Re: Attach particle

Originally Posted by
Briariuss
I'll give a try, but I'm afraid the game only recognise 0 and 1 alpha channels, there is or isn't.
If your asking if an alpha channel needs to be either 0 or 1 for each pixel then no it shouldn't be. 255,255,255 (= white) is fully visible to the screen and 0,0,0 (= black) is invisible. Any value in the middle will be partially transparent. Different parts of the alpha layer can have different values so you can make the sword fully visible but the body partially visible for example. Do remember that alpha layer visibility will have no effect on the AI being able to see the unit, only the player will be affected.
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