version 1.0

    how long till all parts are up ?

  20. #20

    Default Re: Res Bellicae Version 1.0

    My first part just finished downloading now, waiting calmly and excited for the other parts. Looking forward to start up this baby!

Page 1 of 23 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •